Reimplement config selection for game startup

* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
This commit is contained in:
Eladash 2021-09-08 15:23:50 +03:00 committed by Megamouse
parent df080fbc53
commit 1cbcf7e1ad
8 changed files with 102 additions and 53 deletions

View File

@ -411,7 +411,8 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
if (disc.empty() && !Emu.GetTitleID().empty()) if (disc.empty() && !Emu.GetTitleID().empty())
disc = vfs::get(Emu.GetDir()); disc = vfs::get(Emu.GetDir());
Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>().devKlic.load()]() mutable Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc)
, hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>().devKlic.load(), old_config = Emu.GetUsedConfig()]() mutable
{ {
sys_process.success("Process finished -> %s", argv[0]); sys_process.success("Process finished -> %s", argv[0]);
Emu.SetForceBoot(true); Emu.SetForceBoot(true);
@ -429,7 +430,7 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
Emu.SetForceBoot(true); Emu.SetForceBoot(true);
auto res = Emu.BootGame(path, "", true); auto res = Emu.BootGame(path, "", true, false, old_config);
if (res != game_boot_result::no_errors) if (res != game_boot_result::no_errors)
{ {

View File

@ -121,6 +121,7 @@ void Emulator::Init(bool add_only)
// Reset defaults, cache them // Reset defaults, cache them
g_cfg.from_default(); g_cfg.from_default();
g_cfg.name = cfg_keys::_default;
// Not all renderers are known at compile time, so set a provided default if possible // Not all renderers are known at compile time, so set a provided default if possible
if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty()) if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty())
@ -131,31 +132,31 @@ void Emulator::Init(bool add_only)
g_cfg_defaults = g_cfg.to_string(); g_cfg_defaults = g_cfg.to_string();
// Reload override configuration set via command line // Load config file
if (!m_config_override_path.empty()) if (m_config_path.find_first_of('/') != umax)
{ {
if (const fs::file cfg_file{m_config_override_path, fs::read + fs::create}) if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
{ {
if (!g_cfg.from_string(cfg_file.to_string())) if (!g_cfg.from_string(cfg_file.to_string()))
{ {
sys_log.fatal("Failed to apply config override: %s. Proceeding with regular configuration.", m_config_override_path); sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
m_config_override_path.clear(); m_config_path = cfg_keys::title_id;
} }
else else
{ {
sys_log.success("Applied config override: %s", m_config_override_path); sys_log.success("Applied config override: %s", m_config_path);
g_cfg.name = m_config_override_path; g_cfg.name = m_config_path;
} }
} }
else else
{ {
sys_log.fatal("Failed to access config override: %s (%s). Proceeding with regular configuration.", m_config_override_path, fs::g_tls_error); sys_log.fatal("Failed to access config: %s (%s). Proceeding with regular configuration.", m_config_path, fs::g_tls_error);
m_config_override_path.clear(); m_config_path = cfg_keys::title_id;
} }
} }
// Reload global configuration // Reload global configuration
if (m_config_override_path.empty()) if (m_config_path == cfg_keys::global || m_config_path == cfg_keys::title_id)
{ {
const auto cfg_path = fs::get_config_dir() + "/config.yml"; const auto cfg_path = fs::get_config_dir() + "/config.yml";
@ -431,7 +432,7 @@ bool Emulator::BootRsxCapture(const std::string& path)
return true; return true;
} }
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config) game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, const std::string& config_path)
{ {
if (!fs::exists(path)) if (!fs::exists(path))
{ {
@ -440,10 +441,12 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
m_path_old = m_path; m_path_old = m_path;
m_config_path = config_path;
if (direct || fs::is_file(path)) if (direct || fs::is_file(path))
{ {
m_path = path; m_path = path;
return Load(title_id, add_only, force_global_config); return Load(title_id, add_only);
} }
game_boot_result result = game_boot_result::nothing_to_boot; game_boot_result result = game_boot_result::nothing_to_boot;
@ -463,7 +466,7 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
if (fs::is_file(elf)) if (fs::is_file(elf))
{ {
m_path = elf; m_path = elf;
result = Load(title_id, add_only, force_global_config); result = Load(title_id, add_only);
break; break;
} }
} }
@ -484,7 +487,7 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
if (fs::is_file(elf)) if (fs::is_file(elf))
{ {
m_path = elf; m_path = elf;
if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors) if (const auto err = Load(title_id, add_only); err != game_boot_result::no_errors)
{ {
result = err; result = err;
} }
@ -500,9 +503,8 @@ void Emulator::SetForceBoot(bool force_boot)
m_force_boot = force_boot; m_force_boot = force_boot;
} }
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch) game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool is_disc_patch)
{ {
m_force_global_config = force_global_config;
const std::string resolved_path = GetCallbacks().resolve_path(m_path); const std::string resolved_path = GetCallbacks().resolve_path(m_path);
if (!IsStopped()) if (!IsStopped())
@ -599,7 +601,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
sys_log.notice("Category: %s", GetCat()); sys_log.notice("Category: %s", GetCat());
sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc); sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc);
if (!add_only && !force_global_config && m_config_override_path.empty()) if (!add_only && m_config_path == cfg_keys::title_id)
{ {
const std::string config_path = rpcs3::utils::get_custom_config_path(m_title_id); const std::string config_path = rpcs3::utils::get_custom_config_path(m_title_id);
@ -611,6 +613,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
if (g_cfg.from_string(cfg_file.to_string())) if (g_cfg.from_string(cfg_file.to_string()))
{ {
g_cfg.name = config_path; g_cfg.name = config_path;
m_config_path = config_path;
} }
else else
{ {
@ -623,7 +626,12 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
{ {
sys_log.notice("Applying custom config: %s.yml", m_path); sys_log.notice("Applying custom config: %s.yml", m_path);
if (!g_cfg.from_string(cfg_file.to_string())) if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = m_path + ".yml";
m_config_path = g_cfg.name;
}
else
{ {
sys_log.fatal("Failed to apply custom config: %s.yml", m_path); sys_log.fatal("Failed to apply custom config: %s.yml", m_path);
} }
@ -854,7 +862,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false)) if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
{ {
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id); sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config); return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only);
} }
sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error); sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
@ -1106,7 +1114,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
{ {
// Booting game update // Booting game update
sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id); sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
return m_path = hdd0_boot, Load(m_title_id, false, force_global_config, true); return m_path = hdd0_boot, Load(m_title_id, false, true);
} }
if (!disc_psf_obj.empty()) if (!disc_psf_obj.empty())
@ -1560,7 +1568,7 @@ void Emulator::Stop(bool restart)
if (restart) if (restart)
{ {
// Reload with prior configs. // Reload with prior configs.
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors) if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error); sys_log.error("Restart failed: %s", error);
return; return;
} }
@ -1670,7 +1678,7 @@ void Emulator::Stop(bool restart)
if (restart) if (restart)
{ {
// Reload with prior configs. // Reload with prior configs.
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors) if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error); sys_log.error("Restart failed: %s", error);
return; return;
} }
@ -1682,6 +1690,7 @@ void Emulator::Stop(bool restart)
disc.clear(); disc.clear();
klic.clear(); klic.clear();
hdd1.clear(); hdd1.clear();
m_config_path = cfg_keys::global;
// Always Enable display sleep, not only if it was prevented. // Always Enable display sleep, not only if it was prevented.
enable_display_sleep(); enable_display_sleep();

View File

@ -44,6 +44,13 @@ enum class game_boot_result : u32
unsupported_disc_type unsupported_disc_type
}; };
namespace cfg_keys
{
inline const std::string title_id = "title_id"; // No config override mode
inline const std::string global = "global"; // Force global config
inline const std::string _default = "default"; // Force virtual default constructed config.yml
}
struct EmuCallbacks struct EmuCallbacks
{ {
std::function<void(std::function<void()>)> call_after; std::function<void(std::function<void()>)> call_after;
@ -83,7 +90,7 @@ class Emulator final
video_renderer m_default_renderer; video_renderer m_default_renderer;
std::string m_default_graphics_adapter; std::string m_default_graphics_adapter;
std::string m_config_override_path; std::string m_config_path;
std::string m_path; std::string m_path;
std::string m_path_old; std::string m_path_old;
std::string m_title_id; std::string m_title_id;
@ -96,8 +103,6 @@ class Emulator final
std::string m_usr{"00000001"}; std::string m_usr{"00000001"};
u32 m_usrid{1}; u32 m_usrid{1};
bool m_force_global_config = false;
// This flag should be adjusted before each Stop() or each BootGame() and similar because: // This flag should be adjusted before each Stop() or each BootGame() and similar because:
// 1. It forces an application to boot immediately by calling Run() in Load(). // 1. It forces an application to boot immediately by calling Run() in Load().
// 2. It signifies that we don't want to exit on Stop(), for example if we want to transition to another application. // 2. It signifies that we don't want to exit on Stop(), for example if we want to transition to another application.
@ -215,12 +220,17 @@ public:
return m_pause_amend_time; return m_pause_amend_time;
} }
game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false); const std::string& GetUsedConfig() const
{
return m_config_path;
}
game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, const std::string& config_path = cfg_keys::title_id);
bool BootRsxCapture(const std::string& path); bool BootRsxCapture(const std::string& path);
void SetForceBoot(bool force_boot); void SetForceBoot(bool force_boot);
game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false); game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool is_disc_patch = false);
void Run(bool start_playtime); void Run(bool start_playtime);
bool Pause(bool freeze_emulation = false); bool Pause(bool freeze_emulation = false);
void Resume(); void Resume();
@ -240,7 +250,6 @@ public:
void SetDefaultRenderer(video_renderer renderer) { m_default_renderer = renderer; } void SetDefaultRenderer(video_renderer renderer) { m_default_renderer = renderer; }
void SetDefaultGraphicsAdapter(std::string adapter) { m_default_graphics_adapter = std::move(adapter); } void SetDefaultGraphicsAdapter(std::string adapter) { m_default_graphics_adapter = std::move(adapter); }
void SetConfigOverride(std::string path) { m_config_override_path = std::move(path); }
std::string GetFormattedTitle(double fps) const; std::string GetFormattedTitle(double fps) const;

View File

@ -522,7 +522,7 @@ int main(int argc, char** argv)
parser.addOption(QCommandLineOption(arg_styles, "Lists the available styles.")); parser.addOption(QCommandLineOption(arg_styles, "Lists the available styles."));
parser.addOption(QCommandLineOption(arg_style, "Loads a custom style.", "style", "")); parser.addOption(QCommandLineOption(arg_style, "Loads a custom style.", "style", ""));
parser.addOption(QCommandLineOption(arg_stylesheet, "Loads a custom stylesheet.", "path", "")); parser.addOption(QCommandLineOption(arg_stylesheet, "Loads a custom stylesheet.", "path", ""));
const QCommandLineOption config_option(arg_config, "Forces the emulator to use this configuration file.", "path", ""); const QCommandLineOption config_option(arg_config, "Forces the emulator to use this configuration file for CLI-booted game.", "path", "");
parser.addOption(config_option); parser.addOption(config_option);
const QCommandLineOption installfw_option(arg_installfw, "Forces the emulator to install this firmware file.", "path", ""); const QCommandLineOption installfw_option(arg_installfw, "Forces the emulator to install this firmware file.", "path", "");
parser.addOption(installfw_option); parser.addOption(installfw_option);
@ -837,18 +837,6 @@ int main(int argc, char** argv)
} }
#endif #endif
if (parser.isSet(arg_config))
{
const std::string config_override_path = parser.value(config_option).toStdString();
if (!fs::is_file(config_override_path))
{
report_fatal_error(fmt::format("No config file found: %s", config_override_path));
}
Emu.SetConfigOverride(config_override_path);
}
// Force install firmware or pkg first if specified through command-line // Force install firmware or pkg first if specified through command-line
if (parser.isSet(arg_installfw) || parser.isSet(arg_installpkg)) if (parser.isSet(arg_installfw) || parser.isSet(arg_installpkg))
{ {
@ -909,13 +897,25 @@ int main(int argc, char** argv)
} }
} }
std::string config_path = cfg_keys::title_id;
if (parser.isSet(arg_config))
{
config_path = parser.value(config_option).toStdString();
if (!fs::is_file(config_path))
{
report_fatal_error(fmt::format("No config file found: %s", config_path));
}
}
// Postpone startup to main event loop // Postpone startup to main event loop
Emu.CallAfter([path = sstr(QFileInfo(args.at(0)).absoluteFilePath()), rpcs3_argv = std::move(rpcs3_argv)]() mutable Emu.CallAfter([path = sstr(QFileInfo(args.at(0)).absoluteFilePath()), rpcs3_argv = std::move(rpcs3_argv), config_path = std::move(config_path)]() mutable
{ {
Emu.argv = std::move(rpcs3_argv); Emu.argv = std::move(rpcs3_argv);
Emu.SetForceBoot(true); Emu.SetForceBoot(true);
if (const game_boot_result error = Emu.BootGame(path, ""); error != game_boot_result::no_errors) if (const game_boot_result error = Emu.BootGame(path, "", false, false, config_path); error != game_boot_result::no_errors)
{ {
sys_log.error("Booting '%s' with cli argument failed: reason: %s", path, error); sys_log.error("Booting '%s' with cli argument failed: reason: %s", path, error);

View File

@ -941,6 +941,36 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
} }
menu.addAction(boot); menu.addAction(boot);
{
QAction* boot_default = menu.addAction(is_current_running_game
? tr("&Reboot with default configuration")
: tr("&Boot with default configuration"));
connect(boot_default, &QAction::triggered, [this, gameinfo]
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, cfg_keys::_default);
});
QAction* boot_manual = menu.addAction(is_current_running_game
? tr("&Reboot with manually selected configuration")
: tr("&Boot with manually selected configuration"));
connect(boot_manual, &QAction::triggered, [this, gameinfo]
{
if (std::string file_path = sstr(QFileDialog::getOpenFileName(this, "Select Config File", "", tr("Config Files (*.yml);;All files (*.*)"))); !file_path.empty())
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, file_path);
}
else
{
sys_log.notice("Manual config selection aborted.");
}
});
}
menu.addSeparator(); menu.addSeparator();
QAction* configure = menu.addAction(gameinfo->hasCustomConfig QAction* configure = menu.addAction(gameinfo->hasCustomConfig
@ -1191,7 +1221,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
connect(boot, &QAction::triggered, this, [this, gameinfo]() connect(boot, &QAction::triggered, this, [this, gameinfo]()
{ {
sys_log.notice("Booting from gamelist per context menu..."); sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, gameinfo->hasCustomConfig); Q_EMIT RequestBoot(gameinfo, cfg_keys::global);
}); });
connect(configure, &QAction::triggered, this, [this, current_game, gameinfo]() connect(configure, &QAction::triggered, this, [this, current_game, gameinfo]()
{ {

View File

@ -83,7 +83,7 @@ private Q_SLOTS:
Q_SIGNALS: Q_SIGNALS:
void GameListFrameClosed(); void GameListFrameClosed();
void NotifyGameSelection(const game_info& game); void NotifyGameSelection(const game_info& game);
void RequestBoot(const game_info& game, bool force_global_config = false); void RequestBoot(const game_info& game, const std::string& config_path = "title_id"); // "title_id" is cfg_keys::title_id
void RequestIconSizeChange(const int& val); void RequestIconSizeChange(const int& val);
void NotifyEmuSettingsChange(); void NotifyEmuSettingsChange();
protected: protected:

View File

@ -312,7 +312,7 @@ void main_window::OnPlayOrPause()
{ {
if (m_selected_game) if (m_selected_game)
{ {
Boot(m_selected_game->info.path, m_selected_game->info.serial, false, false, false); Boot(m_selected_game->info.path, m_selected_game->info.serial);
} }
else if (const auto path = Emu.GetBoot(); !path.empty()) else if (const auto path = Emu.GetBoot(); !path.empty())
{ {
@ -377,7 +377,7 @@ void main_window::show_boot_error(game_boot_result status)
msg.exec(); msg.exec();
} }
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config) void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, const std::string& config_path)
{ {
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot)) if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
{ {
@ -389,7 +389,7 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
Emu.SetForceBoot(true); Emu.SetForceBoot(true);
Emu.Stop(); Emu.Stop();
if (const auto error = Emu.BootGame(path, title_id, direct, add_only, force_global_config); error != game_boot_result::no_errors) if (const auto error = Emu.BootGame(path, title_id, direct, add_only, config_path); error != game_boot_result::no_errors)
{ {
gui_log.error("Boot failed: reason: %s, path: %s", error, path); gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error); show_boot_error(error);
@ -2482,9 +2482,9 @@ void main_window::CreateDockWindows()
m_selected_game = game; m_selected_game = game;
}); });
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, bool force_global_config) connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, const std::string& config_path)
{ {
Boot(game->info.path, game->info.serial, false, false, force_global_config); Boot(game->info.path, game->info.serial, false, false, config_path);
}); });
connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange); connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);

View File

@ -106,7 +106,7 @@ public Q_SLOTS:
private Q_SLOTS: private Q_SLOTS:
void OnPlayOrPause(); void OnPlayOrPause();
void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false); void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, const std::string& config_path = "title_id"); // "title_id" is cfg_keys::title_id
void BootElf(); void BootElf();
void BootGame(); void BootGame();
void BootVSH(); void BootVSH();