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D3DGS naming fix
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@ -6,7 +6,7 @@
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#include "Utilities/Timer.h"
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D3DGSFrame::D3DGSFrame()
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: GSFrame(nullptr, "GSFrame[OpenGL]")
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: GSFrame(nullptr, "GSFrame[DirectX 12]")
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, m_frames(0)
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{
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canvas = new wxWindow(this, wxID_ANY);
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@ -475,7 +475,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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cbox_gs_render->Append("Null");
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cbox_gs_render->Append("OpenGL");
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#if defined(DX12_SUPPORT)
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cbox_gs_render->Append("D3D12");
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cbox_gs_render->Append("DirectX 12");
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#endif
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for(int i = 1; i < WXSIZEOF(ResolutionTable); ++i)
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