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https://github.com/RPCS3/rpcs3.git
synced 2024-11-17 08:11:51 +00:00
VK: ReSharper warning fixes
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a50be7a912
commit
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@ -154,7 +154,7 @@ namespace vk
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}
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else
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{
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m_async_command_queue.push_back({});
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m_async_command_queue.emplace_back();
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m_current_cb = &m_async_command_queue.back();
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m_current_cb->create(m_command_pool, true);
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}
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@ -21,7 +21,7 @@ namespace vk
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case rsx::texture_dimension_extended::texture_dimension_3d:
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return VK_IMAGE_VIEW_TYPE_3D;
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default: fmt::throw_exception("Unreachable");
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};
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}
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}
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VkCompareOp get_compare_func(rsx::comparison_function op, bool reverse_direction = false)
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@ -5,7 +5,7 @@
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namespace vk
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{
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VkFormat get_compatible_depth_surface_format(const gpu_formats_support &support, rsx::surface_depth_format2 format)
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VkFormat get_compatible_depth_surface_format(const gpu_formats_support& support, rsx::surface_depth_format2 format)
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{
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switch (format)
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{
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@ -42,10 +42,8 @@ namespace vk
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case rsx::texture_minify_filter::linear_linear: return { VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_LINEAR, true };
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case rsx::texture_minify_filter::convolution_min: return { VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, false };
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default:
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break;
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fmt::throw_exception("Invalid min filter");
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}
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fmt::throw_exception("Invalid min filter");
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}
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VkFilter get_mag_filter(rsx::texture_magnify_filter mag_filter)
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@ -80,19 +78,17 @@ namespace vk
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}
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default:
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{
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auto color4 = rsx::decode_border_color(color);
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const auto color4 = rsx::decode_border_color(color);
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if ((color4.r + color4.g + color4.b) > 1.35f)
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{
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//If color elements are brighter than roughly 0.5 average, use white border
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return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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}
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else
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{
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if (color4.a > 0.5f)
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return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
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else
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return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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}
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if (color4.a > 0.5f)
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return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
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return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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}
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}
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}
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@ -110,10 +106,8 @@ namespace vk
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case rsx::texture_wrap_mode::mirror_once_border: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
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case rsx::texture_wrap_mode::mirror_once_clamp: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
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default:
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break;
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fmt::throw_exception("Unhandled texture clamp mode");
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}
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fmt::throw_exception("Unhandled texture clamp mode");
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}
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float max_aniso(rsx::texture_max_anisotropy gcm_aniso)
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@ -207,7 +201,7 @@ namespace vk
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return mapping;
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}
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VkFormat get_compatible_sampler_format(const gpu_formats_support &support, u32 format)
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VkFormat get_compatible_sampler_format(const gpu_formats_support& support, u32 format)
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{
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switch (format)
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{
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@ -17,8 +17,8 @@ namespace vk
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VkBorderColor get_border_color(u32 color);
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VkFormat get_compatible_depth_surface_format(const gpu_formats_support &support, rsx::surface_depth_format2 format);
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VkFormat get_compatible_sampler_format(const gpu_formats_support &support, u32 format);
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VkFormat get_compatible_depth_surface_format(const gpu_formats_support& support, rsx::surface_depth_format2 format);
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VkFormat get_compatible_sampler_format(const gpu_formats_support& support, u32 format);
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VkFormat get_compatible_srgb_format(VkFormat rgb_format);
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u8 get_format_texel_width(VkFormat format);
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std::pair<u8, u8> get_format_element_size(VkFormat format);
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@ -70,7 +70,6 @@ public:
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/**
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* Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.
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* @param prog RSXShaderProgram specifying the location and size of the shader in memory
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* @param td texture dimensions of input textures
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*/
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void Decompile(const RSXFragmentProgram& prog);
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@ -13,8 +13,6 @@
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#include "vkutils/scratch.h"
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#include "vkutils/device.h"
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#include "Emu/RSX/rsx_methods.h"
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#include "Utilities/mutex.h"
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#include "Utilities/lockless.h"
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#include <unordered_map>
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namespace vk
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@ -149,15 +149,13 @@ namespace vk
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return *this;
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}
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bool program::has_uniform(program_input_type type, const std::string &uniform_name)
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bool program::has_uniform(program_input_type type, const std::string& uniform_name)
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{
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for (const auto &uniform : uniforms[type])
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const auto& uniform = uniforms[type];
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return std::any_of(uniform.cbegin(), uniform.cend(), [&uniform_name](const auto& u)
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{
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if (uniform.name == uniform_name)
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return true;
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}
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return false;
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return u.name == uniform_name;
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});
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}
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void program::bind_uniform(const VkDescriptorImageInfo &image_descriptor, const std::string& uniform_name, VkDescriptorType type, VkDescriptorSet &descriptor_set)
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@ -9,8 +9,8 @@ namespace vk
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{
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struct cs_resolve_base : compute_task
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{
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vk::viewable_image* multisampled;
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vk::viewable_image* resolve;
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vk::viewable_image* multisampled = nullptr;
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vk::viewable_image* resolve = nullptr;
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u32 cs_wave_x = 1;
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u32 cs_wave_y = 1;
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@ -53,7 +53,7 @@ namespace vk
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const auto& binding_table = vk::get_current_renderer()->get_pipeline_binding_table();
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vk::glsl::program_input in;
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in.location = binding_table.vertex_params_bind_slot;;
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in.location = binding_table.vertex_params_bind_slot;
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in.domain = ::glsl::glsl_vertex_program;
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in.name = "VertexContextBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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@ -765,14 +765,13 @@ namespace vk
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dst->pop_layout(cmd);
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}
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cached_texture_section* create_new_texture(vk::command_buffer& cmd, const utils::address_range &rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch,
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cached_texture_section* create_new_texture(vk::command_buffer& cmd, const utils::address_range &rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch,
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u32 gcm_format, rsx::texture_upload_context context, rsx::texture_dimension_extended type, bool swizzled, rsx::texture_create_flags flags) override
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{
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const auto section_depth = depth;
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// Define desirable attributes based on type
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VkImageType image_type;
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[[maybe_unused]] VkImageViewType image_view_type;
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VkImageUsageFlags usage_flags = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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u8 layer = 0;
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@ -780,26 +779,22 @@ namespace vk
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{
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case rsx::texture_dimension_extended::texture_dimension_1d:
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image_type = VK_IMAGE_TYPE_1D;
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image_view_type = VK_IMAGE_VIEW_TYPE_1D;
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height = 1;
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depth = 1;
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layer = 1;
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break;
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case rsx::texture_dimension_extended::texture_dimension_2d:
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image_type = VK_IMAGE_TYPE_2D;
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image_view_type = VK_IMAGE_VIEW_TYPE_2D;
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depth = 1;
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layer = 1;
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break;
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case rsx::texture_dimension_extended::texture_dimension_cubemap:
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image_type = VK_IMAGE_TYPE_2D;
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image_view_type = VK_IMAGE_VIEW_TYPE_CUBE;
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depth = 1;
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layer = 6;
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break;
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case rsx::texture_dimension_extended::texture_dimension_3d:
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image_type = VK_IMAGE_TYPE_3D;
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image_view_type = VK_IMAGE_VIEW_TYPE_3D;
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layer = 1;
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break;
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default:
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@ -66,7 +66,7 @@ void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
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OS << "};\n\n";
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vk::glsl::program_input in;
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in.location = m_binding_table.vertex_params_bind_slot;;
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in.location = m_binding_table.vertex_params_bind_slot;
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in.domain = glsl::glsl_vertex_program;
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in.name = "VertexContextBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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@ -22,7 +22,7 @@ struct VKVertexDecompilerThread : public VertexProgramDecompiler
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struct
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{
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bool emulate_conditional_rendering;
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bool emulate_conditional_rendering{false};
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}
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m_device_props;
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@ -120,9 +120,9 @@ namespace vk
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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dst_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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break;
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default:
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case VK_IMAGE_LAYOUT_UNDEFINED:
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case VK_IMAGE_LAYOUT_PREINITIALIZED:
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default:
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fmt::throw_exception("Attempted to transition to an invalid layout");
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}
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@ -621,13 +621,7 @@ namespace vk
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return false;
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}
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VkExtent2D swapchainExtent;
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if (surface_descriptors.currentExtent.width == UINT32_MAX)
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{
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swapchainExtent.width = m_width;
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swapchainExtent.height = m_height;
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}
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else
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if (surface_descriptors.currentExtent.width != UINT32_MAX)
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{
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if (surface_descriptors.currentExtent.width == 0 || surface_descriptors.currentExtent.height == 0)
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{
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@ -635,7 +629,6 @@ namespace vk
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return false;
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}
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swapchainExtent = surface_descriptors.currentExtent;
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m_width = surface_descriptors.currentExtent.width;
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m_height = surface_descriptors.currentExtent.height;
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}
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