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vk: Disable spirv optimizer

- I've not found it to be very useful and it just breaks good code right now.
  TODO: Re-enable when things improve.
This commit is contained in:
kd-11 2020-09-24 21:58:34 +03:00 committed by kd-11
parent 264df11132
commit 259844f4f3

@ -183,11 +183,11 @@ namespace vk
glslang::GlslangToSpv(*program.getIntermediate(lang), spv, &options);
// Now we optimize
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_0);
optimizer.RegisterPass(spvtools::CreateUnifyConstantPass()); // Remove duplicate constants
optimizer.RegisterPass(spvtools::CreateMergeReturnPass()); // Huge savings in vertex interpreter and likely normal vertex shaders
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); // Remove dead code
optimizer.Run(spv.data(), spv.size(), &spv);
//spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_0);
//optimizer.RegisterPass(spvtools::CreateUnifyConstantPass()); // Remove duplicate constants
//optimizer.RegisterPass(spvtools::CreateMergeReturnPass()); // Huge savings in vertex interpreter and likely normal vertex shaders
//optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); // Remove dead code
//optimizer.Run(spv.data(), spv.size(), &spv);
}
}
else