Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949

This commit is contained in:
Zion Nimchuk 2017-09-05 16:43:24 -07:00 committed by Ani
parent d2cae96e8d
commit 11aa0be04a

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@ -33,9 +33,10 @@ If you want to contribute please take a look at the [Coding Style](https://githu
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default`
* Arch: `sudo pacman -S glew openal cmake llvm qt5-base`
* Fedora: `sudo dnf install cmake qt5-devel vulkan-devel glew glew-devel`
**If you have a NVIDIA GPU, you may need to install the libglvnd package.**
### Mac OSX
Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
### MacOS
MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
* Xcode 6+ (tested with Xcode 6.4)
* Install with Homebrew: `brew install glew llvm qt cmake`
@ -57,7 +58,7 @@ To initialize the repository don't forget to execute `git submodule update --ini
2) Press *BUILD* > *Build Solution* or *Rebuild Solution*. </br>
## Building on Linux & Mac OSX:
## Building on Linux & Mac OS:
1) `git clone https://github.com/RPCS3/rpcs3.git` </br>
2) `cd rpcs3/` </br>
@ -65,7 +66,7 @@ To initialize the repository don't forget to execute `git submodule update --ini
4) `cmake CMakeLists.txt && make GitVersion && make` </br>
5) Run RPCS3 with `./bin/rpcs3` </br>
If you are on OSX and want to build with brew llvm and qt don't forget to add the following environment variables
If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables
* `LLVM_DIR=/usr/local/opt/llvm/` (or wherever llvm was installed).
* `Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5` (or wherever qt was installed).
@ -73,7 +74,7 @@ If you are on OSX and want to build with brew llvm and qt don't forget to add th
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
## CMake Build Options (Linux & Mac OSX)
## CMake Build Options (Linux & Mac OS)
- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*) </br>
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.