mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-17 08:11:51 +00:00
rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.
- vulkan now uses native swizzle mapping for both surface and texture
This commit is contained in:
parent
312bf6840e
commit
0af9685381
@ -1691,7 +1691,7 @@ namespace rsx
|
||||
surfaces.push_back
|
||||
({
|
||||
section->get_raw_texture(),
|
||||
is_depth ? surface_transform::identity : surface_transform::argb_to_bgra,
|
||||
surface_transform::identity,
|
||||
(u16)std::get<0>(clipped).x,
|
||||
(u16)std::get<0>(clipped).y,
|
||||
rsx::apply_resolution_scale((u16)std::get<1>(clipped).x, true),
|
||||
@ -1710,7 +1710,7 @@ namespace rsx
|
||||
surfaces.push_back
|
||||
({
|
||||
section->get_raw_texture(),
|
||||
is_depth ? surface_transform::identity : surface_transform::argb_to_bgra,
|
||||
surface_transform::identity,
|
||||
(u16)std::get<0>(clipped).x,
|
||||
(u16)std::get<0>(clipped).y,
|
||||
(u16)std::get<1>(clipped).x,
|
||||
|
Loading…
Reference in New Issue
Block a user