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https://github.com/RPCS3/rpcs3.git
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Qt: replace refresh progress slot with timer
For some reason setValue crashes in the progressValueChanged slot for no apparent reason
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parent
397c2698ae
commit
0f29a5be9f
@ -75,14 +75,23 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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m_gui_settings->SetValue(gui::gl_textFactor, m_text_factor);
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// Only show the progress dialog after some time has passed
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m_progress_dialog_timer = new QTimer(this);
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m_progress_dialog_timer->setSingleShot(true);
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m_progress_dialog_timer->setInterval(200);
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connect(m_progress_dialog_timer, &QTimer::timeout, this, [this]()
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m_progress_dialog_timer.setSingleShot(true);
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m_progress_dialog_timer.setInterval(200);
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connect(&m_progress_dialog_timer, &QTimer::timeout, this, [this]()
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{
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if (m_progress_dialog)
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{
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m_progress_dialog->show();
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m_progress_dialog_update_timer.start();
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}
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});
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m_progress_dialog_update_timer.setInterval(16);
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connect(&m_progress_dialog_update_timer, &QTimer::timeout, this, [this]()
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{
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if (m_progress_dialog)
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{
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m_progress_dialog->SetValue(m_progress_dialog_value);
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}
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});
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@ -163,10 +172,12 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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m_serials.clear();
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m_games.pop_all();
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if (m_progress_dialog)
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m_progress_dialog_update_timer.stop();
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if (progress_dialog* dlg = m_progress_dialog)
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{
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m_progress_dialog->accept();
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m_progress_dialog = nullptr;
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m_progress_dialog = nullptr; // Clear first to avoid further slots
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dlg->accept();
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}
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});
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connect(&m_refresh_watcher, &QFutureWatcher<void>::progressRangeChanged, this, [this](int minimum, int maximum)
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@ -175,14 +186,11 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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{
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m_progress_dialog->SetRange(minimum, maximum);
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}
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}, Qt::QueuedConnection);
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});
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connect(&m_refresh_watcher, &QFutureWatcher<void>::progressValueChanged, this, [this](int value)
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{
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if (m_progress_dialog)
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{
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m_progress_dialog->SetValue(value);
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}
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}, Qt::QueuedConnection);
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m_progress_dialog_value = value;
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});
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connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(m_game_list, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
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@ -314,16 +322,14 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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gui::utils::stop_future_watcher(m_parsing_watcher, from_drive);
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gui::utils::stop_future_watcher(m_refresh_watcher, from_drive);
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if (m_progress_dialog_timer)
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{
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m_progress_dialog_timer->stop();
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}
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m_progress_dialog_update_timer.stop();
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m_progress_dialog_timer.stop();
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if (m_progress_dialog)
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if (progress_dialog* dlg = m_progress_dialog)
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{
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m_progress_dialog->SetValue(m_progress_dialog->maximum());
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m_progress_dialog->accept();
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m_progress_dialog = nullptr;
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m_progress_dialog = nullptr; // Clear first to avoid further slots
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dlg->SetValue(dlg->maximum());
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dlg->accept();
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}
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if (from_drive)
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@ -339,7 +345,10 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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connect(m_progress_dialog, &QProgressDialog::finished, this, [this]()
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{
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m_progress_dialog = nullptr;
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if (m_progress_dialog == QObject::sender())
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{
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m_progress_dialog = nullptr;
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}
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});
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connect(m_progress_dialog, &QProgressDialog::canceled, this, [this]()
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{
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@ -353,18 +362,15 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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m_notes.clear();
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m_games.pop_all();
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if (m_progress_dialog_timer)
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{
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m_progress_dialog_timer->stop();
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}
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m_progress_dialog_timer.stop();
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m_progress_dialog = nullptr;
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if (m_progress_dialog == QObject::sender())
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{
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m_progress_dialog = nullptr;
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}
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});
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if (m_progress_dialog_timer)
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{
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m_progress_dialog_timer->start();
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}
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m_progress_dialog_timer.start();
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const std::string games_dir = g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir());
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const u32 games_added = Emu.AddGamesFromDir(games_dir);
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@ -675,6 +681,8 @@ void game_list_frame::OnParsingFinished()
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}
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};
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m_progress_dialog_value = 0;
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m_refresh_watcher.setFuture(QtConcurrent::map(m_path_entries, [this, _hdd, add_disc_dir, add_game](const path_entry& entry)
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{
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std::vector<std::string> legit_paths;
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@ -158,7 +158,9 @@ private:
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game_list_table* m_game_list = nullptr;
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game_compatibility* m_game_compat = nullptr;
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progress_dialog* m_progress_dialog = nullptr;
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QTimer* m_progress_dialog_timer = nullptr;
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atomic_t<int> m_progress_dialog_value = 0; // Workaround for inexplicable setValue crash in progressValueChanged slot
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QTimer m_progress_dialog_update_timer; // Workaround for inexplicable setValue crash in progressValueChanged slot
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QTimer m_progress_dialog_timer;
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QList<QAction*> m_columnActs;
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Qt::SortOrder m_col_sort_order{};
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int m_sort_column{};
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@ -37,7 +37,7 @@ void progress_dialog::SetRange(int min, int max)
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{
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m_progress_indicator->set_range(min, max);
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QProgressDialog::setRange(min, max);
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setRange(min, max);
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}
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void progress_dialog::SetValue(int progress)
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@ -46,7 +46,7 @@ void progress_dialog::SetValue(int progress)
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m_progress_indicator->set_value(value);
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QProgressDialog::setValue(value);
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setValue(value);
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}
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void progress_dialog::SetDeleteOnClose()
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