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Make sceNpDrmProcessExitSpawn(2) execute sys_game calls correctly
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@ -595,7 +595,7 @@ error_code sceNpDrmProcessExitSpawn(ppu_thread& ppu, vm::cptr<u8> klicensee, vm:
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return error;
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}
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sys_game_process_exitspawn(ppu, path, argv, envp, data, data_size, prio, flags);
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ppu_execute<&sys_game_process_exitspawn>(ppu, path, argv, envp, data, data_size, prio, flags);
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return CELL_OK;
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}
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@ -608,7 +608,7 @@ error_code sceNpDrmProcessExitSpawn2(ppu_thread& ppu, vm::cptr<u8> klicensee, vm
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return error;
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}
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sys_game_process_exitspawn2(ppu, path, argv, envp, data, data_size, prio, flags);
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ppu_execute<&sys_game_process_exitspawn2>(ppu, path, argv, envp, data, data_size, prio, flags);
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return CELL_OK;
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}
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