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ui: add rsx some options to gui (#8512)
disable hw fp16 to advanced 3d tv support to gpu
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@ -59,6 +59,8 @@ enum class emu_settings_type
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DisableOcclusionQueries,
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DisableFIFOReordering,
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StrictTextureFlushing,
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DisableNativefloat16,
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Enable3D,
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AnisotropicFilterOverride,
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ResolutionScale,
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MinimumScalableDimension,
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@ -195,6 +197,8 @@ static const QMap<emu_settings_type, cfg_location> settings_location =
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{ emu_settings_type::DisableVertexCache, { "Video", "Disable Vertex Cache"}},
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{ emu_settings_type::DisableOcclusionQueries, { "Video", "Disable ZCull Occlusion Queries"}},
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{ emu_settings_type::DisableFIFOReordering, { "Video", "Disable FIFO Reordering"}},
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{ emu_settings_type::DisableNativefloat16, { "Video", "Disable native float16 support"}},
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{ emu_settings_type::Enable3D, { "Video", "Enable 3D"}},
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{ emu_settings_type::StrictTextureFlushing, { "Video", "Strict Texture Flushing"}},
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{ emu_settings_type::ForceCPUBlitEmulation, { "Video", "Force CPU Blit"}},
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{ emu_settings_type::DisableOnDiskShaderCache, { "Video", "Disable On-Disk Shader Cache"}},
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@ -1704,6 +1704,12 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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m_emu_settings->EnhanceCheckBox(ui->strictTextureFlushing, emu_settings_type::StrictTextureFlushing);
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SubscribeTooltip(ui->strictTextureFlushing, tooltips.settings.strict_texture_flushing);
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m_emu_settings->EnhanceCheckBox(ui->DisableNativefp16, emu_settings_type::DisableNativefloat16);
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SubscribeTooltip(ui->DisableNativefp16, tooltips.settings.disable_native_fp16);
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m_emu_settings->EnhanceCheckBox(ui->Enable3D, emu_settings_type::Enable3D);
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SubscribeTooltip(ui->Enable3D, tooltips.settings.enable_3d);
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m_emu_settings->EnhanceCheckBox(ui->gpuTextureScaling, emu_settings_type::GPUTextureScaling);
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SubscribeTooltip(ui->gpuTextureScaling, tooltips.settings.gpu_texture_scaling);
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@ -722,6 +722,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="Enable3D">
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<property name="text">
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<string>Enable 3D</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="disableVertexCache">
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<property name="text">
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@ -2034,6 +2041,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="DisableNativefp16">
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<property name="text">
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<string>Disable native float16 support</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="relaxedZCULL">
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<property name="text">
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@ -93,6 +93,8 @@ public:
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const QString disable_fifo_reordering = tr("Disables RSX FIFO optimizations completely. Draws are processed as they are received by the DMA puller.");
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const QString gpu_texture_scaling = tr("Force all texture transfer, scaling and conversion operations on the GPU.\nMay cause texture corruption in some cases.");
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const QString strict_texture_flushing = tr("Forces texture flushing even in situations where it is not necessary/correct. Known to cause visual artifacts, but useful for debugging certain texture cache issues.");
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const QString disable_native_fp16 = tr("Disables hardware half-float support which is known to cause problems in some rare cases on some GPUs.");
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const QString enable_3d = tr("Enables 3D stereo rendering.\nNote that only anaglyph viewing is supported at the moment.");
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// emulator
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