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vulkan: Clear framebuffer after flip.
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@ -1249,6 +1249,7 @@ void VKGSRender::flip(int buffer)
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m_buffer_view_to_clean.clear();
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m_sampler_to_clean.clear();
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m_framebuffer_to_clean.clear();
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m_draw_calls = 0;
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dirty_frame = true;
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