GL: Correct byteswapping for 565 type textures.

This commit is contained in:
Unknown W. Brackets 2014-05-17 11:14:59 -07:00
parent 86d35d58df
commit 0978a1348e

View File

@ -115,9 +115,15 @@ public:
break;
case CELL_GCM_TEXTURE_A1R5G5B5:
glPixelStorei(GL_UNPACK_SWAP_BYTES, TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
// TODO: texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
break;
case CELL_GCM_TEXTURE_A4R4G4B4:
@ -132,8 +138,16 @@ public:
break;
case CELL_GCM_TEXTURE_R5G6B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
}
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
@ -251,8 +265,14 @@ public:
break;
case CELL_GCM_TEXTURE_R5G5B5A1:
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
break;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
@ -277,12 +297,18 @@ public:
case CELL_GCM_TEXTURE_D1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
// TODO: Texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D1R5G5B5;
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
}
break;