rsx: Import, rebase and clean up the old detiling patches from 2021

This commit is contained in:
kd-11 2021-10-20 13:46:12 +03:00 committed by kd-11
parent 5b46db5e6b
commit 3afc379746
9 changed files with 269 additions and 4 deletions

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@ -0,0 +1,186 @@
#pragma once
#include <util/types.hpp>
#include <cstdint>
// This is a 1:1 port of the GPU code for my own sanity when debugging misplaced bits
// For a high-level explanation, read https://envytools.readthedocs.io/en/latest/hw/memory/vram.html
namespace rsx
{
struct detiler_config
{
uint32_t prime;
uint32_t factor;
uint32_t num_tiles_per_row;
uint32_t tile_base_address;
uint32_t tile_size;
uint32_t tile_offset;
uint32_t tile_pitch;
uint32_t tile_bank;
uint32_t image_width;
uint32_t image_height;
uint32_t image_bpp;
};
#define RSX_TILE_WIDTH 256
#define RSX_TILE_HEIGHT 64
#define RSX_DMA_OP_ENCODE_TILE 0
#define RSX_DMA_OP_DECODE_TILE 1
static void tiled_dma_copy(const uint32_t row, const uint32_t col, const detiler_config& conf, char* tiled_data, char* linear_data, int direction)
{
const uint32_t row_offset = (row * conf.tile_pitch) + conf.tile_base_address + conf.tile_offset;
const uint32_t this_address = row_offset + (col * conf.image_bpp);
// 1. Calculate row_addr
const uint32_t texel_offset = (this_address - conf.tile_base_address) / RSX_TILE_WIDTH;
// Calculate coordinate of the tile grid we're supposed to be in
const uint32_t tile_x = texel_offset % conf.num_tiles_per_row;
const uint32_t tile_y = (texel_offset / conf.num_tiles_per_row) / RSX_TILE_HEIGHT;
// Calculate the grid offset for the tile selected and add the base offset. It's supposed to affect the bank stuff in the next step
const uint32_t tile_id = tile_y * conf.num_tiles_per_row + tile_x;
const uint32_t tile_selector = (tile_id + (conf.tile_base_address >> 14)) & 0x3ffff;
// Calculate row address
const uint32_t row_address = (tile_selector >> 2) & 0xffff;
// 2. Calculate bank selector
// There's a lot of weird math here, but it's just a variant of (tile_selector % 4) to pick a value between [0..3]
uint32_t bank_selector = 0;
const uint32_t bank_distribution_lookup[16] = { 0, 1, 2, 3, 2, 3, 0, 1, 1, 2, 3, 0, 3, 0, 1, 2 };
if (conf.factor == 1)
{
bank_selector = (tile_selector & 3);
}
else if (conf.factor == 2)
{
const uint32_t idx = ((tile_selector + ((tile_y & 1) << 1)) & 3) * 4 + (tile_y & 3);
bank_selector = bank_distribution_lookup[idx];
}
else if (conf.factor >= 4)
{
const uint32_t idx = (tile_selector & 3) * 4 + (tile_y & 3);
bank_selector = bank_distribution_lookup[idx];
}
bank_selector = (bank_selector + conf.tile_bank) & 3;
// 3. Calculate column selector
uint32_t column_selector = 0;
const uint32_t line_offset_in_tile = (texel_offset / conf.num_tiles_per_row) % RSX_TILE_HEIGHT;
// Calculate column_selector by bit-twiddling line offset and the other calculated parameter bits:
// column_selector[9:7] = line_offset_in_tile[5:3]
// column_selector[6:4] = this_address[7:5]
// column_selector[3:2] = line_offset_in_tile[1:0]
// column_selector[1:0] = 0
column_selector |= ((line_offset_in_tile >> 3) & 0x7) << 7;
column_selector |= ((this_address >> 5) & 0x7) << 4;
column_selector |= ((line_offset_in_tile >> 0) & 0x3) << 2;
// 4. Calculate partition selector (0 or 1)
const uint32_t partition_selector = (((line_offset_in_tile >> 2) & 1) + ((this_address >> 6) & 1)) & 1;
// 5. Build tiled address
uint32_t tile_address = 0;
// tile_address[31:16] = row_adr[15:0]
// tile_address[15:14] = bank_sel[1:0]
// tile_address[13:8] = column_sel[9:4]
// tile_address[7:7] = partition_sel[0:0]
// tile_address[6:5] = column_sel[3:2]
// tile_address[4:0] = this_address[4:0]
tile_address |= ((row_address >> 0) & 0xFFFF) << 16;
tile_address |= ((bank_selector >> 0) & 0x3) << 14;
tile_address |= ((column_selector >> 4) & 0x3F) << 8;
tile_address |= ((partition_selector >> 0) & 0x1) << 7;
tile_address |= ((column_selector >> 2) & 0x3) << 5;
tile_address |= ((this_address >> 0) & 0x1F) << 0;
// Twiddle bits 9 and 10
tile_address ^= (((tile_address >> 12) ^ ((bank_selector ^ tile_selector) & 1) ^ (tile_address >> 14)) & 1) << 9;
tile_address ^= ((tile_address >> 11) & 1) << 10;
// Calculate relative addresses and sample
uint32_t linear_image_offset = (row * conf.tile_pitch) + (col * conf.image_bpp);
uint32_t tile_data_offset = tile_address - (conf.tile_base_address + conf.tile_offset);
if (tile_data_offset >= conf.tile_size)
{
// Do not touch anything out of bounds
return;
}
if (direction == RSX_DMA_OP_ENCODE_TILE)
{
std::memcpy(tiled_data + tile_data_offset, linear_data + linear_image_offset, conf.image_bpp);
}
else
{
std::memcpy(linear_data + linear_image_offset, tiled_data + tile_data_offset, conf.image_bpp);
}
}
// Entry point. In GPU code this is handled by dispatch + main
template <typename T, bool Reverse = false>
void tile_texel_data(void* dst, const void* src, uint32_t base_address, uint32_t base_offset, uint32_t tile_size, uint8_t bank_sense, uint16_t row_pitch_in_bytes, uint16_t image_width, uint16_t image_height)
{
// Some constants
auto get_prime_factor = [](uint32_t pitch) -> std::pair<uint32_t, uint32_t>
{
const uint32_t base = (pitch >> 8);
if ((pitch & (pitch - 1)) == 0)
{
return { 1u, base };
}
for (const auto prime : { 3, 5, 7, 11, 13 })
{
if ((base % prime) == 0)
{
return { prime, base / prime };
}
}
// rsx_log.error("Unexpected pitch value 0x%x", pitch);
return {};
};
const auto [prime, factor] = get_prime_factor(row_pitch_in_bytes);
const uint32_t tiles_per_row = prime * factor;
constexpr int op = Reverse ? RSX_DMA_OP_DECODE_TILE : RSX_DMA_OP_ENCODE_TILE;
auto src2 = static_cast<char*>(const_cast<void*>(src));
auto dst2 = static_cast<char*>(dst);
const detiler_config dconf = {
.prime = prime,
.factor = factor,
.num_tiles_per_row = tiles_per_row,
.tile_base_address = base_address,
.tile_size = tile_size,
.tile_offset = base_offset,
.tile_pitch = row_pitch_in_bytes,
.tile_bank = bank_sense,
.image_width = image_width,
.image_height = image_height,
.image_bpp = sizeof(T)
};
for (u16 row = 0; row < image_height; ++row)
{
for (u16 col = 0; col < image_width; ++col)
{
if constexpr (op == RSX_DMA_OP_DECODE_TILE)
{
tiled_dma_copy(row, col, dconf, src2, dst2, op);
}
else
{
tiled_dma_copy(row, col, dconf, dst2, src2, op);
}
}
}
}
#undef RSX_TILE_WIDTH
#undef RSX_TILE_HEIGHT
#undef RSX_DMA_OP_ENCODE_TILE
#undef RSX_DMA_OP_DECODE_TILE
}

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@ -14,6 +14,11 @@
extern atomic_t<bool> g_user_asked_for_screenshot;
extern atomic_t<recording_mode> g_recording_mode;
namespace vk
{
u32 g_debug_vis_address = 0;
}
void VKGSRender::reinitialize_swapchain()
{
m_swapchain_dims.width = m_frame->client_width();
@ -477,7 +482,18 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
present_info.format = av_format;
present_info.address = rsx::get_address(display_buffers[info.buffer].offset, CELL_GCM_LOCATION_LOCAL);
image_to_flip = get_present_source(&present_info, avconfig);
if (vk::g_debug_vis_address)
{
//std::vector<u8> temp_data(5120 * 1024);
//std::memcpy(temp_data.data(), vm::get_super_ptr(vk::g_debug_vis_address), 5120 * 1024);
//rsx::untile_texel_data<u32>(vm::get_super_ptr(vk::g_debug_vis_address), temp_data.data(), vk::g_debug_vis_address, 0, 0, 5120, 1280, 720);
image_to_flip = m_texture_cache.upload_image_simple(*m_current_command_buffer, VK_FORMAT_B8G8R8A8_UNORM, vk::g_debug_vis_address, 1280, 720, 5120);
vk::g_debug_vis_address = 0;
}
else
{
image_to_flip = get_present_source(&present_info, avconfig);
}
if (avconfig.stereo_mode != stereo_render_mode_options::disabled) [[unlikely]]
{

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@ -1,6 +1,9 @@
#include "VKRenderTargets.h"
#include "VKResourceManager.h"
#include "Emu/RSX/rsx_methods.h"
#include "Emu/RSX/RSXThread.h"
#include "Emu/RSX/Common/tiled_dma_copy.hpp"
namespace vk
{
@ -678,6 +681,28 @@ namespace vk
subres.depth = 1;
subres.data = { vm::get_super_ptr<const std::byte>(base_addr), static_cast<std::span<const std::byte>::size_type>(rsx_pitch * surface_height * samples_y) };
// FIXME: Move to GPU queue
std::vector<std::byte> ext_data;
const auto range = get_memory_range();
if (auto region = rsx::get_current_renderer()->get_tiled_memory_region(range))
{
auto real_data = vm::get_super_ptr<u8>(range.start);
ext_data.resize(region.tile->size);
rsx::tile_texel_data<u32, true>(
ext_data.data(),
real_data,
region.base_address,
range.start - region.base_address,
region.tile->size,
region.tile->bank,
region.tile->pitch,
subres.width_in_block,
subres.height_in_block
);
subres.data = ext_data;
}
if (g_cfg.video.resolution_scale_percent == 100 && spp == 1) [[likely]]
{
push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);

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@ -1009,7 +1009,7 @@ namespace vk
{
caps.supports_byteswap = (image_linear_size >= 1024);
caps.supports_hw_deswizzle = caps.supports_byteswap;
caps.supports_zero_copy = caps.supports_byteswap;
caps.supports_zero_copy = false;// caps.supports_byteswap;
caps.supports_vtc_decoding = false;
check_caps = false;
}

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@ -1333,7 +1333,7 @@ namespace vk
void* mem = image->memory->map(0, layout.rowPitch * height);
auto src = vm::_ptr<const char>(address);
auto src = vm::get_super_ptr<const char>(address);
auto dst = static_cast<char*>(mem);
// TODO: SSE optimization

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@ -8,11 +8,18 @@
#include "vkutils/image_helpers.h"
#include "../Common/texture_cache.h"
#include "Emu/Cell/timers.hpp"
#include <memory>
#include <vector>
#define DEBUG_DMA_TILING 1
#if DEBUG_DMA_TILING
#include "../Common/tiled_dma_copy.hpp"
#endif
namespace vk
{
class cached_texture_section;
@ -286,6 +293,30 @@ namespace vk
const auto range = (context == rsx::texture_upload_context::framebuffer_storage) ? get_section_range() : get_confirmed_range();
vk::flush_dma(range.start, range.length());
#if DEBUG_DMA_TILING
// Are we a tiled region?
if (const auto tiled_region = rsx::get_current_renderer()->get_tiled_memory_region(range))
{
auto real_data = vm::get_super_ptr<u8>(range.start);
auto out_data = std::vector<u8>(tiled_region.tile->size);
rsx::tile_texel_data<u32>(
out_data.data(),
real_data,
tiled_region.base_address,
range.start - tiled_region.base_address,
tiled_region.tile->size,
tiled_region.tile->bank,
tiled_region.tile->pitch,
width,
height
);
const auto available_tile_size = tiled_region.tile->size - (range.start - tiled_region.base_address);
const auto max_content_size = tiled_region.tile->pitch * utils::align(height, 64);
const auto write_length = std::min(max_content_size, available_tile_size);
std::memcpy(real_data, out_data.data(), write_length);
}
#endif
if (is_swizzled())
{
// This format is completely worthless to CPU processing algorithms where cache lines on die are linear.

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@ -288,7 +288,9 @@ namespace rsx
static inline u32 get_location(u32 addr)
{
return (addr >= rsx::constants::local_mem_base) ?
// We don't really care about the actual memory map, it shouldn't be possible to use the mmio bar region anyway
constexpr address_range local_mem_range = address_range::start_length(rsx::constants::local_mem_base, 0x1000'0000);
return local_mem_range.overlaps(addr) ?
CELL_GCM_LOCATION_LOCAL :
CELL_GCM_LOCATION_MAIN;
}

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@ -550,6 +550,7 @@
<ClInclude Include="Emu\perf_monitor.hpp" />
<ClInclude Include="Emu\RSX\Common\bitfield.hpp" />
<ClInclude Include="Emu\RSX\Common\buffer_stream.hpp" />
<ClInclude Include="Emu\RSX\Common\tiled_dma_copy.hpp" />
<ClInclude Include="Emu\RSX\Common\expected.hpp" />
<ClInclude Include="Emu\RSX\Common\profiling_timer.hpp" />
<ClInclude Include="Emu\RSX\Common\ranged_map.hpp" />
@ -905,6 +906,7 @@
<None Include="Emu\RSX\Program\GLSLSnippets\GPUDeswizzle.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\OverlayRenderFS.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\OverlayRenderVS.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\RSXMemoryTiling.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXDefines2.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXFragmentPrologue.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXFragmentTextureDepthConversion.glsl" />

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@ -2436,5 +2436,8 @@
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXVertexFetch.glsl">
<Filter>Emu\GPU\RSX\Program\Snippets\RSXProg</Filter>
</None>
<None Include="Emu\RSX\Program\GLSLSnippets\RSXMemoryTiling.glsl">
<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
</None>
</ItemGroup>
</Project>