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improve tooltip coverage
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875e252db3
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21f06e1074
@ -1245,14 +1245,11 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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// Global settings (gui_settings)
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if (!game)
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{
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SubscribeTooltip(ui->gs_resizeOnBoot, tooltips.settings.resize_on_boot);
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SubscribeTooltip(ui->gb_gs_height, tooltips.settings.resize_on_boot);
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SubscribeTooltip(ui->gb_gs_width, tooltips.settings.resize_on_boot);
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SubscribeTooltip(ui->gs_resizeOnBoot_widget, tooltips.settings.resize_on_boot);
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SubscribeTooltip(ui->gs_disableMouse, tooltips.settings.disable_mouse);
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SubscribeTooltip(ui->gs_disableKbHotkeys, tooltips.settings.disable_kb_hotkeys);
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SubscribeTooltip(ui->gs_showMouseInFullscreen, tooltips.settings.show_mouse_in_fullscreen);
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SubscribeTooltip(ui->gs_hideMouseOnIdle, tooltips.settings.hide_mouse_on_idle);
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SubscribeTooltip(ui->gs_hideMouseOnIdleTime, tooltips.settings.hide_mouse_on_idle);
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SubscribeTooltip(ui->gs_hideMouseOnIdle_widget, tooltips.settings.hide_mouse_on_idle);
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ui->gs_disableMouse->setChecked(m_gui_settings->GetValue(gui::gs_disableMouse).toBool());
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connect(ui->gs_disableMouse, &QCheckBox::clicked, [this](bool val)
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@ -2350,119 +2350,151 @@
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="layout_hideMouseOnIdle" stretch="0,0">
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<item>
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<widget class="QCheckBox" name="gs_hideMouseOnIdle">
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<property name="text">
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<string>Hide mouse cursor if idle</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="gs_hideMouseOnIdleTime">
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<property name="accelerated">
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<bool>true</bool>
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</property>
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<property name="correctionMode">
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<enum>QAbstractSpinBox::CorrectToNearestValue</enum>
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</property>
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<property name="keyboardTracking">
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<bool>false</bool>
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</property>
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<property name="suffix">
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<string>ms</string>
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</property>
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<property name="minimum">
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<number>200</number>
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</property>
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<property name="maximum">
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<number>99999</number>
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</property>
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<property name="stepType">
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<enum>QAbstractSpinBox::DefaultStepType</enum>
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</property>
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<property name="value">
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<number>2000</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="gs_resizeOnBoot">
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<property name="text">
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<string>Resize game window on boot</string>
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</property>
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<widget class="QWidget" name="gs_hideMouseOnIdle_widget" native="true">
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<layout class="QHBoxLayout" name="gs_hideMouseOnIdle_layout" stretch="0,0">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="gs_hideMouseOnIdle">
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<property name="text">
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<string>Hide mouse cursor if idle</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="gs_hideMouseOnIdleTime">
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<property name="accelerated">
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<bool>true</bool>
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</property>
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<property name="correctionMode">
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<enum>QAbstractSpinBox::CorrectToNearestValue</enum>
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</property>
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<property name="keyboardTracking">
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<bool>false</bool>
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</property>
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<property name="suffix">
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<string>ms</string>
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</property>
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<property name="minimum">
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<number>200</number>
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</property>
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<property name="maximum">
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<number>99999</number>
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</property>
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<property name="stepType">
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<enum>QAbstractSpinBox::DefaultStepType</enum>
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</property>
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<property name="value">
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<number>2000</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="gs_resolution_layout">
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<item>
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<widget class="QGroupBox" name="gb_gs_width">
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<property name="title">
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<string>Width</string>
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</property>
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<layout class="QVBoxLayout" name="gb_gs_width_layout">
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<widget class="QWidget" name="gs_resizeOnBoot_widget" native="true">
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<layout class="QVBoxLayout" name="gs_resizeOnBoot_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="gs_resizeOnBoot">
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<property name="text">
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<string>Resize game window on boot</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="gs_resolution_layout">
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<item>
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<widget class="QSpinBox" name="gs_width">
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<property name="accelerated">
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<bool>true</bool>
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<widget class="QGroupBox" name="gb_gs_width">
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<property name="title">
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<string>Width</string>
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</property>
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<property name="correctionMode">
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<enum>QAbstractSpinBox::CorrectToNearestValue</enum>
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</property>
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<property name="keyboardTracking">
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<bool>false</bool>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>0</number>
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<layout class="QVBoxLayout" name="gb_gs_width_layout">
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<item>
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<widget class="QSpinBox" name="gs_width">
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<property name="accelerated">
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<bool>true</bool>
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</property>
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<property name="correctionMode">
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<enum>QAbstractSpinBox::CorrectToNearestValue</enum>
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</property>
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<property name="keyboardTracking">
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<bool>false</bool>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="gb_gs_height">
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<property name="title">
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<string>Height</string>
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</property>
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<layout class="QVBoxLayout" name="gb_gs_height_layout">
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<item>
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<widget class="QSpinBox" name="gs_height">
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<property name="frame">
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<bool>true</bool>
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</property>
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<property name="accelerated">
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<bool>true</bool>
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</property>
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<property name="correctionMode">
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<enum>QAbstractSpinBox::CorrectToNearestValue</enum>
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</property>
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<property name="keyboardTracking">
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<bool>false</bool>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="gb_gs_height">
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<property name="title">
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<string>Height</string>
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</property>
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<layout class="QVBoxLayout" name="gb_gs_height_layout">
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<item>
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<widget class="QSpinBox" name="gs_height">
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<property name="frame">
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<bool>true</bool>
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</property>
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<property name="accelerated">
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<bool>true</bool>
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</property>
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<property name="correctionMode">
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<enum>QAbstractSpinBox::CorrectToNearestValue</enum>
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</property>
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<property name="keyboardTracking">
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<bool>false</bool>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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