d3d12: Use RSXThread width height for viewport

Thanks to raven02 for finding this, it fixes render to texture test
This commit is contained in:
vlj 2015-06-07 19:16:58 +02:00 committed by Vincent Lejeune
parent 4966ab565a
commit 10b92d45d1

View File

@ -1017,8 +1017,8 @@ void D3D12GSRender::ExecCMD()
{
0.f,
0.f,
(float)m_surface_clip_w,
(float)m_surface_clip_h,
(float)RSXThread::m_width,
(float)RSXThread::m_height,
-1.f,
1.f
};