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Revert RSXIO changes
This revert fixes many games, while seeming to break none.
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@ -1196,7 +1196,7 @@ s32 cellGcmCallback(vm::ptr<CellGcmContextData> context, u32 count)
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//cmd[3] = 0; // some incrementing by module value
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//context->current += 0x10;
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if (1)
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if (0)
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{
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const u32 address = context->begin;
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const u32 upper = offsetTable.ioAddress[address >> 20]; // 12 bits
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