Merge pull request #233 from raven02/patch-3

Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
This commit is contained in:
B1ackDaemon 2014-05-17 12:22:45 +03:00
commit 389e3bbd91

View File

@ -84,11 +84,14 @@ public:
switch(format)
{
case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, GL_BLUE);
checkForGlError("GLTexture::Init() -> glTexParameteri");
GLint swizzleMask[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
checkForGlError("GLTexture::Init() -> glTexParameteriv");
}
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
@ -157,12 +160,14 @@ public:
break;
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_SHORT, pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
checkForGlError("GLTexture::Init() -> glTexImage2D");
GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
checkForGlError("GLTexture::Init() -> glTexParameteriv");
}
break;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
@ -176,12 +181,14 @@ public:
break;
case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_FLOAT, pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_ONE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
checkForGlError("GLTexture::Init() -> glTexImage2D");
GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
checkForGlError("GLTexture::Init() -> glTexParameteriv");
}
break;
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
@ -208,7 +215,9 @@ public:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
checkForGlError("GLTexture::Init() -> glTexParameteri");
}
break;