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Qt: move GetBootConfirmation to gui_settings
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1805cb44e6
@ -817,36 +817,6 @@ void game_list_frame::itemSelectionChangedSlot()
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Q_EMIT NotifyGameSelection(game);
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}
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bool game_list_frame::GetBootConfirmation(const gui_save& gui_save_entry)
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{
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if (m_gui_settings && !Emu.IsStopped())
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{
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QString title = tr("Close Running Game?");
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QString message = tr("Performing this action will close the current game.\nDo you really want to continue?\n\nAny unsaved progress will be lost!\n");
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if (gui_save_entry == gui::ib_confirm_boot)
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{
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message = tr("Booting another game will close the current game.\nDo you really want to boot another game?\n\nAny unsaved progress will be lost!\n");
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}
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else if (gui_save_entry == gui::ib_confirm_exit)
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{
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title = tr("Exit RPCS3?");
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message = tr("A game is currently running. Do you really want to close RPCS3?\n\nAny unsaved progress will be lost!\n");
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}
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int result = QMessageBox::Yes;
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m_gui_settings->ShowConfirmationBox(title, message, gui_save_entry, &result, this);
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if (result != QMessageBox::Yes)
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{
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return false;
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}
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}
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return true;
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}
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void game_list_frame::ShowContextMenu(const QPoint &pos)
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{
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QPoint global_pos;
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@ -1071,7 +1041,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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});
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connect(create_ppu_cache, &QAction::triggered, [gameinfo, this]
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{
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if (GetBootConfirmation())
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if (m_gui_settings->GetBootConfirmation(this))
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{
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CreatePPUCache(gameinfo);
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}
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@ -1431,7 +1401,7 @@ void game_list_frame::BatchCreatePPUCaches()
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return;
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}
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if (!GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -69,8 +69,6 @@ public:
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void SetShowHidden(bool show);
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bool GetBootConfirmation(const gui_save& gui_save_entry = gui_save());
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public Q_SLOTS:
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void BatchCreatePPUCaches();
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void BatchRemovePPUCaches();
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@ -3,6 +3,8 @@
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#include "qt_utils.h"
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#include "localized.h"
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#include "Emu/System.h"
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#include <QCheckBox>
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#include <QCoreApplication>
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#include <QMessageBox>
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@ -217,6 +219,36 @@ void gui_settings::ShowInfoBox(const QString& title, const QString& text, const
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ShowBox(false, title, text, entry, nullptr, parent, false);
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}
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bool gui_settings::GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry)
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{
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if (!Emu.IsStopped())
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{
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QString title = tr("Close Running Game?");
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QString message = tr("Performing this action will close the current game.\nDo you really want to continue?\n\nAny unsaved progress will be lost!\n");
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if (gui_save_entry == gui::ib_confirm_boot)
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{
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message = tr("Booting another game will close the current game.\nDo you really want to boot another game?\n\nAny unsaved progress will be lost!\n");
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}
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else if (gui_save_entry == gui::ib_confirm_exit)
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{
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title = tr("Exit RPCS3?");
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message = tr("A game is currently running. Do you really want to close RPCS3?\n\nAny unsaved progress will be lost!\n");
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}
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int result = QMessageBox::Yes;
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ShowConfirmationBox(title, message, gui_save_entry, &result, parent);
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if (result != QMessageBox::Yes)
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{
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return false;
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}
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}
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return true;
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}
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void gui_settings::SetGamelistColVisibility(int col, bool val)
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{
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SetValue(GetGuiSaveForColumn(col), val);
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@ -239,6 +239,7 @@ public:
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void ShowConfirmationBox(const QString& title, const QString& text, const gui_save& entry, int* result, QWidget* parent);
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void ShowInfoBox(const QString& title, const QString& text, const gui_save& entry, QWidget* parent);
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bool GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry = gui_save());
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logs::level GetLogLevel();
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bool GetGamelistColVisibility(int col);
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@ -300,7 +300,7 @@ void main_window::show_boot_error(game_boot_result status)
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
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{
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if (!m_game_list_frame->GetBootConfirmation(gui::ib_confirm_boot))
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if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
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{
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return;
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}
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@ -419,7 +419,7 @@ void main_window::BootRsxCapture(std::string path)
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path = sstr(file_path);
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}
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -476,7 +476,7 @@ void main_window::HandlePackageInstallation(QStringList file_paths)
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return;
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}
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -603,7 +603,7 @@ void main_window::HandlePupInstallation(QString file_path)
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return;
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}
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -765,7 +765,7 @@ void main_window::DecryptSPRXLibraries()
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return;
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}
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -2049,7 +2049,7 @@ void main_window::RemoveFirmwareCache()
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void main_window::CreateFirmwareCache()
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{
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -2093,7 +2093,7 @@ void main_window::mouseDoubleClickEvent(QMouseEvent *event)
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*/
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void main_window::closeEvent(QCloseEvent* closeEvent)
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{
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if (!m_game_list_frame->GetBootConfirmation(gui::ib_confirm_exit))
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if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_exit))
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{
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closeEvent->ignore();
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return;
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@ -2280,7 +2280,7 @@ void main_window::dropEvent(QDropEvent* event)
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}
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case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
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{
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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@ -2293,7 +2293,7 @@ void main_window::dropEvent(QDropEvent* event)
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}
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case drop_type::drop_game: // import valid games to gamelist (games.yaml)
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{
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if (!m_game_list_frame->GetBootConfirmation())
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if (!m_gui_settings->GetBootConfirmation(this))
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{
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return;
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}
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