Another small fix related with TextureBorderColor

TODO: Find an appropriate place for setting the GL_TEXTURE_BORDER_COLOR
parameter.
This commit is contained in:
Alexandro Sánchez Bach 2014-03-18 18:27:11 +01:00
parent 2601933bdc
commit 37f7a31a22

View File

@ -241,10 +241,6 @@ public:
checkForGlError("GLTexture::Init() -> filters");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, (tex.GetBorderColor() << 8) | (tex.GetBorderColor() >> 24));
checkForGlError("GLTexture::Init() -> border color");
//Unbind();
if(is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)