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Camera: copy JPG and RGBA data if needed
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@ -103,10 +103,6 @@ bool qt_camera_video_sink::present(const QVideoFrame& frame)
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switch (m_format)
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switch (m_format)
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{
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{
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case CELL_CAMERA_JPG:
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break;
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case CELL_CAMERA_RGBA:
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break;
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case CELL_CAMERA_RAW8: // The game seems to expect BGGR
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case CELL_CAMERA_RAW8: // The game seems to expect BGGR
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{
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{
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// Let's use a very simple algorithm to convert the image to raw BGGR
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// Let's use a very simple algorithm to convert the image to raw BGGR
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@ -233,6 +229,8 @@ bool qt_camera_video_sink::present(const QVideoFrame& frame)
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synchronizer.waitForFinished();
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synchronizer.waitForFinished();
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break;
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break;
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}
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}
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case CELL_CAMERA_JPG:
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case CELL_CAMERA_RGBA:
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case CELL_CAMERA_RAW10:
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case CELL_CAMERA_RAW10:
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case CELL_CAMERA_YUV420:
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case CELL_CAMERA_YUV420:
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case CELL_CAMERA_FORMAT_UNKNOWN:
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case CELL_CAMERA_FORMAT_UNKNOWN:
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