rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.

- vulkan now uses native swizzle mapping for both surface and texture
This commit is contained in:
kd-11 2019-09-07 18:33:17 +03:00 committed by kd-11
parent 312bf6840e
commit 0af9685381

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@ -1691,7 +1691,7 @@ namespace rsx
surfaces.push_back
({
section->get_raw_texture(),
is_depth ? surface_transform::identity : surface_transform::argb_to_bgra,
surface_transform::identity,
(u16)std::get<0>(clipped).x,
(u16)std::get<0>(clipped).y,
rsx::apply_resolution_scale((u16)std::get<1>(clipped).x, true),
@ -1710,7 +1710,7 @@ namespace rsx
surfaces.push_back
({
section->get_raw_texture(),
is_depth ? surface_transform::identity : surface_transform::argb_to_bgra,
surface_transform::identity,
(u16)std::get<0>(clipped).x,
(u16)std::get<0>(clipped).y,
(u16)std::get<1>(clipped).x,