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Fix segfault on missing firmware
Wait until kill to close the gs_frame on error
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parent
664e09f1ff
commit
0ef2e96121
@ -987,21 +987,26 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
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if (m_state == system_state::stopped)
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{
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std::tie(m_path, m_path_original, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path) = std::move(save_args);
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if (result != game_boot_result::no_errors)
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{
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GetCallbacks().close_gs_frame();
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}
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}
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else
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{
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ensure(m_state == system_state::stopping);
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// Execute after Kill() is done
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Emu.after_kill_callback = [save_args = std::move(save_args), this]() mutable
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Emu.after_kill_callback = [this, result, save_args = std::move(save_args)]() mutable
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{
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std::tie(m_path, m_path_original, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path) = std::move(save_args);
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};
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}
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if (result != game_boot_result::no_errors)
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{
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GetCallbacks().close_gs_frame();
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if (result != game_boot_result::no_errors)
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{
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GetCallbacks().close_gs_frame();
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}
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};
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}
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}
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