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Qt: fix game list event filter
Fixes a regression caused by copy pasting the list construction to its own constructor.
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@ -95,6 +95,8 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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m_game_grid->scroll_area()->verticalScrollBar()->installEventFilter(this);
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m_game_list = new game_list_table(this, m_persistent_settings);
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m_game_list->installEventFilter(this);
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m_game_list->verticalScrollBar()->installEventFilter(this);
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m_game_compat = new game_compatibility(m_gui_settings, this);
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@ -2265,7 +2267,7 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
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// Zoom gamelist/gamegrid
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if (event->type() == QEvent::Wheel && (object == m_game_list->verticalScrollBar() || object == m_game_grid->scroll_area()->verticalScrollBar()))
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{
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QWheelEvent *wheel_event = static_cast<QWheelEvent *>(event);
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QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
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if (wheel_event->modifiers() & Qt::ControlModifier)
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{
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@ -2277,7 +2279,7 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
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}
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else if (event->type() == QEvent::KeyPress && (object == m_game_list || object == m_game_grid))
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{
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QKeyEvent *key_event = static_cast<QKeyEvent *>(event);
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QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
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if (key_event->modifiers() & Qt::ControlModifier)
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{
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@ -28,7 +28,6 @@ game_list_table::game_list_table(game_list_frame* frame, std::shared_ptr<persist
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setSelectionMode(QAbstractItemView::SingleSelection);
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setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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verticalScrollBar()->installEventFilter(this);
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verticalScrollBar()->setSingleStep(20);
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horizontalScrollBar()->setSingleStep(20);
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verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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@ -41,7 +40,6 @@ game_list_table::game_list_table(game_list_frame* frame, std::shared_ptr<persist
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horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setAlternatingRowColors(true);
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installEventFilter(this);
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setColumnCount(gui::column_count);
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setMouseTracking(true);
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