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rsx: Fix shader cache of 2 or less pipelines
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@ -596,9 +596,9 @@ namespace rsx
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return;
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}
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u32 entry_count = 0;
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std::vector<fs::dir_entry> entries;
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for (auto It = root.begin(); It != root.end(); ++It, entry_count++)
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for (auto&& tmp : root)
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{
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if (tmp.is_directory)
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continue;
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@ -606,7 +606,9 @@ namespace rsx
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entries.push_back(tmp);
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}
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if ((entry_count = ::size32(entries)) <= 2)
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u32 entry_count = ::size32(entries);
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if (!entry_count)
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return;
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root.rewind();
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