mirror of
https://github.com/RPCS3/rpcs3.git
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RSX Debugger & cellFont improved
RSX Debugger: *Better way to add name:value pairs to the tabs. *Added some entries in the Settings/Texture/Lightning tabs. *Experimental DisAsm. *Support for previewing RGB textures (buggy!). *Minor cleanups and improvements cellFont: *Added cellFontOpenFontMemory, cellFontOpenFontFile, cellFontOpenFontset. They still need some modifications (e.g. bind these functions to stblib/stb_truetype.h).
This commit is contained in:
parent
d1a27748a3
commit
1a43fe5ceb
@ -3,6 +3,8 @@
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#include "Emu/SysCalls/SC_FUNC.h"
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#include "cellFont.h"
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//#include "stblib/stb_truetype.h"
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void cellFont_init();
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void cellFont_unload();
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Module cellFont(0x0019, cellFont_init, nullptr, cellFont_unload);
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@ -99,6 +101,7 @@ struct CellFont
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be_t<float> scale_y;
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be_t<float> slant;
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be_t<u32> renderer_addr;
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//stbtt_fontinfo stbfont;
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};
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struct CellFontType
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@ -261,9 +264,44 @@ s32 cellFontSetFontsetOpenMode(u32 openMode)
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return CELL_FONT_OK;
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}
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int cellFontOpenFontMemory(mem_ptr_t<CellFontLibrary> library, u32 fontAddr, u32 fontSize, u32 subNum, u32 uniqueId, mem_ptr_t<CellFont> font)
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{
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cellFont.Warning("cellFontOpenFontMemory(library_addr=0x%x, fontAddr=0x%x, fontSize=%d, subNum=%d, uniqueId=%d, font_addr=0x%x)",
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library.GetAddr(), fontAddr, fontSize, subNum, uniqueId, font.GetAddr());
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if (!s_fontInternalInstance->m_bInitialized)
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return CELL_FONT_ERROR_UNINITIALIZED;
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if (!library.IsGood() || !font.IsGood())
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return CELL_FONT_ERROR_INVALID_PARAMETER;
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if (!Memory.IsGoodAddr(fontAddr))
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return CELL_FONT_ERROR_FONT_OPEN_FAILED;
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//stbtt_InitFont(&(font->stbfont), (unsigned char*)Memory.VirtualToRealAddr(fontAddr), 0);
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font->renderer_addr = NULL;
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//TODO: Write data in font
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return CELL_FONT_OK;
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}
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int cellFontOpenFontFile(mem_ptr_t<CellFontLibrary> library, mem8_ptr_t fontPath, u32 subNum, s32 uniqueId, mem_ptr_t<CellFont> font)
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{
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cellFont.Warning("cellFontOpenFontFile(library_addr=0x%x, fontPath=\"%s\", subNum=%d, uniqueId=%d, font_addr=0x%x)",
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library.GetAddr(), fontPath.GetString(), subNum, uniqueId, font.GetAddr());
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vfsFile f(fontPath.GetString());
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if (!f.IsOpened())
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return CELL_FONT_ERROR_FONT_OPEN_FAILED;
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u32 fileSize = f.GetSize();
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MemoryAllocator<u8> buffer(fileSize);
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f.Read(Memory.VirtualToRealAddr(buffer.GetAddr()), fileSize);
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cellFontOpenFontMemory(library.GetAddr(), buffer.GetAddr(), fileSize, subNum, uniqueId, font.GetAddr());
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return CELL_FONT_OK;
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}
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int cellFontOpenFontset(mem_ptr_t<CellFontLibrary> library, mem_ptr_t<CellFontType> fontType, mem_ptr_t<CellFont> font)
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{
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cellFont.Warning("cellFontOpenFontset(library_addr=0x%x, fontType_addr=0x%x, font_addr=0x%x)",
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cellFont.Log("cellFontOpenFontset(library_addr=0x%x, fontType_addr=0x%x, font_addr=0x%x)",
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library.GetAddr(), fontType.GetAddr(), font.GetAddr());
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if (!library.IsGood() || !fontType.IsGood() || !font.IsGood())
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@ -273,10 +311,77 @@ int cellFontOpenFontset(mem_ptr_t<CellFontLibrary> library, mem_ptr_t<CellFontTy
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if (fontType->map != CELL_FONT_MAP_UNICODE)
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cellFont.Warning("cellFontOpenFontset: Only Unicode is supported");
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font->renderer_addr = NULL;
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//TODO: Write data in font
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std::string file;
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switch(fontType->type)
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{
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case CELL_FONT_TYPE_RODIN_SANS_SERIF_LATIN: file = "/dev_flash/data/font/SCE-PS3-RD-R-LATIN.TTF"; break;
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case CELL_FONT_TYPE_RODIN_SANS_SERIF_LIGHT_LATIN: file = "/dev_flash/data/font/SCE-PS3-RD-L-LATIN.TTF"; break;
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case CELL_FONT_TYPE_RODIN_SANS_SERIF_BOLD_LATIN: file = "/dev_flash/data/font/SCE-PS3-RD-B-LATIN.TTF"; break;
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case CELL_FONT_TYPE_RODIN_SANS_SERIF_LATIN2: file = "/dev_flash/data/font/SCE-PS3-RD-R-LATIN2.TTF"; break;
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case CELL_FONT_TYPE_RODIN_SANS_SERIF_LIGHT_LATIN2: file = "/dev_flash/data/font/SCE-PS3-RD-L-LATIN2.TTF"; break;
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case CELL_FONT_TYPE_RODIN_SANS_SERIF_BOLD_LATIN2: file = "/dev_flash/data/font/SCE-PS3-RD-B-LATIN2.TTF"; break;
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case CELL_FONT_TYPE_MATISSE_SERIF_LATIN: file = "/dev_flash/data/font/SCE-PS3-MT-R-LATIN.TTF"; break;
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_JAPANESE: file = "/dev_flash/data/font/SCE-PS3-NR-R-JPN.TTF"; break;
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_LIGHT_JAPANESE: file = "/dev_flash/data/font/SCE-PS3-NR-L-JPN.TTF"; break;
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_BOLD_JAPANESE: file = "/dev_flash/data/font/SCE-PS3-NR-B-JPN.TTF"; break;
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case CELL_FONT_TYPE_YD_GOTHIC_KOREAN: file = "/dev_flash/data/font/SCE-PS3-YG-R-KOR.TTF"; break;
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_LATIN: file = "/dev_flash/data/font/SCE-PS3-SR-R-LATIN.TTF"; break;
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_LATIN2: file = "/dev_flash/data/font/SCE-PS3-SR-R-LATIN2.TTF"; break;
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case CELL_FONT_TYPE_VAGR_SANS_SERIF_ROUND: file = "/dev_flash/data/font/SCE-PS3-VR-R-LATIN.TTF"; break;
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case CELL_FONT_TYPE_VAGR_SANS_SERIF_ROUND_LATIN2: file = "/dev_flash/data/font/SCE-PS3-VR-R-LATIN2.TTF"; break;
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_JAPANESE: file = "/dev_flash/data/font/SCE-PS3-SR-R-JPN.TTF"; break;
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return CELL_FONT_OK;
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_JP_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_LATIN_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_RODIN_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_RODIN2_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_RODIN2_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_DFHEI5_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_DFHEI5_RODIN_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_DFHEI5_RODIN2_SET:
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case CELL_FONT_TYPE_DFHEI5_GOTHIC_YG_NEWRODIN_TCH_SET:
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case CELL_FONT_TYPE_DFHEI5_GOTHIC_YG_NEWRODIN_RODIN_TCH_SET:
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case CELL_FONT_TYPE_DFHEI5_GOTHIC_YG_NEWRODIN_RODIN2_TCH_SET:
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case CELL_FONT_TYPE_DFHEI5_GOTHIC_YG_NEWRODIN_SCH_SET:
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case CELL_FONT_TYPE_DFHEI5_GOTHIC_YG_NEWRODIN_RODIN_SCH_SET:
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case CELL_FONT_TYPE_DFHEI5_GOTHIC_YG_NEWRODIN_RODIN2_SCH_SET:
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_RSANS_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_RSANS_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_JP_SET:
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_YG_DFHEI5_RSANS_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_YG_DFHEI5_RSANS_SET:
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case CELL_FONT_TYPE_VAGR_SEURAT_CAPIE_MARU_GOTHIC_RSANS_SET:
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case CELL_FONT_TYPE_VAGR_SEURAT_CAPIE_MARU_GOTHIC_YG_DFHEI5_RSANS_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_LIGHT_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_RODIN_LIGHT_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_RODIN2_LIGHT_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_RODIN_LIGHT_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_RODIN2_LIGHT_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_BOLD_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_RODIN_BOLD_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_YG_RODIN2_BOLD_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_RODIN_BOLD_SET:
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case CELL_FONT_TYPE_NEWRODIN_GOTHIC_RODIN2_BOLD_SET:
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_RSANS2_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_RSANS2_SET:
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case CELL_FONT_TYPE_SEURAT_MARU_GOTHIC_YG_DFHEI5_RSANS2_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_YG_DFHEI5_RSANS2_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_YG_DFHEI5_VAGR2_SET:
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case CELL_FONT_TYPE_SEURAT_CAPIE_MARU_GOTHIC_VAGR2_SET:
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cellFont.Warning("cellFontOpenFontset: fontType->type = %d not supported yet. RD-R-LATIN.TTF will be used instead.", fontType->type);
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file = "/dev_flash/data/font/SCE-PS3-RD-R-LATIN.TTF";
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break;
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default:
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cellFont.Warning("cellFontOpenFontset: fontType->type = %d not supported.", fontType->type);
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return CELL_FONT_ERROR_NO_SUPPORT_FONTSET;
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}
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u32 file_addr = Memory.Alloc(file.length()+1, 1);
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Memory.WriteString(file_addr, file);
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int ret = cellFontOpenFontFile(library.GetAddr(), file_addr, 0, 0, font.GetAddr()); //TODO: The values of subNum, uniqueId may be incorrect
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Memory.Free(file_addr);
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return ret;
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}
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int cellFontOpenFontInstance(mem_ptr_t<CellFont> openedFont, mem_ptr_t<CellFont> font)
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@ -486,12 +591,6 @@ int cellFontOpenFontsetOnMemory()
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return CELL_FONT_OK;
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}
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int cellFontOpenFontFile()
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{
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UNIMPLEMENTED_FUNC(cellFont);
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return CELL_FONT_OK;
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}
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int cellFontGraphicsSetScalePixel()
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{
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UNIMPLEMENTED_FUNC(cellFont);
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@ -564,12 +663,6 @@ int cellFontGraphicsSetupDrawContext()
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return CELL_FONT_OK;
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}
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int cellFontOpenFontMemory()
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{
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UNIMPLEMENTED_FUNC(cellFont);
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return CELL_FONT_OK;
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}
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int cellFontSetupRenderEffectWeight()
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{
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UNIMPLEMENTED_FUNC(cellFont);
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#include "RSXDebugger.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/GS/sysutil_video.h"
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#include "Emu/GS/GCM.h"
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const char* s_rsx_flags [] = {
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"Alpha test",
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"Blend",
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"Cull face",
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"Depth bounds test",
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"Depth test",
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"Dither",
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"Line smooth",
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"Logic op",
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"Poly smooth",
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"Poly offset fill",
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"Poly offset line",
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"Poly offset point",
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"Stencil test",
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enum GCMEnumTypes
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{
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CELL_GCM,
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CELL_GCM_PRIMITIVE,
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};
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RSXDebugger::RSXDebugger(wxWindow* parent)
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: wxFrame(parent, wxID_ANY, "RSX Debugger", wxDefaultPosition, wxSize(700, 450))
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, m_item_count(23)
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, m_addr(0x0)
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, exit(false)
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{
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exit = false;
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m_addr = 0x0;
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m_colcount = 16;
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this->SetBackgroundColour(wxColour(240,240,240)); //This fix the ugly background color under Windows
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wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL);
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//Tools
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wxBoxSizer& s_tools = *new wxBoxSizer(wxVERTICAL);
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//Controls: Memory Viewer Options
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// Controls
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wxStaticBoxSizer& s_controls = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Memory Viewer Options");
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// Controls: Address
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wxStaticBoxSizer& s_controls_addr = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Address:");
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t_addr = new wxTextCtrl(this, wxID_ANY, "00000000", wxDefaultPosition, wxSize(60,-1));
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t_addr->SetMaxLength(8);
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s_controls_addr.Add(t_addr);
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// Controls: Go to
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wxStaticBoxSizer& s_controls_goto = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Go to:");
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wxButton* b_goto_get = new wxButton(this, wxID_ANY, "Get", wxDefaultPosition, wxSize(40,-1));
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wxButton* b_goto_put = new wxButton(this, wxID_ANY, "Put", wxDefaultPosition, wxSize(40,-1));
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s_controls_goto.Add(b_goto_get);
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s_controls_goto.Add(b_goto_put);
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//Controls: Breaks
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// Controls: Breaks
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wxStaticBoxSizer& s_controls_breaks = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Break on:");
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wxButton* b_break_frame = new wxButton(this, wxID_ANY, "Frame", wxDefaultPosition, wxSize(60,-1));
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wxButton* b_break_text = new wxButton(this, wxID_ANY, "Texture", wxDefaultPosition, wxSize(60,-1));
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@ -100,29 +91,26 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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m_list_settings ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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//Tabs: List Columns
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m_list_commands->InsertColumn(0, "Address", 0, 100);
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m_list_commands->InsertColumn(1, "Value", 0, 100);
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m_list_commands->InsertColumn(0, "Address", 0, 80);
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m_list_commands->InsertColumn(1, "Value", 0, 80);
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m_list_commands->InsertColumn(2, "Command", 0, 250);
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m_list_commands->InsertColumn(3, "Count", 0, 40);
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m_list_flags->InsertColumn(0, "Name", 0, 150);
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m_list_flags->InsertColumn(1, "Value", 0, 300);
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m_list_lightning->InsertColumn(0, "Name");
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m_list_lightning->InsertColumn(1, "Value");
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m_list_texture->InsertColumn(0, "Name");
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m_list_texture->InsertColumn(1, "Value");
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m_list_settings->InsertColumn(0, "Name");
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m_list_settings->InsertColumn(1, "Value");
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m_list_lightning->InsertColumn(0, "Name", 0, 150);
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m_list_lightning->InsertColumn(1, "Value", 0, 300);
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m_list_texture->InsertColumn(0, "Name", 0, 150);
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m_list_texture->InsertColumn(1, "Value", 0, 300);
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m_list_settings->InsertColumn(0, "Name", 0, 150);
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m_list_settings->InsertColumn(1, "Value", 0, 300);
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// Fill list
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for(u32 i=0; i<m_item_count; i++)
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{
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m_list_commands->InsertItem(m_list_commands->GetItemCount(), wxEmptyString);
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}
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for(u32 i=0; i < sizeof(s_rsx_flags)/sizeof(s_rsx_flags[0]); i++)
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{
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m_list_flags->InsertItem(m_list_flags->GetItemCount(), s_rsx_flags[i]);
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}
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//Tools: Tools = Memory Viewer Options + Raw Image Preview Options + Buttons
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//Tools: Tools = Controls + Notebook Tabs
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s_tools.AddSpacer(10);
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s_tools.Add(&s_controls);
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s_tools.AddSpacer(10);
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@ -142,9 +130,7 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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//Buffers and textures
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CellVideoOutResolution res = ResolutionTable[ResolutionIdToNum(Ini.GSResolution.GetValue())];
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m_buffers_width = res.width;
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m_buffers_height = res.height;
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m_panel_width = (m_buffers_width*108)/m_buffers_height;
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m_panel_width = (res.width*108)/res.height;
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m_panel_height = 108;
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m_text_width = 108;
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m_text_height = 108;
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@ -156,14 +142,14 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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p_buffer_colorD = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_depth = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_stencil = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_text = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height));
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p_buffer_tex = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height));
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s_buffers_colorA.Add(p_buffer_colorA);
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s_buffers_colorB.Add(p_buffer_colorB);
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s_buffers_colorC.Add(p_buffer_colorC);
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s_buffers_colorD.Add(p_buffer_colorD);
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s_buffers_depth.Add(p_buffer_depth);
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s_buffers_stencil.Add(p_buffer_stencil);
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s_buffers_text.Add(p_buffer_text);
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s_buffers_text.Add(p_buffer_tex);
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//Merge and display everything
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s_buffers1.AddSpacer(10);
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@ -201,7 +187,7 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
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Connect(b_goto_put->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToPut));
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m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), NULL, this);
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m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::ModifyFlags), NULL, this);
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m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::SetFlags), NULL, this);
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//Fill the frame
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UpdateInformation();
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@ -253,14 +239,21 @@ void RSXDebugger::GoToPut(wxCommandEvent& event)
|
||||
|
||||
void RSXDebugger::UpdateInformation()
|
||||
{
|
||||
ShowMemory();
|
||||
ShowBuffers();
|
||||
ShowFlags();
|
||||
this->SetFocus();
|
||||
GetMemory();
|
||||
GetBuffers();
|
||||
GetFlags();
|
||||
GetLightning();
|
||||
GetTexture();
|
||||
GetSettings();
|
||||
}
|
||||
|
||||
void RSXDebugger::ShowMemory()
|
||||
void RSXDebugger::GetMemory()
|
||||
{
|
||||
// Clean commands column
|
||||
for(u32 i=0; i<m_item_count; i++)
|
||||
m_list_commands->SetItem(i, 2, wxEmptyString);
|
||||
|
||||
// Write information
|
||||
for(u32 i=0; i<m_item_count; i++)
|
||||
{
|
||||
u32 addr = m_addr + 4*i;
|
||||
@ -269,7 +262,18 @@ void RSXDebugger::ShowMemory()
|
||||
if (Memory.IsGoodAddr(addr))
|
||||
{
|
||||
u32 cmd = Memory.Read32(addr);
|
||||
u32 count = (cmd >> 18) & 0x7ff;
|
||||
u32 ioAddr = Emu.GetGSManager().GetRender().m_ioAddress;
|
||||
m_list_commands->SetItem(i, 1, wxString::Format("%08x", cmd));
|
||||
m_list_commands->SetItem(i, 3, wxString::Format("%d", count));
|
||||
if (count > 0)
|
||||
{
|
||||
wxString disasm = DisAsmCommand(cmd, count, addr, ioAddr);
|
||||
for (u32 j=0; j<count && i+j<m_item_count; j++)
|
||||
{
|
||||
m_list_commands->SetItem(i+j, 2, disasm);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -278,13 +282,12 @@ void RSXDebugger::ShowMemory()
|
||||
}
|
||||
}
|
||||
|
||||
void RSXDebugger::ShowBuffers()
|
||||
void RSXDebugger::GetBuffers()
|
||||
{
|
||||
// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging with VS
|
||||
if (!RSXReady()) return;
|
||||
const GSRender& render = Emu.GetGSManager().GetRender();
|
||||
if (!&render)
|
||||
return;
|
||||
|
||||
// Draw Buffers
|
||||
// TODO: Currently it only supports color buffers
|
||||
for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++)
|
||||
{
|
||||
@ -296,7 +299,7 @@ void RSXDebugger::ShowBuffers()
|
||||
u32 height = re(buffers[bufferId].height);
|
||||
unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
|
||||
|
||||
//ABGR to RGB and flip vertically
|
||||
// ABGR to RGB and flip vertically
|
||||
for (u32 y=0; y<height; y++){
|
||||
for (u32 i=0, j=0; j<width*4; i+=3, j+=4)
|
||||
{
|
||||
@ -316,40 +319,148 @@ void RSXDebugger::ShowBuffers()
|
||||
default: pnl = p_buffer_colorD; break;
|
||||
}
|
||||
|
||||
wxImage img(m_buffers_width, m_buffers_height, buffer);
|
||||
wxImage img(width, height, buffer);
|
||||
wxClientDC dc_canvas(pnl);
|
||||
dc_canvas.DrawBitmap(img.Scale(m_panel_width, m_panel_height), 0, 0, false);
|
||||
}
|
||||
|
||||
// Draw Texture
|
||||
u32 TexBuffer_addr = render.m_textures[0].m_offset;
|
||||
unsigned char* TexBuffer = (unsigned char*)Memory.VirtualToRealAddr(TexBuffer_addr);
|
||||
|
||||
u32 width = render.m_textures[0].m_width;
|
||||
u32 height = render.m_textures[0].m_height;
|
||||
unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
|
||||
memcpy(buffer, TexBuffer, width * height * 3);
|
||||
|
||||
wxImage img(width, height, buffer);
|
||||
wxClientDC dc_canvas(p_buffer_tex);
|
||||
dc_canvas.DrawBitmap(img.Scale(m_text_width, m_text_height), 0, 0, false);
|
||||
}
|
||||
|
||||
void RSXDebugger::ShowFlags()
|
||||
void RSXDebugger::GetFlags()
|
||||
{
|
||||
if (!RSXReady())
|
||||
{
|
||||
for (u32 i=0; i<m_list_flags->GetItemCount(); i++)
|
||||
{
|
||||
m_list_flags->SetItem(i, 1, "N/A");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!RSXReady()) return;
|
||||
const GSRender& render = Emu.GetGSManager().GetRender();
|
||||
m_list_flags->DeleteAllItems();
|
||||
int i=0;
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_alpha_test ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_blend ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_cull_face_enable ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_depth_bounds_test ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_depth_test_enable ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_dither ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_line_smooth ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_logic_op ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_poly_smooth ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_fill ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_line ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_point ? "Enabled" : "Disabled");
|
||||
m_list_flags->SetItem(i++, 1, render.m_set_stencil_test ? "Enabled" : "Disabled");
|
||||
|
||||
#define LIST_FLAGS_ADD(name, value) \
|
||||
m_list_flags->InsertItem(i, name); m_list_flags->SetItem(i, 1, value ? "Enabled" : "Disabled"); i++;
|
||||
|
||||
LIST_FLAGS_ADD("Alpha test", render.m_set_alpha_test);
|
||||
LIST_FLAGS_ADD("Blend", render.m_set_blend);
|
||||
LIST_FLAGS_ADD("Cull face", render.m_set_cull_face_enable);
|
||||
LIST_FLAGS_ADD("Depth bounds test", render.m_set_depth_bounds_test);
|
||||
LIST_FLAGS_ADD("Depth test", render.m_depth_test_enable);
|
||||
LIST_FLAGS_ADD("Dither", render.m_set_dither);
|
||||
LIST_FLAGS_ADD("Line smooth", render.m_set_line_smooth);
|
||||
LIST_FLAGS_ADD("Logic op", render.m_set_logic_op);
|
||||
LIST_FLAGS_ADD("Poly smooth", render.m_set_poly_smooth);
|
||||
LIST_FLAGS_ADD("Poly offset fill", render.m_set_poly_offset_fill);
|
||||
LIST_FLAGS_ADD("Poly offset line", render.m_set_poly_offset_line);
|
||||
LIST_FLAGS_ADD("Poly offset point", render.m_set_poly_offset_point);
|
||||
LIST_FLAGS_ADD("Stencil test", render.m_set_stencil_test);
|
||||
|
||||
#undef LIST_FLAGS_ADD
|
||||
}
|
||||
|
||||
void RSXDebugger::ModifyFlags(wxListEvent& event)
|
||||
void RSXDebugger::GetLightning()
|
||||
{
|
||||
if (!RSXReady()) return;
|
||||
const GSRender& render = Emu.GetGSManager().GetRender();
|
||||
m_list_lightning->DeleteAllItems();
|
||||
int i=0;
|
||||
|
||||
#define LIST_LIGHTNING_ADD(name, value) \
|
||||
m_list_lightning->InsertItem(i, name); m_list_lightning->SetItem(i, 1, value); i++;
|
||||
|
||||
LIST_LIGHTNING_ADD("Shade model", (render.m_shade_mode == 0x1D00) ? "Flat" : "Smooth");
|
||||
|
||||
#undef LIST_LIGHTNING_ADD
|
||||
}
|
||||
|
||||
void RSXDebugger::GetTexture()
|
||||
{
|
||||
if (!RSXReady()) return;
|
||||
const GSRender& render = Emu.GetGSManager().GetRender();
|
||||
m_list_texture->DeleteAllItems();
|
||||
int i=0;
|
||||
|
||||
#define LIST_TEXTURE_ADD(name, value) \
|
||||
m_list_texture->InsertItem(i, name); m_list_texture->SetItem(i, 1, value); i++;
|
||||
|
||||
LIST_TEXTURE_ADD("Texture #0 Address:", wxString::Format("0x%x", render.m_textures[0].m_offset));
|
||||
LIST_TEXTURE_ADD("Texture #0 Size:", wxString::Format("%d x %d",
|
||||
render.m_textures[0].m_width,
|
||||
render.m_textures[0].m_height));
|
||||
|
||||
#undef LIST_TEXTURE_ADD
|
||||
}
|
||||
|
||||
void RSXDebugger::GetSettings()
|
||||
{
|
||||
if (!RSXReady()) return;
|
||||
const GSRender& render = Emu.GetGSManager().GetRender();
|
||||
m_list_settings->DeleteAllItems();
|
||||
int i=0;
|
||||
|
||||
#define LIST_SETTINGS_ADD(name, value) \
|
||||
m_list_settings->InsertItem(i, name); m_list_settings->SetItem(i, 1, value); i++;
|
||||
|
||||
LIST_SETTINGS_ADD("Alpha func", !(render.m_set_alpha_func) ? "(none)" : wxString::Format("0x%x (%s)",
|
||||
render.m_alpha_func,
|
||||
ParseGCMEnum(render.m_alpha_func, CELL_GCM)));
|
||||
LIST_SETTINGS_ADD("Blend color", !(render.m_set_blend_color) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
|
||||
render.m_blend_color_r,
|
||||
render.m_blend_color_g,
|
||||
render.m_blend_color_b,
|
||||
render.m_blend_color_a));
|
||||
LIST_SETTINGS_ADD("Clipping", wxString::Format("Min:%f, Max:%f", render.m_clip_min, render.m_clip_max));
|
||||
LIST_SETTINGS_ADD("Color mask", !(render.m_set_color_mask) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
|
||||
render.m_color_mask_r,
|
||||
render.m_color_mask_g,
|
||||
render.m_color_mask_b,
|
||||
render.m_color_mask_a));
|
||||
LIST_SETTINGS_ADD("Context DMA Color A", wxString::Format("0x%x", render.m_context_dma_color_a));
|
||||
LIST_SETTINGS_ADD("Context DMA Color B", wxString::Format("0x%x", render.m_context_dma_color_b));
|
||||
LIST_SETTINGS_ADD("Context DMA Color C", wxString::Format("0x%x", render.m_context_dma_color_c));
|
||||
LIST_SETTINGS_ADD("Context DMA Color D", wxString::Format("0x%x", render.m_context_dma_color_d));
|
||||
LIST_SETTINGS_ADD("Context DMA Zeta", wxString::Format("0x%x", render.m_context_dma_z));
|
||||
LIST_SETTINGS_ADD("Depth func", !(render.m_set_depth_func) ? "(none)" : wxString::Format("0x%x (%s)",
|
||||
render.m_depth_func,
|
||||
ParseGCMEnum(render.m_depth_func, CELL_GCM)));
|
||||
LIST_SETTINGS_ADD("Draw mode", wxString::Format("%d (%s)",
|
||||
render.m_draw_mode,
|
||||
ParseGCMEnum(render.m_draw_mode, CELL_GCM_PRIMITIVE)));
|
||||
LIST_SETTINGS_ADD("Scissor", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
|
||||
render.m_scissor_x,
|
||||
render.m_scissor_y,
|
||||
render.m_scissor_w,
|
||||
render.m_scissor_h));
|
||||
LIST_SETTINGS_ADD("Stencil func", !(render.m_set_stencil_func) ? "(none)" : wxString::Format("0x%x (%s)",
|
||||
render.m_stencil_func,
|
||||
ParseGCMEnum(render.m_stencil_func, CELL_GCM)));
|
||||
LIST_SETTINGS_ADD("Surface Pitch A", wxString::Format("0x%x", render.m_surface_pitch_a));
|
||||
LIST_SETTINGS_ADD("Surface Pitch B", wxString::Format("0x%x", render.m_surface_pitch_b));
|
||||
LIST_SETTINGS_ADD("Surface Pitch C", wxString::Format("0x%x", render.m_surface_pitch_c));
|
||||
LIST_SETTINGS_ADD("Surface Pitch D", wxString::Format("0x%x", render.m_surface_pitch_d));
|
||||
LIST_SETTINGS_ADD("Surface Pitch Z", wxString::Format("0x%x", render.m_surface_pitch_z));
|
||||
LIST_SETTINGS_ADD("Surface Offset A", wxString::Format("0x%x", render.m_surface_offset_a));
|
||||
LIST_SETTINGS_ADD("Surface Offset B", wxString::Format("0x%x", render.m_surface_offset_b));
|
||||
LIST_SETTINGS_ADD("Surface Offset C", wxString::Format("0x%x", render.m_surface_offset_c));
|
||||
LIST_SETTINGS_ADD("Surface Offset D", wxString::Format("0x%x", render.m_surface_offset_d));
|
||||
LIST_SETTINGS_ADD("Surface Offset Z", wxString::Format("0x%x", render.m_surface_offset_z));
|
||||
LIST_SETTINGS_ADD("Viewport", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
|
||||
render.m_viewport_x,
|
||||
render.m_viewport_y,
|
||||
render.m_viewport_w,
|
||||
render.m_viewport_h));
|
||||
|
||||
#undef LIST_SETTINGS_ADD
|
||||
}
|
||||
|
||||
void RSXDebugger::SetFlags(wxListEvent& event)
|
||||
{
|
||||
if (!RSXReady()) return;
|
||||
GSRender& render = Emu.GetGSManager().GetRender();
|
||||
@ -372,6 +483,199 @@ void RSXDebugger::ModifyFlags(wxListEvent& event)
|
||||
UpdateInformation();
|
||||
}
|
||||
|
||||
wxString RSXDebugger::ParseGCMEnum(u32 value, u32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case CELL_GCM:
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case 0x0200: return "Never";
|
||||
case 0x0201: return "Less";
|
||||
case 0x0202: return "Equal";
|
||||
case 0x0203: return "Less or Equal";
|
||||
case 0x0204: return "Greater";
|
||||
case 0x0205: return "Not Equal";
|
||||
case 0x0206: return "Greater or Equal";
|
||||
case 0x0207: return "Always";
|
||||
|
||||
case 0x0: return "Zero";
|
||||
case 0x1: return "One";
|
||||
case 0x0300: return "SRC_COLOR";
|
||||
case 0x0301: return "1 - SRC_COLOR";
|
||||
case 0x0302: return "SRC_ALPHA";
|
||||
case 0x0303: return "1 - SRC_ALPHA";
|
||||
case 0x0304: return "DST_ALPHA";
|
||||
case 0x0305: return "1 - DST_ALPHA";
|
||||
case 0x0306: return "DST_COLOR";
|
||||
case 0x0307: return "1 - DST_COLOR";
|
||||
case 0x0308: return "SRC_ALPHA_SATURATE";
|
||||
case 0x8001: return "CONSTANT_COLOR";
|
||||
case 0x8002: return "1 - CONSTANT_COLOR";
|
||||
case 0x8003: return "CONSTANT_ALPHA";
|
||||
case 0x8004: return "1 - CONSTANT_ALPHA";
|
||||
|
||||
case 0x8006: return "Add";
|
||||
case 0x8007: return "Min";
|
||||
case 0x8008: return "Max";
|
||||
case 0x800A: return "Substract";
|
||||
case 0x800B: return "Reverse Substract";
|
||||
case 0xF005: return "Reverse Substract Signed";
|
||||
case 0xF006: return "Add Signed";
|
||||
case 0xF007: return "Reverse Add Signed";
|
||||
|
||||
default: return "Wrong Value!";
|
||||
}
|
||||
}
|
||||
case CELL_GCM_PRIMITIVE:
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case 1: return "POINTS";
|
||||
case 2: return "LINES";
|
||||
case 3: return "LINE_LOOP";
|
||||
case 4: return "LINE_STRIP";
|
||||
case 5: return "TRIANGLES";
|
||||
case 6: return "TRIANGLE_STRIP";
|
||||
case 7: return "TRIANGLE_FAN";
|
||||
case 8: return "QUADS";
|
||||
case 9: return "QUAD_STRIP";
|
||||
case 10: return "POLYGON";
|
||||
|
||||
default: return "Wrong Value!";
|
||||
}
|
||||
}
|
||||
default: return "Unknown!";
|
||||
}
|
||||
}
|
||||
|
||||
#define case_16(a, m) \
|
||||
case a + m: \
|
||||
case a + m * 2: \
|
||||
case a + m * 3: \
|
||||
case a + m * 4: \
|
||||
case a + m * 5: \
|
||||
case a + m * 6: \
|
||||
case a + m * 7: \
|
||||
case a + m * 8: \
|
||||
case a + m * 9: \
|
||||
case a + m * 10: \
|
||||
case a + m * 11: \
|
||||
case a + m * 12: \
|
||||
case a + m * 13: \
|
||||
case a + m * 14: \
|
||||
case a + m * 15: \
|
||||
index = (cmd - a) / m; \
|
||||
case a \
|
||||
|
||||
wxString RSXDebugger::DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr)
|
||||
{
|
||||
wxString disasm = wxEmptyString;
|
||||
if(cmd & CELL_GCM_METHOD_FLAG_JUMP)
|
||||
{
|
||||
u32 jumpAddr = cmd & ~(CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_NON_INCREMENT);
|
||||
disasm = wxString::Format("JUMP: %08x -> %08x", currentAddr, ioAddr+jumpAddr);
|
||||
}
|
||||
if(cmd & CELL_GCM_METHOD_FLAG_CALL)
|
||||
{
|
||||
u32 callAddr = cmd & ~CELL_GCM_METHOD_FLAG_CALL;
|
||||
disasm = wxString::Format("CALL: %08x -> %08x", currentAddr, ioAddr+callAddr);
|
||||
}
|
||||
if(cmd == CELL_GCM_METHOD_FLAG_RETURN)
|
||||
{
|
||||
disasm = "RETURN";
|
||||
}
|
||||
if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
|
||||
{
|
||||
disasm = "Non Increment cmd";
|
||||
}
|
||||
if(cmd == 0)
|
||||
{
|
||||
disasm = "Null cmd";
|
||||
}
|
||||
|
||||
u32 index = 0;
|
||||
mem32_ptr_t args(currentAddr + 4);
|
||||
switch(cmd & 0x3ffff)
|
||||
{
|
||||
case 0x3fead:
|
||||
disasm = "???"; break;
|
||||
case NV4097_NO_OPERATION:
|
||||
disasm = "NOP"; break;
|
||||
case NV406E_SET_REFERENCE:
|
||||
disasm = "???"; break;
|
||||
|
||||
case_16(NV4097_SET_TEXTURE_OFFSET, 0x20):
|
||||
disasm = wxString::Format(" Texture Offset: %08x", args[0]);
|
||||
switch ((args[1] & 0x3) - 1)
|
||||
{
|
||||
case CELL_GCM_LOCATION_LOCAL: disasm += " (Local memory);"; break;
|
||||
case CELL_GCM_LOCATION_MAIN: disasm += " (Main memory);"; break;
|
||||
default: disasm += " (Bad location!);"; break;
|
||||
}
|
||||
disasm += wxString::Format(" Cubemap:%s; Dimension:0x%x; Format:0x%x; Mipmap:0x%x",
|
||||
((args[1] >> 2) & 0x1) ? "True" : "False",
|
||||
((args[1] >> 4) & 0xf),
|
||||
((args[1] >> 8) & 0xff),
|
||||
((args[1] >> 16) & 0xffff));
|
||||
break;
|
||||
|
||||
case NV4097_SET_COLOR_MASK:
|
||||
disasm = wxString::Format(" Color mask: True (A:%d, R:%d, G:%d, B:%d)",
|
||||
args[0] & 0x1000000 ? "1" : "0",
|
||||
args[0] & 0x0010000 ? "1" : "0",
|
||||
args[0] & 0x0000100 ? "1" : "0",
|
||||
args[0] & 0x0000001 ? "1" : "0");
|
||||
break;
|
||||
|
||||
case NV4097_SET_ALPHA_TEST_ENABLE:
|
||||
disasm = args[0] ? "Alpha test: Enable" : "Alpha test: Disable";
|
||||
break;
|
||||
|
||||
case NV4097_SET_BLEND_ENABLE:
|
||||
disasm = args[0] ? "Blend: Enable" : "Blend: Disable";
|
||||
break;
|
||||
|
||||
case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE:
|
||||
disasm = args[0] ? "Depth bounds test: Enable" : "Depth bounds test: Disable";
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_COLOR_A:
|
||||
disasm = wxString::Format("Context DMA Color A: 0x%x", args[0]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_COLOR_B:
|
||||
disasm = wxString::Format("Context DMA Color B: 0x%x", args[0]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_COLOR_C:
|
||||
disasm = wxString::Format("Context DMA Color C: 0x%x", args[0]);
|
||||
if(count > 1)
|
||||
disasm = wxString::Format("Context DMA Color C: 0x%x", args[1]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_CONTEXT_DMA_ZETA:
|
||||
disasm = wxString::Format("Context DMA Zeta: 0x%x", args[0]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_SURFACE_PITCH_C:
|
||||
disasm = wxString::Format("Surface Pitch C: 0x%x; ", args[0]);
|
||||
disasm += wxString::Format("Surface Pitch D: 0x%x; ", args[1]);
|
||||
disasm += wxString::Format("Surface Offset C: 0x%x; ", args[2]);
|
||||
disasm += wxString::Format("Surface Offset D: 0x%x", args[3]);
|
||||
break;
|
||||
|
||||
case NV4097_SET_SURFACE_PITCH_Z:
|
||||
disasm = wxString::Format("Surface Pitch Z: 0x%x; ", args[0]);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return disasm;
|
||||
}
|
||||
|
||||
bool RSXDebugger::RSXReady()
|
||||
{
|
||||
// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging in VS
|
||||
@ -382,4 +686,3 @@ bool RSXDebugger::RSXReady()
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -5,11 +5,7 @@
|
||||
class RSXDebugger : public wxFrame
|
||||
{
|
||||
u32 m_addr;
|
||||
u32 m_colcount;
|
||||
u32 m_rowcount;
|
||||
|
||||
u32 m_buffers_width;
|
||||
u32 m_buffers_height;
|
||||
u32 m_panel_width;
|
||||
u32 m_panel_height;
|
||||
u32 m_text_width;
|
||||
@ -30,7 +26,7 @@ class RSXDebugger : public wxFrame
|
||||
wxPanel* p_buffer_colorD;
|
||||
wxPanel* p_buffer_depth;
|
||||
wxPanel* p_buffer_stencil;
|
||||
wxPanel* p_buffer_text;
|
||||
wxPanel* p_buffer_tex;
|
||||
|
||||
public:
|
||||
bool exit;
|
||||
@ -48,11 +44,18 @@ public:
|
||||
virtual void GoToPut(wxCommandEvent& event);
|
||||
|
||||
virtual void UpdateInformation();
|
||||
virtual void ShowMemory();
|
||||
virtual void ShowBuffers();
|
||||
virtual void ShowFlags();
|
||||
virtual void GetMemory();
|
||||
virtual void GetBuffers();
|
||||
virtual void GetFlags();
|
||||
virtual void GetLightning();
|
||||
virtual void GetTexture();
|
||||
virtual void GetSettings();
|
||||
|
||||
virtual void SetFlags(wxListEvent& event);
|
||||
|
||||
wxString ParseGCMEnum(u32 value, u32 type);
|
||||
wxString DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr);
|
||||
|
||||
virtual void ModifyFlags(wxListEvent& event);
|
||||
|
||||
bool RSXReady();
|
||||
void SetPC(const uint pc) { m_addr = pc; }
|
||||
|
Loading…
Reference in New Issue
Block a user