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Fix timer state after event queue was destroyed
* Hw tests show state is unaffected by external destruction of the event queue * Minor race regarding state check fixed (can result in an undestroyable state)
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parent
90490f775d
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/System.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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#include "Emu/IdManager.h"
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@ -33,17 +33,17 @@ void lv2_timer_context::operator()()
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if (const auto queue = port.lock())
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if (const auto queue = port.lock())
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{
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{
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queue->send(source, data1, data2, next);
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queue->send(source, data1, data2, next);
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if (period)
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{
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// Set next expiration time and check again (HACK)
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expire += period;
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continue;
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}
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}
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}
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// Stop: oneshot or the event port was disconnected (TODO: is it correct?)
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if (period)
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state = SYS_TIMER_STATE_STOP;
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{
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// Set next expiration time and check again (HACK)
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expire += period;
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continue;
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}
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// Stop after oneshot
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state.compare_and_swap_test(SYS_TIMER_STATE_RUN, SYS_TIMER_STATE_STOP);
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continue;
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continue;
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}
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}
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