mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-17 08:11:51 +00:00
Discord fixes
This commit is contained in:
parent
0c4cdaa7d3
commit
27a94308a7
@ -985,6 +985,7 @@
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<ClCompile Include="rpcs3qt\breakpoint_handler.cpp" />
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<ClCompile Include="rpcs3qt\breakpoint_list.cpp" />
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<ClCompile Include="rpcs3qt\debugger_list.cpp" />
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<ClCompile Include="rpcs3qt\_discord_utils.cpp" />
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<ClCompile Include="rpcs3qt\find_dialog.cpp" />
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<ClCompile Include="rpcs3qt\gamepads_settings_dialog.cpp" />
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<ClCompile Include="rpcs3qt\game_compatibility.cpp" />
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@ -1424,6 +1425,7 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DQT_OPENGL_LIB -DQT_WIDGETS_LIB -DQT_QUICK_LIB -DQT_GUI_LIB -DQT_QML_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -DQT_WINEXTRAS_LIB -DLLVM_AVAILABLE -D_SCL_SECURE_NO_WARNINGS -D_UNICODE "-I$(VULKAN_SDK)\Include" "-I.\.." "-I.\..\3rdparty\minidx12\Include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtOpenGL" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtQuick" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtQml" "-I$(QTDIR)\include\QtNetwork" "-I$(QTDIR)\include\QtCore" "-I.\debug" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)\." "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras"</Command>
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</CustomBuild>
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<ClInclude Include="rpcs3qt\_discord_utils.h" />
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<ClInclude Include="rpcs3qt\find_dialog.h" />
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<ClInclude Include="rpcs3qt\custom_table_widget_item.h" />
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<ClInclude Include="rpcs3qt\gamepads_settings_dialog.h" />
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@ -638,6 +638,9 @@
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<ClCompile Include="QTGeneratedFiles\qrc_windows.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="rpcs3qt\_discord_utils.cpp">
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<Filter>Gui\utils</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="\rpcs3qt\*.h">
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@ -721,6 +724,9 @@
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<ClInclude Include="rpcs3qt\custom_dock_widget.h">
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<Filter>Gui</Filter>
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</ClInclude>
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<ClInclude Include="rpcs3qt\_discord_utils.h">
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<Filter>Gui\utils</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="debug\moc_predefs.h.cbt">
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@ -5,8 +5,7 @@
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#include "rpcs3qt/welcome_dialog.h"
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#ifdef WITH_DISCORD_RPC
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#include "discord_rpc.h"
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#include "discord_register.h"
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#include "rpcs3qt/_discord_utils.h"
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#endif
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#include "Emu/System.h"
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@ -98,8 +97,7 @@ void rpcs3_app::Init()
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// Discord Rich Presence Integration
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if (guiSettings->GetValue(gui::m_richPresence).toBool())
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{
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DiscordEventHandlers handlers = {};
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Discord_Initialize("424004941485572097", &handlers, 1, NULL);
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discord::initialize();
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}
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#endif
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33
rpcs3/rpcs3qt/_discord_utils.cpp
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33
rpcs3/rpcs3qt/_discord_utils.cpp
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@ -0,0 +1,33 @@
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#include "_discord_utils.h"
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#include "discord_rpc.h"
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#include "discord_register.h"
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namespace discord
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{
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void initialize(const std::string& application_id)
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{
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DiscordEventHandlers handlers = {};
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Discord_Initialize(application_id.c_str(), &handlers, 1, NULL);
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}
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void shutdown()
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{
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Discord_Shutdown();
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}
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void update_presence(const std::string& state, const std::string& details, bool reset_timer)
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{
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DiscordRichPresence discordPresence = {};
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discordPresence.details = details.c_str();
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discordPresence.state = state.c_str();
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discordPresence.largeImageKey = "rpcs3_logo";
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discordPresence.largeImageText = "RPCS3 is the world's first PlayStation 3 emulator.";
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if (reset_timer)
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{
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discordPresence.startTimestamp = time(0);
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}
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Discord_UpdatePresence(&discordPresence);
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}
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}
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15
rpcs3/rpcs3qt/_discord_utils.h
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15
rpcs3/rpcs3qt/_discord_utils.h
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@ -0,0 +1,15 @@
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#pragma once
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#include "stdafx.h"
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namespace discord
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{
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// Convenience function for initialization
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void initialize(const std::string& application_id = "424004941485572097");
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// Convenience function for shutdown
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void shutdown();
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// Convenience function for status updates. The default is set to idle.
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void update_presence(const std::string& state = "", const std::string& details = "Idle", bool reset_timer = true);
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}
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@ -9,8 +9,7 @@
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#include <QMimeData>
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#ifdef WITH_DISCORD_RPC
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#include "discord_rpc.h"
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#include "discord_register.h"
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#include "_discord_utils.h"
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#endif
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#include "qt_utils.h"
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@ -65,7 +64,7 @@ main_window::~main_window()
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{
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delete ui;
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#ifdef WITH_DISCORD_RPC
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Discord_Shutdown();
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discord::shutdown();
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#endif
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}
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@ -277,19 +276,6 @@ void main_window::Boot(const std::string& path, bool direct, bool add_only)
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LOG_SUCCESS(LOADER, "Boot successful.");
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const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(serial + Emu.GetTitle())));
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#ifdef WITH_DISCORD_RPC
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// Discord Rich Presence Integration
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if (guiSettings->GetValue(gui::m_richPresence).toBool())
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{
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DiscordRichPresence discordPresence = {};
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discordPresence.state = Emu.GetTitleID().c_str();
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discordPresence.details = Emu.GetTitle().c_str();
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discordPresence.largeImageKey = "rpcs3_logo";
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discordPresence.largeImageText = "RPCS3 is the world's first PlayStation 3 emulator.";
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discordPresence.startTimestamp = time(0);
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Discord_UpdatePresence(&discordPresence);
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}
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#endif
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}
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else
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{
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@ -775,6 +761,14 @@ void main_window::OnEmuRun()
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ui->toolbar_start->setIcon(m_icon_pause);
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ui->toolbar_start->setToolTip(tr("Pause emulation"));
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EnableMenus(true);
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#ifdef WITH_DISCORD_RPC
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// Discord Rich Presence Integration
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if (guiSettings->GetValue(gui::m_richPresence).toBool())
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{
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discord::update_presence(Emu.GetTitleID(), Emu.GetTitle());
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}
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#endif
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}
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void main_window::OnEmuResume()
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@ -832,14 +826,7 @@ void main_window::OnEmuStop()
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// Discord Rich Presence Integration
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if (guiSettings->GetValue(gui::m_richPresence).toBool())
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{
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QString discord_state = guiSettings->GetValue(gui::m_discordState).toString();
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DiscordRichPresence discordPresence = {};
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discordPresence.details = "Idle";
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discordPresence.state = sstr(discord_state).c_str();
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discordPresence.largeImageKey = "rpcs3_logo";
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discordPresence.largeImageText = "RPCS3 is the world's first PlayStation 3 emulator.";
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discordPresence.startTimestamp = time(0);
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Discord_UpdatePresence(&discordPresence);
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discord::update_presence(sstr(guiSettings->GetValue(gui::m_discordState).toString()));
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}
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#endif
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}
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@ -26,8 +26,7 @@
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#include <thread>
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#ifdef WITH_DISCORD_RPC
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#include "discord_rpc.h"
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#include "discord_register.h"
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#include "_discord_utils.h"
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#endif
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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@ -109,11 +108,11 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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}
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// Discord variables
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bool use_discord = xgui_settings->GetValue(gui::m_richPresence).toBool();
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QString discord_state = xgui_settings->GetValue(gui::m_discordState).toString();
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m_use_discord = xgui_settings->GetValue(gui::m_richPresence).toBool();
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m_discord_state = xgui_settings->GetValue(gui::m_discordState).toString();
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// Various connects
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connect(ui->okButton, &QAbstractButton::clicked, [=]
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connect(ui->okButton, &QAbstractButton::clicked, [=, use_discord_old = m_use_discord, discord_state_old = m_discord_state]
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{
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std::set<std::string> selectedlle;
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for (int i = 0; i<ui->lleList->count(); ++i)
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@ -129,30 +128,27 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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xemu_settings->SaveSettings();
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accept();
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// Discord Settings can be saved regardless of WITH_DISCORD_RPC
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xgui_settings->SetValue(gui::m_richPresence, m_use_discord);
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xgui_settings->SetValue(gui::m_discordState, m_discord_state);
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#ifdef WITH_DISCORD_RPC
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bool use_discord_new = xgui_settings->GetValue(gui::m_richPresence).toBool();
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QString discord_state_new = xgui_settings->GetValue(gui::m_discordState).toString();
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if (use_discord != use_discord_new || discord_state != discord_state_new)
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if (m_use_discord != use_discord_old)
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{
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if (use_discord_new)
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if (m_use_discord)
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{
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DiscordEventHandlers handlers = {};
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Discord_Initialize("424004941485572097", &handlers, 1, NULL);
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DiscordRichPresence discordPresence = {};
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discordPresence.details = "Idle";
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discordPresence.state = sstr(discord_state_new).c_str();
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discordPresence.largeImageKey = "rpcs3_logo";
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discordPresence.largeImageText = "RPCS3 is the world's first PlayStation 3 emulator.";
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discordPresence.startTimestamp = time(0);
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Discord_UpdatePresence(&discordPresence);
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discord::initialize();
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discord::update_presence(sstr(m_discord_state));
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}
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else
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{
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Discord_ClearPresence();
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discord::shutdown();
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}
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}
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else if (m_discord_state != discord_state_old && Emu.IsStopped())
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{
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discord::update_presence(sstr(m_discord_state), "Idle", false);
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}
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#endif
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});
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@ -868,21 +864,21 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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if (!game)
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{
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// Discord:
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ui->useRichPresence->setChecked(use_discord);
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ui->label_discordState->setEnabled(use_discord);
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ui->discordState->setEnabled(use_discord);
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ui->discordState->setText(discord_state);
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ui->useRichPresence->setChecked(m_use_discord);
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ui->label_discordState->setEnabled(m_use_discord);
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ui->discordState->setEnabled(m_use_discord);
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ui->discordState->setText(m_discord_state);
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connect(ui->useRichPresence, &QCheckBox::clicked, [this](bool checked)
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{
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ui->discordState->setEnabled(checked);
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ui->label_discordState->setEnabled(checked);
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xgui_settings->SetValue(gui::m_richPresence, checked);
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m_use_discord = checked;
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});
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connect(ui->discordState, &QLineEdit::editingFinished, [this]()
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{
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xgui_settings->SetValue(gui::m_discordState, ui->discordState->text());
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m_discord_state = ui->discordState->text();
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});
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// colorize preview icons
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@ -47,6 +47,10 @@ private:
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std::shared_ptr<gui_settings> xgui_settings;
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std::shared_ptr<emu_settings> xemu_settings;
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// Discord
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bool m_use_discord;
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QString m_discord_state;
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// descriptions
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QList<QPair<QLabel*, QString>> m_description_labels;
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QHash<QObject*, QString> m_descriptions;
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