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Relocate sys_process_is_stack to sysPrxForUser.cpp
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@ -117,7 +117,6 @@ extern int sys_process_get_number_of_object(u32 object, mem32_t nump);
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extern int sys_process_get_id(u32 object, mem8_ptr_t buffer, u32 size, mem32_t set_size);
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extern int sys_process_get_paramsfo(mem8_ptr_t buffer);
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extern int sys_process_exit(int errorcode);
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extern int sys_process_is_stack(u32 addr); //TODO: Is this a lv2 SysCall? If so, where is its number?
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extern int sys_game_process_exitspawn(u32 path_addr, u32 argv_addr, u32 envp_addr,
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u32 data, u32 data_size, int prio, u64 flags );
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