diff --git a/rpcs3/Emu/RSX/Program/GLSLCommon.cpp b/rpcs3/Emu/RSX/Program/GLSLCommon.cpp index 8ada18a165..f0129c8a82 100644 --- a/rpcs3/Emu/RSX/Program/GLSLCommon.cpp +++ b/rpcs3/Emu/RSX/Program/GLSLCommon.cpp @@ -184,13 +184,13 @@ namespace glsl //Actually decode a vertex attribute from a raw byte stream OS << - "#define VTX_FMT_SNORM16 0\n" - "#define VTX_FMT_FLOAT32 1\n" - "#define VTX_FMT_FLOAT16 2\n" - "#define VTX_FMT_UNORM8 3\n" - "#define VTX_FMT_SINT16 4\n" - "#define VTX_FMT_COMP32 5\n" - "#define VTX_FMT_UINT8 6\n\n"; + "#define VTX_FMT_SNORM16 " << RSX_VERTEX_BASE_TYPE_SNORM16 << "\n" + "#define VTX_FMT_FLOAT32 " << RSX_VERTEX_BASE_TYPE_FLOAT << "\n" + "#define VTX_FMT_FLOAT16 " << RSX_VERTEX_BASE_TYPE_HALF_FLOAT << "\n" + "#define VTX_FMT_UNORM8 " << RSX_VERTEX_BASE_TYPE_UNORM8 << "\n" + "#define VTX_FMT_SINT16 " << RSX_VERTEX_BASE_TYPE_SINT16 << "\n" + "#define VTX_FMT_COMP32 " << RSX_VERTEX_BASE_TYPE_CMP32 << "\n" + "#define VTX_FMT_UINT8 " << RSX_VERTEX_BASE_TYPE_UINT8 << "\n\n"; // For intel GPUs which cannot access vectors in indexed mode (driver bug? or glsl version too low?) // Note: Tested on Mesa iris with HD 530 and compilant path works fine, may be a bug on Windows proprietary drivers diff --git a/rpcs3/Emu/RSX/gcm_enums.h b/rpcs3/Emu/RSX/gcm_enums.h index b1846317f2..89347ca4ba 100644 --- a/rpcs3/Emu/RSX/gcm_enums.h +++ b/rpcs3/Emu/RSX/gcm_enums.h @@ -955,7 +955,7 @@ namespace gcm RSX_VERTEX_BASE_TYPE_UNORM8, RSX_VERTEX_BASE_TYPE_SINT16, RSX_VERTEX_BASE_TYPE_CMP32, - RSX_VERTEX_BASE_TYPE_INT8, + RSX_VERTEX_BASE_TYPE_UINT8, }; } @@ -1012,7 +1012,7 @@ namespace rsx ub = RSX_VERTEX_BASE_TYPE_UNORM8, ///< unsigned byte interpreted as 0.f and 1.f s32k = RSX_VERTEX_BASE_TYPE_SINT16, ///< signed 16bits int cmp = RSX_VERTEX_BASE_TYPE_CMP32, ///< compressed aka X11G11Z10 and always 1. W. - ub256 = RSX_VERTEX_BASE_TYPE_INT8, ///< unsigned byte interpreted as between 0 and 255. + ub256 = RSX_VERTEX_BASE_TYPE_UINT8, ///< unsigned byte interpreted as between 0 and 255. }; static inline auto to_vertex_base_type(u32 in) @@ -1021,7 +1021,7 @@ namespace rsx ? gcm_enum_cast< vertex_base_type, RSX_VERTEX_BASE_TYPE_SNORM16, - RSX_VERTEX_BASE_TYPE_INT8>(in) + RSX_VERTEX_BASE_TYPE_UINT8>(in) : expected(vertex_base_type::ub256); }