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https://github.com/RPCS3/rpcs3.git
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Fixed 'Assign_changes' usage for cellpad / padhandler
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parent
29cd11ad06
commit
199845a9d1
@ -215,7 +215,8 @@ public:
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if(button.m_keyCode != code)
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continue;
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pad.m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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//This is for reporting when a controller connects/disconnects, shouldn't be here
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//pad.m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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if(button.m_pressed && !pressed)
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{
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@ -232,8 +233,6 @@ public:
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if (stick.m_keyCodeMax != code && stick.m_keyCodeMin != code)
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continue;
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pad.m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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if (stick.m_keyCodeMax == code)
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{
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stick.m_min_pressed = false; //!!! need fix !!!
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@ -33,8 +33,10 @@ public:
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void LoadSettings()
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{
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//Fixed assign change, default is both sensor and press off
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m_pads.emplace_back(
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CELL_PAD_STATUS_CONNECTED, CELL_PAD_SETTING_PRESS_ON | CELL_PAD_SETTING_SENSOR_OFF,
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CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES,
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CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
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CELL_PAD_DEV_TYPE_STANDARD);
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@ -90,8 +90,6 @@ int cellPadGetData(u32 port_no, u32 data_addr)
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u16 d1 = 0;
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u16 d2 = 0;
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pad.m_port_status &= ~CELL_PAD_STATUS_ASSIGN_CHANGES;
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for(Button& button : pad.m_buttons)
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{
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switch(button.m_offset)
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@ -191,7 +189,8 @@ int cellPadGetInfo(u32 info_addr)
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info.now_connect = rinfo.now_connect;
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info.system_info = rinfo.system_info;
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const std::vector<Pad>& pads = Emu.GetPadManager().GetPads();
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//Can't have this as const, we need to reset Assign Changes Flag here
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std::vector<Pad>& pads = Emu.GetPadManager().GetPads();
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for(u32 i=0; i<CELL_MAX_PADS; ++i)
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{
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@ -199,6 +198,7 @@ int cellPadGetInfo(u32 info_addr)
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break;
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info.status[i] = pads[i].m_port_status;
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pads[i].m_port_status &= ~CELL_PAD_STATUS_ASSIGN_CHANGES;
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info.product_id[i] = 0x0268;
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info.vendor_id[i] = 0x054C;
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}
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@ -221,7 +221,7 @@ int cellPadGetInfo2(u32 info_addr)
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info.now_connect = rinfo.now_connect;
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info.system_info = rinfo.system_info;
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const std::vector<Pad>& pads = Emu.GetPadManager().GetPads();
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std::vector<Pad>& pads = Emu.GetPadManager().GetPads();
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for(u32 i=0; i<CELL_PAD_MAX_PORT_NUM; ++i)
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{
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@ -229,6 +229,7 @@ int cellPadGetInfo2(u32 info_addr)
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break;
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info.port_status[i] = pads[i].m_port_status;
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pads[i].m_port_status &= ~CELL_PAD_STATUS_ASSIGN_CHANGES;
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info.port_setting[i] = pads[i].m_port_setting;
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info.device_capability[i] = pads[i].m_device_capability;
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info.device_type[i] = pads[i].m_device_type;
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