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Don't set game's size info in Patch and Data check
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72f1206585
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@ -93,12 +93,15 @@ int cellGamePatchCheck(mem_ptr_t<CellGameContentSize> size, u32 reserved_addr)
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return CELL_GAME_ERROR_PARAM;
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}
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; // 40 GB
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; // 40 GB
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// TODO: Calculate data size for patch data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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// TODO: Calculate data size for patch data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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}
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vfsFile f("/app_home/PARAM.SFO");
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if (!f.IsOpened())
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@ -138,12 +141,15 @@ int cellGameDataCheck(u32 type, const mem_list_ptr_t<u8> dirName, mem_ptr_t<Cell
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return CELL_GAME_ERROR_PARAM;
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}
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; //40 GB
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40000000; //40 GB
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// TODO: Calculate data size for game data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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// TODO: Calculate data size for game data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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}
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if (type == CELL_GAME_GAMETYPE_DISC)
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{
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