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vulkan: Remove unneeded dirty_frame boolean.
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@ -1199,6 +1199,5 @@ void VKGSRender::flip(int buffer)
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vkResetDescriptorPool(*m_device, descriptor_pool, 0);
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m_draw_calls = 0;
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dirty_frame = true;
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m_frame->flip(m_context);
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}
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@ -61,7 +61,6 @@ private:
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vk::command_pool m_command_buffer_pool;
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vk::command_buffer m_command_buffer;
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bool dirty_frame = true;
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std::array<VkRenderPass, 120> m_render_passes;
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@ -75,7 +74,6 @@ private:
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std::vector<std::unique_ptr<vk::sampler> > m_sampler_to_clean;
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u32 m_draw_calls = 0;
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u8 m_draw_buffers_count = 0;
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public:
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