diff --git a/rpcs3/Emu/RSX/GL/GLGSRender.cpp b/rpcs3/Emu/RSX/GL/GLGSRender.cpp index aeacddc532..172ca523d2 100644 --- a/rpcs3/Emu/RSX/GL/GLGSRender.cpp +++ b/rpcs3/Emu/RSX/GL/GLGSRender.cpp @@ -21,7 +21,18 @@ namespace case rsx::surface_depth_format::z16: return 0xFFFF; case rsx::surface_depth_format::z24s8: return 0xFFFFFF; } - throw EXCEPTION("Unknow depth format"); + throw EXCEPTION("Unknown depth format"); + } + + u32 get_front_face_ccw(u32 ffv) + { + switch (ffv) + { + default: // Disgaea 3 pass some garbage value at startup, this is needed to survive. + case CELL_GCM_CW: return GL_CW; + case CELL_GCM_CCW: return GL_CCW; + } + throw EXCEPTION("Unknown front face value: 0x%X", ffv); } } @@ -169,20 +180,6 @@ void GLGSRender::begin() //TODO //NV4097_SET_ANISO_SPREAD - //TODO - /* - glcheck(glFogi(GL_FOG_MODE, rsx::method_registers[NV4097_SET_FOG_MODE])); - f32 fog_p0 = (f32&)rsx::method_registers[NV4097_SET_FOG_PARAMS + 0]; - f32 fog_p1 = (f32&)rsx::method_registers[NV4097_SET_FOG_PARAMS + 1]; - - f32 fog_start = (2 * fog_p0 - (fog_p0 - 2) / fog_p1) / (fog_p0 - 1); - f32 fog_end = (2 * fog_p0 - 1 / fog_p1) / (fog_p0 - 1); - - glFogf(GL_FOG_START, fog_start); - glFogf(GL_FOG_END, fog_end); - */ - //NV4097_SET_FOG_PARAMS - __glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_POINT_ENABLE], GL_POLYGON_OFFSET_POINT); __glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_LINE_ENABLE], GL_POLYGON_OFFSET_LINE); __glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_FILL_ENABLE], GL_POLYGON_OFFSET_FILL); @@ -195,14 +192,12 @@ void GLGSRender::begin() //NV4097_SET_FLAT_SHADE_OP //NV4097_SET_EDGE_FLAG - __glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_FILL_ENABLE], GL_POLYGON_OFFSET_FILL); - if (__glcheck enable(rsx::method_registers[NV4097_SET_CULL_FACE_ENABLE], GL_CULL_FACE)) { __glcheck glCullFace(rsx::method_registers[NV4097_SET_CULL_FACE]); } - __glcheck glFrontFace(rsx::method_registers[NV4097_SET_FRONT_FACE] ^ 1); + __glcheck glFrontFace(get_front_face_ccw(rsx::method_registers[NV4097_SET_FRONT_FACE])); __glcheck enable(rsx::method_registers[NV4097_SET_POLY_SMOOTH_ENABLE], GL_POLYGON_SMOOTH); @@ -233,7 +228,7 @@ namespace case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP; case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D; } - throw EXCEPTION("Unknow texture target"); + throw EXCEPTION("Unknown texture target"); } GLenum get_gl_target_for_texture(const rsx::vertex_texture& tex) @@ -245,7 +240,7 @@ namespace case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP; case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D; } - throw EXCEPTION("Unknow texture target"); + throw EXCEPTION("Unknown texture target"); } } diff --git a/rpcs3/Emu/RSX/VK/VKGSRender.cpp b/rpcs3/Emu/RSX/VK/VKGSRender.cpp index f4844dc04c..439ef06f2e 100644 --- a/rpcs3/Emu/RSX/VK/VKGSRender.cpp +++ b/rpcs3/Emu/RSX/VK/VKGSRender.cpp @@ -262,12 +262,12 @@ namespace vk VkFrontFace get_front_face_ccw(u32 ffv) { switch (ffv) - { + { + default: // Disgaea 3 pass some garbage value at startup, this is needed to survive. case CELL_GCM_CW: return VK_FRONT_FACE_CLOCKWISE; case CELL_GCM_CCW: return VK_FRONT_FACE_COUNTER_CLOCKWISE; - default: - throw EXCEPTION("Unknown front face value: 0x%X", ffv); } + throw EXCEPTION("Unknown front face value: 0x%X", ffv); } }