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d3d12: Move adapter's description to settings.
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@ -159,20 +159,9 @@ D3D12GSRender::D3D12GSRender()
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Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
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ThrowIfFailed(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
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// Create adapter
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IDXGIAdapter* adaptater = nullptr;
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switch (Ini.GSD3DAdaptater.GetValue())
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{
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case 0: // WARP
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ThrowIfFailed(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
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break;
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case 1: // Default
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dxgiFactory->EnumAdapters(0, &adaptater);
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break;
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default: // Adaptater 0, 1, ...
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dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue() - 2,&adaptater);
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break;
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}
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ThrowIfFailed(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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ComPtr<IDXGIAdapter> adaptater = nullptr;
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ThrowIfFailed(dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue(), adaptater.GetAddressOf()));
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ThrowIfFailed(wrapD3D12CreateDevice(adaptater.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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// Queues
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D3D12_COMMAND_QUEUE_DESC copyQueueDesc = {}, graphicQueueDesc = {};
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@ -186,9 +175,6 @@ D3D12GSRender::D3D12GSRender()
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g_descriptorStrideSamplers = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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m_frame = GetGSFrame();
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DXGI_ADAPTER_DESC adaptaterDesc;
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adaptater->GetDesc(&adaptaterDesc);
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m_frame->SetAdaptaterName(adaptaterDesc.Description);
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// Create swap chain and put them in a descriptor heap as rendertarget
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DXGI_SWAP_CHAIN_DESC swapChain = {};
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@ -57,7 +57,6 @@ public:
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virtual void DeleteContext(void* ctx) = 0;
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virtual void Flip(void* ctx) = 0;
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virtual HWND getHandle() const = 0;
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virtual void SetAdaptaterName(const wchar_t *) = 0;
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};
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typedef GSFrameBase2*(*GetGSFrameCb2)();
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@ -20,11 +20,6 @@ D3DGSFrame::~D3DGSFrame()
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{
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}
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void D3DGSFrame::SetAdaptaterName(const wchar_t *name)
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{
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AdaptaterName = name;
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}
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void D3DGSFrame::Close()
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{
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GSFrame::Close();
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@ -69,7 +64,7 @@ void D3DGSFrame::Flip(void* context)
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// canvas->SwapBuffers();
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m_frames++;
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const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ") + AdaptaterName.ToStdString() + " | ";
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const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ") + " | ";
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if (fps_t.GetElapsedTimeInSec() >= 0.5)
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{
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@ -9,7 +9,6 @@ struct D3DGSFrame : public GSFrame, public GSFrameBase2
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{
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wxWindow* canvas;
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u32 m_frames;
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wxString AdaptaterName;
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D3DGSFrame();
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~D3DGSFrame();
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@ -29,7 +28,6 @@ struct D3DGSFrame : public GSFrame, public GSFrameBase2
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virtual void SetViewport(int x, int y, u32 w, u32 h) override;
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virtual HWND getHandle() const override;
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virtual void SetAdaptaterName(const wchar_t *) override;
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private:
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virtual void OnSize(wxSizeEvent& event);
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@ -7,6 +7,13 @@
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#include "Utilities/Log.h"
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#include <wx/radiobox.h>
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#if defined(DX12_SUPPORT)
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#undef GetHwnd
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#include <d3d12.h>
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#include <wrl/client.h>
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#include <dxgi1_4.h>
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#endif
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SettingsDialog::SettingsDialog(wxWindow *parent)
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: wxDialog(parent, wxID_ANY, "Settings", wxDefaultPosition)
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{
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@ -159,11 +166,20 @@ SettingsDialog::SettingsDialog(wxWindow *parent)
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cbox_gs_render->Append("DirectX 12");
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#endif
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cbox_gs_d3d_adaptater->Append("WARP");
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cbox_gs_d3d_adaptater->Append("Default");
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cbox_gs_d3d_adaptater->Append("Renderer 0");
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cbox_gs_d3d_adaptater->Append("Renderer 1");
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cbox_gs_d3d_adaptater->Append("Renderer 2");
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#if defined(DX12_SUPPORT)
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unsigned id = 0;
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Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
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CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory));
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Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
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while (dxgiFactory->EnumAdapters(id, adapter.GetAddressOf()) != DXGI_ERROR_NOT_FOUND)
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{
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DXGI_ADAPTER_DESC adapterDesc;
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adapter->GetDesc(&adapterDesc);
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cbox_gs_d3d_adaptater->Append(adapterDesc.Description);
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id++;
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}
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#endif
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#if !defined(DX12_SUPPORT)
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cbox_gs_d3d_adaptater->Enable(false);
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