Create headless application [WIP]

This commit is contained in:
Megamouse 2019-06-18 04:02:06 +02:00
parent 4df1c16099
commit 08c581947d
10 changed files with 726 additions and 518 deletions

View File

@ -1,4 +1,4 @@
// Qt5.2+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
// Qt5.10+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
// by Sacha Refshauge, Megamouse and flash-fire
#include <QApplication>
@ -6,11 +6,18 @@
#include <QFileInfo>
#include <QTimer>
#include <QObject>
#include <QMessageBox>
#include <QTextDocument>
#include "rpcs3qt/gui_application.h"
#include "rpcs3_app.h"
#include "Utilities/sema.h"
#ifdef _WIN32
#include <windows.h>
#include "Utilities/dynamic_library.h"
DYNAMIC_IMPORT("ntdll.dll", NtQueryTimerResolution, NTSTATUS(PULONG MinimumResolution, PULONG MaximumResolution, PULONG CurrentResolution));
DYNAMIC_IMPORT("ntdll.dll", NtSetTimerResolution, NTSTATUS(ULONG DesiredResolution, BOOLEAN SetResolution, PULONG CurrentResolution));
#endif
#ifdef __linux__
@ -90,16 +97,20 @@ static semaphore<> s_qt_mutex{};
std::abort();
}
const char* ARG_NO_GUI = "no-gui";
QCoreApplication* createApplication(int& argc, char* argv[])
{
for (int i = 1; i < argc; ++i)
if (!qstrcmp(argv[i], ARG_NO_GUI))
return new rpcs3_app(argc, argv);
return new gui_application(argc, argv);
}
int main(int argc, char** argv)
{
logs::set_init();
#if defined(_WIN32) || defined(__APPLE__)
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#else
setenv("QT_AUTO_SCREEN_SCALE_FACTOR", "1", 0);
#endif
#ifdef __linux__
struct ::rlimit rlim;
rlim.rlim_cur = 4096;
@ -108,16 +119,10 @@ int main(int argc, char** argv)
std::fprintf(stderr, "Failed to set max open file limit (4096).");
#endif
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
s_init.unlock();
s_qt_mutex.lock();
rpcs3_app app(argc, argv);
QCoreApplication::setApplicationVersion(qstr(rpcs3::version.to_string()));
QCoreApplication::setApplicationName("RPCS3");
QScopedPointer<QCoreApplication> app(createApplication(argc, argv));
// Command line args
QCommandLineParser parser;
@ -125,16 +130,46 @@ int main(int argc, char** argv)
parser.addPositionalArgument("(S)ELF", "Path for directly executing a (S)ELF");
parser.addPositionalArgument("[Args...]", "Optional args for the executable");
const QCommandLineOption helpOption = parser.addHelpOption();
const QCommandLineOption helpOption = parser.addHelpOption();
const QCommandLineOption versionOption = parser.addVersionOption();
parser.parse(QCoreApplication::arguments());
parser.process(app);
parser.addOption(QCommandLineOption("no-gui"));
parser.process(app->arguments());
// Don't start up the full rpcs3 gui if we just want the version or help.
if (parser.isSet(versionOption) || parser.isSet(helpOption))
return 0;
app.Init();
app->setApplicationVersion(qstr(rpcs3::version.to_string()));
app->setApplicationName("RPCS3");
if (auto gui_app = qobject_cast<gui_application*>(app.get()))
{
#if defined(_WIN32) || defined(__APPLE__)
app->setAttribute(Qt::AA_EnableHighDpiScaling);
#else
setenv("QT_AUTO_SCREEN_SCALE_FACTOR", "1", 0);
#endif
app->setAttribute(Qt::AA_UseHighDpiPixmaps);
app->setAttribute(Qt::AA_DisableWindowContextHelpButton);
app->setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
gui_app->Init();
}
else if (auto non_gui_app = qobject_cast<rpcs3_app*>(app.get()))
{
non_gui_app->Init();
}
#ifdef _WIN32
// Set 0.5 msec timer resolution for best performance
// - As QT5 timers (QTimer) sets the timer resolution to 1 msec, override it here.
// - Don't bother "unsetting" the timer resolution after the emulator stops as QT5 will still require the timer resolution to be set to 1 msec.
ULONG min_res, max_res, orig_res, new_res;
if (NtQueryTimerResolution(&min_res, &max_res, &orig_res) == 0)
{
NtSetTimerResolution(max_res, TRUE, &new_res);
}
#endif
QStringList args = parser.positionalArguments();
@ -145,9 +180,11 @@ int main(int argc, char** argv)
if (args.length() > 1)
{
args.removeAll(ARG_NO_GUI);
argv.emplace_back();
for (int i = 1; i < args.length(); i++)
for (u32 i = 1; i < args.length(); i++)
{
argv.emplace_back(args[i].toStdString());
}
@ -164,5 +201,7 @@ int main(int argc, char** argv)
s_qt_init.unlock();
s_qt_mutex.unlock();
return QCoreApplication::exec();
// run event loop (maybe only needed for the gui application)
return app->exec();
}

137
rpcs3/main_application.cpp Normal file
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@ -0,0 +1,137 @@
#include "main_application.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "Emu/Io/KeyboardHandler.h"
#include "Emu/Io/PadHandler.h"
#include "Emu/Io/MouseHandler.h"
#include "basic_keyboard_handler.h"
#include "basic_mouse_handler.h"
#include "keyboard_pad_handler.h"
#include "ds4_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#endif
#ifdef HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#include "Emu/Audio/AudioBackend.h"
#include "Emu/Audio/Null/NullAudioBackend.h"
#include "Emu/Audio/AL/OpenALBackend.h"
#ifdef _WIN32
#include "Emu/Audio/XAudio2/XAudio2Backend.h"
#endif
#ifdef HAVE_ALSA
#include "Emu/Audio/ALSA/ALSABackend.h"
#endif
#ifdef HAVE_PULSE
#include "Emu/Audio/Pulse/PulseBackend.h"
#endif
/** Emu.Init() wrapper for user manager */
bool main_application::InitializeEmulator(const std::string& user, bool force_init)
{
// try to set a new user
const bool user_was_set = Emu.SetUsr(user);
// only init the emulation if forced or a user was set
if (user_was_set || force_init)
{
Emu.Init();
}
return user_was_set;
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
EmuCallbacks main_application::CreateCallbacks()
{
EmuCallbacks callbacks;
callbacks.reset_pads = [this](const std::string& title_id = "")
{
pad::get_current_handler()->Reset(title_id);
};
callbacks.enable_pads = [this](bool enable)
{
pad::get_current_handler()->SetEnabled(enable);
};
callbacks.get_kb_handler = [=]() -> std::shared_ptr<KeyboardHandlerBase>
{
switch (keyboard_handler type = g_cfg.io.keyboard)
{
case keyboard_handler::null: return std::make_shared<NullKeyboardHandler>();
case keyboard_handler::basic:
{
basic_keyboard_handler* ret = new basic_keyboard_handler();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
return std::shared_ptr<KeyboardHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid keyboard handler: %s", type);
}
};
callbacks.get_mouse_handler = [=]() -> std::shared_ptr<MouseHandlerBase>
{
switch (mouse_handler type = g_cfg.io.mouse)
{
case mouse_handler::null: return std::make_shared<NullMouseHandler>();
case mouse_handler::basic:
{
basic_mouse_handler* ret = new basic_mouse_handler();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
return std::shared_ptr<MouseHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid mouse handler: %s", type);
}
};
callbacks.get_pad_handler = [this](const std::string& title_id) -> std::shared_ptr<pad_thread>
{
return std::make_shared<pad_thread>(get_thread(), m_game_window, title_id);
};
callbacks.get_gs_render = []() -> std::shared_ptr<GSRender>
{
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null: return std::make_shared<named_thread<NullGSRender>>("rsx::thread");
case video_renderer::opengl: return std::make_shared<named_thread<GLGSRender>>("rsx::thread");
#if defined(_WIN32) || defined(HAVE_VULKAN)
case video_renderer::vulkan: return std::make_shared<named_thread<VKGSRender>>("rsx::thread");
#endif
#ifdef _MSC_VER
case video_renderer::dx12: return std::make_shared<named_thread<D3D12GSRender>>("rsx::thread");
#endif
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
};
callbacks.get_audio = []() -> std::shared_ptr<AudioBackend>
{
switch (audio_renderer type = g_cfg.audio.renderer)
{
case audio_renderer::null: return std::make_shared<NullAudioBackend>();
#ifdef _WIN32
case audio_renderer::xaudio: return std::make_shared<XAudio2Backend>();
#endif
#ifdef HAVE_ALSA
case audio_renderer::alsa: return std::make_shared<ALSABackend>();
#endif
#ifdef HAVE_PULSE
case audio_renderer::pulse: return std::make_shared<PulseBackend>();
#endif
case audio_renderer::openal: return std::make_shared<OpenALBackend>();
default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type);
}
};
return callbacks;
}

32
rpcs3/main_application.h Normal file
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@ -0,0 +1,32 @@
#pragma once
#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#ifdef _MSC_VER
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#endif
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VKGSRender.h"
#endif
#include <QWindow>
class main_application
{
public:
virtual void Init() = 0;
static bool InitializeEmulator(const std::string& user, bool force_init);
protected:
virtual QThread* get_thread() = 0;
EmuCallbacks CreateCallbacks();
QWindow* m_game_window = nullptr; // (Currently) only needed so that pad handlers have a valid target for event filtering.
};

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@ -340,6 +340,7 @@
<ClCompile Include="evdev_joystick_handler.cpp" />
<ClCompile Include="keyboard_pad_handler.cpp" />
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<ClCompile Include="mm_joystick_handler.cpp" />
<ClCompile Include="pad_thread.cpp" />
<ClCompile Include="QTGeneratedFiles\Debug - LLVM\moc_about_dialog.cpp">
@ -412,6 +413,11 @@
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@ -592,6 +598,11 @@
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@ -792,6 +803,11 @@
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@ -972,6 +988,11 @@
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@ -1087,6 +1108,7 @@
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<ClCompile Include="rpcs3qt\input_dialog.cpp" />
<ClCompile Include="rpcs3qt\osk_dialog_frame.cpp" />
<ClCompile Include="rpcs3qt\_discord_utils.cpp" />
@ -1335,6 +1357,32 @@
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@ -1585,6 +1633,24 @@
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@ -725,6 +725,24 @@
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<Filter>Io\DS3</Filter>
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<Filter>Gui</Filter>
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@ -957,6 +975,12 @@
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@ -1,137 +1,34 @@
#include "rpcs3_app.h"
#include "rpcs3qt/qt_utils.h"
#include "rpcs3qt/welcome_dialog.h"
#ifdef WITH_DISCORD_RPC
#include "rpcs3qt/_discord_utils.h"
#endif
#include "Emu/System.h"
#include "rpcs3qt/gs_frame.h"
#include "rpcs3qt/gl_gs_frame.h"
#include "rpcs3qt/trophy_notification_helper.h"
#include "rpcs3qt/save_data_dialog.h"
#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "basic_keyboard_handler.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "basic_mouse_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "keyboard_pad_handler.h"
#include "ds4_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#endif
#ifdef HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#include "pad_thread.h"
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#include "Emu/Audio/Null/NullAudioBackend.h"
#include "Emu/Audio/AL/OpenALBackend.h"
#ifdef _MSC_VER
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#endif
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VKGSRender.h"
#endif
#ifdef _WIN32
#include "Emu/Audio/XAudio2/XAudio2Backend.h"
#endif
#ifdef HAVE_ALSA
#include "Emu/Audio/ALSA/ALSABackend.h"
#endif
#ifdef HAVE_PULSE
#include "Emu/Audio/Pulse/PulseBackend.h"
#endif
#ifdef _WIN32
#include "Utilities/dynamic_library.h"
DYNAMIC_IMPORT("ntdll.dll", NtQueryTimerResolution, NTSTATUS(PULONG MinimumResolution, PULONG MaximumResolution, PULONG CurrentResolution));
DYNAMIC_IMPORT("ntdll.dll", NtSetTimerResolution, NTSTATUS(ULONG DesiredResolution, BOOLEAN SetResolution, PULONG CurrentResolution));
#endif
// For now, a trivial constructor/destructor. May add command line usage later.
rpcs3_app::rpcs3_app(int& argc, char** argv) : QApplication(argc, argv)
rpcs3_app::rpcs3_app(int& argc, char** argv) : QCoreApplication(argc, argv)
{
}
void rpcs3_app::Init()
{
setApplicationName("RPCS3");
setWindowIcon(QIcon(":/rpcs3.ico"));
guiSettings.reset(new gui_settings());
emuSettings.reset(new emu_settings());
// Force init the emulator
InitializeEmulator(guiSettings->GetCurrentUser().toStdString(), true);
// Create the main window
RPCS3MainWin = new main_window(guiSettings, emuSettings, nullptr);
InitializeEmulator("1", true); // TODO: get user from cli args if possible
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
RPCS3MainWin->Init();
if (guiSettings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog();
welcome->exec();
}
#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (guiSettings->GetValue(gui::m_richPresence).toBool())
{
discord::initialize();
}
#endif
#ifdef _WIN32
// Set 0.5 msec timer resolution for best performance
// - As QT5 timers (QTimer) sets the timer resolution to 1 msec, override it here.
// - Don't bother "unsetting" the timer resolution after the emulator stops as QT5 will still require the timer resolution to be set to 1 msec.
ULONG min_res, max_res, orig_res, new_res;
if (NtQueryTimerResolution(&min_res, &max_res, &orig_res) == 0)
{
NtSetTimerResolution(max_res, TRUE, &new_res);
}
#endif
}
/** Emu.Init() wrapper for user manager */
bool rpcs3_app::InitializeEmulator(const std::string& user, bool force_init)
void rpcs3_app::InitializeConnects()
{
// try to set a new user
const bool user_was_set = Emu.SetUsr(user);
// only init the emulation if forced or a user was set
if (user_was_set || force_init)
{
Emu.Init();
}
return user_was_set;
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &rpcs3_app::RequestCallAfter, this, &rpcs3_app::HandleCallAfter);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here.
*/
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void rpcs3_app::InitializeCallbacks()
{
EmuCallbacks callbacks;
EmuCallbacks callbacks = CreateCallbacks();
callbacks.exit = [this]()
{
@ -142,358 +39,24 @@ void rpcs3_app::InitializeCallbacks()
RequestCallAfter(std::move(func));
};
callbacks.reset_pads = [this](const std::string& title_id = "")
{
pad::get_current_handler()->Reset(title_id);
};
callbacks.enable_pads = [this](bool enable)
{
pad::get_current_handler()->SetEnabled(enable);
};
callbacks.get_gs_frame = []() -> std::unique_ptr<GSFrameBase> { return std::unique_ptr<GSFrameBase>(); };
callbacks.get_msg_dialog = []() -> std::shared_ptr<MsgDialogBase> { return std::shared_ptr<MsgDialogBase>(); };
callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::shared_ptr<OskDialogBase>(); };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::unique_ptr<SaveDialogBase>(); };
callbacks.get_trophy_notification_dialog = []() -> std::unique_ptr<TrophyNotificationBase> { return std::unique_ptr<TrophyNotificationBase>(); };
callbacks.get_kb_handler = [=]() -> std::shared_ptr<KeyboardHandlerBase>
{
switch (keyboard_handler type = g_cfg.io.keyboard)
{
case keyboard_handler::null: return std::make_shared<NullKeyboardHandler>();
case keyboard_handler::basic:
{
basic_keyboard_handler* ret = new basic_keyboard_handler();
ret->moveToThread(thread());
ret->SetTargetWindow(gameWindow);
return std::shared_ptr<KeyboardHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid keyboard handler: %s", type);
}
};
callbacks.get_mouse_handler = [=]() -> std::shared_ptr<MouseHandlerBase>
{
switch (mouse_handler type = g_cfg.io.mouse)
{
case mouse_handler::null: return std::make_shared<NullMouseHandler>();
case mouse_handler::basic:
{
basic_mouse_handler* ret = new basic_mouse_handler();
ret->moveToThread(thread());
ret->SetTargetWindow(gameWindow);
return std::shared_ptr<MouseHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid mouse handler: %s", type);
}
};
callbacks.get_pad_handler = [this](const std::string& title_id) -> std::shared_ptr<pad_thread>
{
return std::make_shared<pad_thread>(thread(), gameWindow, title_id);
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase>
{
extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
const auto size = g_video_out_resolution_map.at(g_cfg.video.resolution);
int w = size.first;
int h = size.second;
if (guiSettings->GetValue(gui::gs_resize).toBool())
{
w = guiSettings->GetValue(gui::gs_width).toInt();
h = guiSettings->GetValue(gui::gs_height).toInt();
}
auto frame_geometry = gui::utils::create_centered_window_geometry(RPCS3MainWin->geometry(), w, h);
gs_frame* frame;
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null:
{
frame = new gs_frame("Null", frame_geometry, RPCS3MainWin->GetAppIcon(), guiSettings);
break;
}
case video_renderer::opengl:
{
frame = new gl_gs_frame(frame_geometry, RPCS3MainWin->GetAppIcon(), guiSettings);
break;
}
case video_renderer::vulkan:
{
frame = new gs_frame("Vulkan", frame_geometry, RPCS3MainWin->GetAppIcon(), guiSettings);
break;
}
#ifdef _MSC_VER
case video_renderer::dx12:
{
frame = new gs_frame("DirectX 12", frame_geometry, RPCS3MainWin->GetAppIcon(), guiSettings);
break;
}
#endif
default:
fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
gameWindow = frame;
return std::unique_ptr<gs_frame>(frame);
};
callbacks.get_gs_render = []() -> std::shared_ptr<GSRender>
{
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null: return std::make_shared<named_thread<NullGSRender>>("rsx::thread");
case video_renderer::opengl: return std::make_shared<named_thread<GLGSRender>>("rsx::thread");
#if defined(_WIN32) || defined(HAVE_VULKAN)
case video_renderer::vulkan: return std::make_shared<named_thread<VKGSRender>>("rsx::thread");
#endif
#ifdef _MSC_VER
case video_renderer::dx12: return std::make_shared<named_thread<D3D12GSRender>>("rsx::thread");
#endif
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
};
callbacks.get_audio = []() -> std::shared_ptr<AudioBackend>
{
switch (audio_renderer type = g_cfg.audio.renderer)
{
case audio_renderer::null: return std::make_shared<NullAudioBackend>();
#ifdef _WIN32
case audio_renderer::xaudio: return std::make_shared<XAudio2Backend>();
#endif
#ifdef HAVE_ALSA
case audio_renderer::alsa: return std::make_shared<ALSABackend>();
#endif
#ifdef HAVE_PULSE
case audio_renderer::pulse: return std::make_shared<PulseBackend>();
#endif
case audio_renderer::openal: return std::make_shared<OpenALBackend>();
default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type);
}
};
callbacks.get_msg_dialog = [=]() -> std::shared_ptr<MsgDialogBase>
{
return std::make_shared<msg_dialog_frame>(RPCS3MainWin->windowHandle());
};
callbacks.get_osk_dialog = [=]() -> std::shared_ptr<OskDialogBase>
{
return std::make_shared<osk_dialog_frame>();
};
callbacks.get_save_dialog = [=]() -> std::unique_ptr<SaveDialogBase>
{
return std::make_unique<save_data_dialog>();
};
callbacks.get_trophy_notification_dialog = [=]() -> std::unique_ptr<TrophyNotificationBase>
{
return std::make_unique<trophy_notification_helper>(gameWindow);
};
callbacks.on_run = [=]() { OnEmulatorRun(); };
callbacks.on_pause = [=]() { OnEmulatorPause(); };
callbacks.on_resume = [=]() { OnEmulatorResume(); };
callbacks.on_stop = [=]() { OnEmulatorStop(); };
callbacks.on_ready = [=]() { OnEmulatorReady(); };
callbacks.handle_taskbar_progress = [=](s32 type, s32 value)
{
if (gameWindow)
{
switch (type)
{
case 0:
((gs_frame*)gameWindow)->progress_reset(value);
break;
case 1:
((gs_frame*)gameWindow)->progress_increment(value);
break;
case 2:
((gs_frame*)gameWindow)->progress_set_limit(value);
break;
default:
LOG_FATAL(GENERAL, "Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value);
break;
}
}
};
callbacks.on_run = []() {};
callbacks.on_pause = []() {};
callbacks.on_resume = []() {};
callbacks.on_stop = []() {};
callbacks.on_ready = []() {};
Emu.SetCallbacks(std::move(callbacks));
}
/*
* Initialize connects here. These are used to connect things between UI elements that require the intervention of rpcs3_app.
*/
void rpcs3_app::InitializeConnects()
{
connect(RPCS3MainWin, &main_window::RequestGlobalStylesheetChange, this, &rpcs3_app::OnChangeStyleSheetRequest);
qRegisterMetaType <std::function<void()>>("std::function<void()>");
connect(this, &rpcs3_app::RequestCallAfter, this, &rpcs3_app::HandleCallAfter);
connect(this, &rpcs3_app::OnEmulatorRun, RPCS3MainWin, &main_window::OnEmuRun);
connect(this, &rpcs3_app::OnEmulatorStop, RPCS3MainWin, &main_window::OnEmuStop);
connect(this, &rpcs3_app::OnEmulatorPause, RPCS3MainWin, &main_window::OnEmuPause);
connect(this, &rpcs3_app::OnEmulatorResume, RPCS3MainWin, &main_window::OnEmuResume);
connect(this, &rpcs3_app::OnEmulatorReady, RPCS3MainWin, &main_window::OnEmuReady);
}
/*
* Handle a request to change the stylesheet. May consider adding reporting of errors in future.
* Empty string means default.
*/
void rpcs3_app::OnChangeStyleSheetRequest(const QString& path)
{
QString style_sheet
(
// main window toolbar search
"QLineEdit#mw_searchbar { padding: 0 1em; background: #fdfdfd; selection-background-color: #148aff; margin: .8em; color:#000000; }"
// main window toolbar slider
"QSlider#sizeSlider { color: #505050; background: #F0F0F0; }"
"QSlider#sizeSlider::handle:horizontal { border: 0em smooth rgba(227, 227, 227, 255); border-radius: .58em; background: #404040; width: 1.2em; margin: -.5em 0; }"
"QSlider#sizeSlider::groove:horizontal { border-radius: .15em; background: #5b5b5b; height: .3em; }"
// main window toolbar
"QToolBar#mw_toolbar { background-color: #F0F0F0; border: none; }"
"QToolBar#mw_toolbar::separator { background-color: rgba(207, 207, 207, 235); width: 0.125em; margin-top: 0.250em; margin-bottom: 0.250em; }"
// main window toolbar icon color
"QLabel#toolbar_icon_color { color: #5b5b5b; }"
// thumbnail icon color
"QLabel#thumbnail_icon_color { color: rgba(0, 100, 231, 255); }"
// game list icon color
"QLabel#gamelist_icon_background_color { color: rgba(240, 240, 240, 255); }"
// save manager icon color
"QLabel#save_manager_icon_background_color { color: rgba(240, 240, 240, 255); }"
// trophy manager icon color
"QLabel#trophy_manager_icon_background_color { color: rgba(240, 240, 240, 255); }"
// tables
"QTableWidget { alternate-background-color: #f2f2f2; background-color: #fff; border: none; }"
"QTableWidget#game_grid { alternate-background-color: #f2f2f2; background-color: #fff; font-weight: 600; font-size: 8pt; font-family: Lucida Grande; color: rgba(51, 51, 51, 255); border: 0em solid white; }"
"QTableView::item { border-left: 0.063em solid white; border-right: 0.063em solid white; padding-left:0.313em; }"
"QTableView::item:selected { background-color: #148aff; color: #fff; }"
"QTableView#game_grid::item:hover:!selected { background-color: #94c9ff; color: #fff; }"
"QTableView#game_grid::item:hover:selected { background-color: #007fff; color: #fff; }"
// table headers
#if (QT_VERSION < QT_VERSION_CHECK(5,11,0))
"QHeaderView::section { padding: .5em; border: 0.063em solid #ffffff; }"
"QHeaderView::section:hover { background: #e3e3e3; padding: .5em; border: 0.063em solid #ffffff; }"
#else
"QHeaderView::section { padding-left: .5em; padding-right: .5em; padding-top: .4em; padding-bottom: -.1em; border: 0.063em solid #ffffff; }"
"QHeaderView::section:hover { background: #e3e3e3; padding-left: .5em; padding-right: .5em; padding-top: .4em; padding-bottom: -.1em; border: 0.063em solid #ffffff; }"
#endif
// dock widget
"QDockWidget{ background: transparent; color: black; }"
"[floating=\"true\"]{ background: white; }"
"QDockWidget::title{ background: #e3e3e3; border: none; padding-top: 0.2em; padding-left: 0.2em; }"
"QDockWidget::close-button, QDockWidget::float-button{ background-color: #e3e3e3; }"
// log frame tty
"QTextEdit#tty_frame { background-color: #ffffff; }"
"QLabel#tty_text { color: #000000; }"
// log frame log
"QTextEdit#log_frame { background-color: #ffffff; }"
"QLabel#log_level_always { color: #107896; }"
"QLabel#log_level_fatal { color: #ff00ff; }"
"QLabel#log_level_error { color: #C02F1D; }"
"QLabel#log_level_todo { color: #ff6000; }"
"QLabel#log_level_success { color: #008000; }"
"QLabel#log_level_warning { color: #BA8745; }"
"QLabel#log_level_notice { color: #000000; }"
"QLabel#log_level_trace { color: #808080; }"
"QLabel#log_stack { color: #000000; }"
// about dialog
"QWidget#header_section { background-color: #ffffff; }"
// kernel explorer
"QDialog#kernel_explorer { background-color: rgba(240, 240, 240, 255); }"
// memory viewer
"QDialog#memory_viewer { background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_address_panel { color: rgba(75, 135, 150, 255); background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_hex_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_ascii_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }"
// debugger frame
"QLabel#debugger_frame_breakpoint { color: #000000; background-color: #ffff00; }"
"QLabel#debugger_frame_pc { color: #000000; background-color: #00ff00; }"
// rsx debugger
"QLabel#rsx_debugger_display_buffer { background-color: rgba(240, 240, 240, 255); }"
// pad settings
"QLabel#l_controller { color: #434343; }"
);
QFile file(path);
// If we can't open the file, try the /share or /Resources folder
#if !defined(_WIN32)
#ifdef __APPLE__
QString share_dir = QCoreApplication::applicationDirPath() + "/../Resources/";
#else
QString share_dir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/";
#endif
QFile share_file(share_dir + "GuiConfigs/" + QFileInfo(file.fileName()).fileName());
#endif
if (path == "")
{
setStyleSheet(style_sheet);
}
else if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QString config_dir = qstr(fs::get_config_dir());
// Add PS3 fonts
QDirIterator ps3_font_it(qstr(g_cfg.vfs.get_dev_flash() + "data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (ps3_font_it.hasNext())
QFontDatabase::addApplicationFont(ps3_font_it.next());
// Add custom fonts
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (custom_font_it.hasNext())
QFontDatabase::addApplicationFont(custom_font_it.next());
// Set root for stylesheets
QDir::setCurrent(config_dir);
setStyleSheet(file.readAll());
file.close();
}
#if !defined(_WIN32)
else if (share_file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QDir::setCurrent(share_dir);
setStyleSheet(share_file.readAll());
share_file.close();
}
#endif
else
{
setStyleSheet(style_sheet);
}
gui::stylesheet = styleSheet();
RPCS3MainWin->RepaintGui();
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void rpcs3_app::HandleCallAfter(const std::function<void()>& func)
{
func();

View File

@ -2,59 +2,35 @@
#include "stdafx.h"
#include "keyboard_pad_handler.h"
#include "basic_keyboard_handler.h"
#include "basic_mouse_handler.h"
#include "main_application.h"
#include "Utilities/Config.h"
#include "Emu/VFS.h"
#include "Emu/RSX/GSRender.h"
#include "Emu/Io/KeyboardHandler.h"
#include "Emu/Io/PadHandler.h"
#include "Emu/Io/MouseHandler.h"
#include "Emu/Audio/AudioBackend.h"
#include "rpcs3qt/msg_dialog_frame.h"
#include "rpcs3qt/osk_dialog_frame.h"
#include "rpcs3qt/main_window.h"
#include "rpcs3qt/gui_settings.h"
#include "rpcs3qt/emu_settings.h"
#include <QApplication>
#include <QFontDatabase>
#include <QCoreApplication>
/** RPCS3 Application Class
* The point of this class is to do application initialization and to hold onto the main window. The main thing I intend this class to do, for now, is to initialize callbacks and the main_window.
*/
class rpcs3_app : public QApplication
class rpcs3_app : public QCoreApplication, public main_application
{
Q_OBJECT
public:
rpcs3_app(int& argc, char** argv);
/** Call this method before calling app.exec
*/
void Init();
/** Emu.Init() wrapper for user manager */
static bool InitializeEmulator(const std::string& user, bool force_init);
Q_SIGNALS:
void OnEmulatorRun();
void OnEmulatorPause();
void OnEmulatorResume();
void OnEmulatorStop();
void OnEmulatorReady();
void RequestCallAfter(const std::function<void()>& func);
private Q_SLOTS:
void OnChangeStyleSheetRequest(const QString& path);
void HandleCallAfter(const std::function<void()>& func);
/** Call this method before calling app.exec */
void Init() override;
private:
void InitializeCallbacks();
void InitializeConnects();
main_window* RPCS3MainWin = nullptr;
QThread* get_thread() override
{
return thread();
};
std::shared_ptr<gui_settings> guiSettings;
std::shared_ptr<emu_settings> emuSettings;
QWindow* gameWindow = nullptr; //! (Currently) only needed so that pad handlers have a valid target for event filtering.
Q_SIGNALS:
void RequestCallAfter(const std::function<void()>& func);
private Q_SLOTS:
void HandleCallAfter(const std::function<void()>& func);
};

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@ -0,0 +1,315 @@
#include "gui_application.h"
#include "qt_utils.h"
#include "welcome_dialog.h"
#ifdef WITH_DISCORD_RPC
#include "_discord_utils.h"
#endif
#include "trophy_notification_helper.h"
#include "save_data_dialog.h"
#include "msg_dialog_frame.h"
#include "osk_dialog_frame.h"
gui_application::gui_application(int& argc, char** argv) : QApplication(argc, argv)
{
}
void gui_application::Init()
{
setWindowIcon(QIcon(":/rpcs3.ico"));
m_emu_settings.reset(new emu_settings());
m_gui_settings.reset(new gui_settings());
// Force init the emulator
InitializeEmulator(m_gui_settings->GetCurrentUser().toStdString(), true);
// Create the main window
m_main_window = new main_window(m_gui_settings, m_emu_settings, nullptr);
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
m_main_window->Init();
if (m_gui_settings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog();
welcome->exec();
}
#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::initialize();
}
#endif
}
void gui_application::InitializeConnects()
{
connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &gui_application::RequestCallAfter, this, &gui_application::HandleCallAfter);
}
std::unique_ptr<gs_frame> gui_application::get_gs_frame()
{
extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
const auto size = g_video_out_resolution_map.at(g_cfg.video.resolution);
int w = size.first;
int h = size.second;
if (m_gui_settings->GetValue(gui::gs_resize).toBool())
{
w = m_gui_settings->GetValue(gui::gs_width).toInt();
h = m_gui_settings->GetValue(gui::gs_height).toInt();
}
auto frame_geometry = gui::utils::create_centered_window_geometry(m_main_window->geometry(), w, h);
gs_frame* frame;
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null:
{
frame = new gs_frame("Null", frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
break;
}
case video_renderer::opengl:
{
frame = new gl_gs_frame(frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
break;
}
case video_renderer::vulkan:
{
frame = new gs_frame("Vulkan", frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
break;
}
#ifdef _MSC_VER
case video_renderer::dx12:
{
frame = new gs_frame("DirectX 12", frame_geometry, m_main_window->GetAppIcon(), m_gui_settings);
break;
}
#endif
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
m_game_window = frame;
return std::unique_ptr<gs_frame>(frame);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void gui_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
callbacks.exit = [this]()
{
quit();
};
callbacks.call_after = [=](std::function<void()> func)
{
RequestCallAfter(std::move(func));
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return std::make_shared<msg_dialog_frame>(m_main_window->windowHandle()); };
callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::make_shared<osk_dialog_frame>(); };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::make_unique<save_data_dialog>(); };
callbacks.get_trophy_notification_dialog = [this]() -> std::unique_ptr<TrophyNotificationBase> { return std::make_unique<trophy_notification_helper>(m_game_window); };
callbacks.on_run = [=]() { OnEmulatorRun(); };
callbacks.on_pause = [=]() { OnEmulatorPause(); };
callbacks.on_resume = [=]() { OnEmulatorResume(); };
callbacks.on_stop = [=]() { OnEmulatorStop(); };
callbacks.on_ready = [=]() { OnEmulatorReady(); };
callbacks.handle_taskbar_progress = [=](s32 type, s32 value)
{
if (m_game_window)
{
switch (type)
{
case 0: ((gs_frame*)m_game_window)->progress_reset(value); break;
case 1: ((gs_frame*)m_game_window)->progress_increment(value); break;
case 2: ((gs_frame*)m_game_window)->progress_set_limit(value); break;
default: LOG_FATAL(GENERAL, "Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value); break;
}
}
};
Emu.SetCallbacks(std::move(callbacks));
}
/*
* Handle a request to change the stylesheet. May consider adding reporting of errors in future.
* Empty string means default.
*/
void gui_application::OnChangeStyleSheetRequest(const QString& path)
{
QString style_sheet
(
// main window toolbar search
"QLineEdit#mw_searchbar { padding: 0 1em; background: #fdfdfd; selection-background-color: #148aff; margin: .8em; color:#000000; }"
// main window toolbar slider
"QSlider#sizeSlider { color: #505050; background: #F0F0F0; }"
"QSlider#sizeSlider::handle:horizontal { border: 0em smooth rgba(227, 227, 227, 255); border-radius: .58em; background: #404040; width: 1.2em; margin: -.5em 0; }"
"QSlider#sizeSlider::groove:horizontal { border-radius: .15em; background: #5b5b5b; height: .3em; }"
// main window toolbar
"QToolBar#mw_toolbar { background-color: #F0F0F0; border: none; }"
"QToolBar#mw_toolbar::separator { background-color: rgba(207, 207, 207, 235); width: 0.125em; margin-top: 0.250em; margin-bottom: 0.250em; }"
// main window toolbar icon color
"QLabel#toolbar_icon_color { color: #5b5b5b; }"
// thumbnail icon color
"QLabel#thumbnail_icon_color { color: rgba(0, 100, 231, 255); }"
// game list icon color
"QLabel#gamelist_icon_background_color { color: rgba(240, 240, 240, 255); }"
// save manager icon color
"QLabel#save_manager_icon_background_color { color: rgba(240, 240, 240, 255); }"
// trophy manager icon color
"QLabel#trophy_manager_icon_background_color { color: rgba(240, 240, 240, 255); }"
// tables
"QTableWidget { alternate-background-color: #f2f2f2; background-color: #fff; border: none; }"
"QTableWidget#game_grid { alternate-background-color: #f2f2f2; background-color: #fff; font-weight: 600; font-size: 8pt; font-family: Lucida Grande; color: rgba(51, 51, 51, 255); border: 0em solid white; }"
"QTableView::item { border-left: 0.063em solid white; border-right: 0.063em solid white; padding-left:0.313em; }"
"QTableView::item:selected { background-color: #148aff; color: #fff; }"
"QTableView#game_grid::item:hover:!selected { background-color: #94c9ff; color: #fff; }"
"QTableView#game_grid::item:hover:selected { background-color: #007fff; color: #fff; }"
// table headers
#if (QT_VERSION < QT_VERSION_CHECK(5,11,0))
"QHeaderView::section { padding: .5em; border: 0.063em solid #ffffff; }"
"QHeaderView::section:hover { background: #e3e3e3; padding: .5em; border: 0.063em solid #ffffff; }"
#else
"QHeaderView::section { padding-left: .5em; padding-right: .5em; padding-top: .4em; padding-bottom: -.1em; border: 0.063em solid #ffffff; }"
"QHeaderView::section:hover { background: #e3e3e3; padding-left: .5em; padding-right: .5em; padding-top: .4em; padding-bottom: -.1em; border: 0.063em solid #ffffff; }"
#endif
// dock widget
"QDockWidget{ background: transparent; color: black; }"
"[floating=\"true\"]{ background: white; }"
"QDockWidget::title{ background: #e3e3e3; border: none; padding-top: 0.2em; padding-left: 0.2em; }"
"QDockWidget::close-button, QDockWidget::float-button{ background-color: #e3e3e3; }"
// log frame tty
"QTextEdit#tty_frame { background-color: #ffffff; }"
"QLabel#tty_text { color: #000000; }"
// log frame log
"QTextEdit#log_frame { background-color: #ffffff; }"
"QLabel#log_level_always { color: #107896; }"
"QLabel#log_level_fatal { color: #ff00ff; }"
"QLabel#log_level_error { color: #C02F1D; }"
"QLabel#log_level_todo { color: #ff6000; }"
"QLabel#log_level_success { color: #008000; }"
"QLabel#log_level_warning { color: #BA8745; }"
"QLabel#log_level_notice { color: #000000; }"
"QLabel#log_level_trace { color: #808080; }"
"QLabel#log_stack { color: #000000; }"
// about dialog
"QWidget#header_section { background-color: #ffffff; }"
// kernel explorer
"QDialog#kernel_explorer { background-color: rgba(240, 240, 240, 255); }"
// memory viewer
"QDialog#memory_viewer { background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_address_panel { color: rgba(75, 135, 150, 255); background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_hex_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }"
"QLabel#memory_viewer_ascii_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }"
// debugger frame
"QLabel#debugger_frame_breakpoint { color: #000000; background-color: #ffff00; }"
"QLabel#debugger_frame_pc { color: #000000; background-color: #00ff00; }"
// rsx debugger
"QLabel#rsx_debugger_display_buffer { background-color: rgba(240, 240, 240, 255); }"
// pad settings
"QLabel#l_controller { color: #434343; }"
);
QFile file(path);
// If we can't open the file, try the /share or /Resources folder
#if !defined(_WIN32)
#ifdef __APPLE__
QString share_dir = QCoreApplication::applicationDirPath() + "/../Resources/";
#else
QString share_dir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/";
#endif
QFile share_file(share_dir + "GuiConfigs/" + QFileInfo(file.fileName()).fileName());
#endif
if (path == "")
{
setStyleSheet(style_sheet);
}
else if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QString config_dir = qstr(fs::get_config_dir());
// Add PS3 fonts
QDirIterator ps3_font_it(qstr(g_cfg.vfs.get_dev_flash() + "data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (ps3_font_it.hasNext())
QFontDatabase::addApplicationFont(ps3_font_it.next());
// Add custom fonts
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (custom_font_it.hasNext())
QFontDatabase::addApplicationFont(custom_font_it.next());
// Set root for stylesheets
QDir::setCurrent(config_dir);
setStyleSheet(file.readAll());
file.close();
}
#if !defined(_WIN32)
else if (share_file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QDir::setCurrent(share_dir);
setStyleSheet(share_file.readAll());
share_file.close();
}
#endif
else
{
setStyleSheet(style_sheet);
}
gui::stylesheet = styleSheet();
m_main_window->RepaintGui();
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void gui_application::HandleCallAfter(const std::function<void()>& func)
{
func();
}

View File

@ -0,0 +1,55 @@
#pragma once
#include "stdafx.h"
#include "main_application.h"
#include "main_window.h"
#include "emu_settings.h"
#include "gui_settings.h"
#include "gs_frame.h"
#include "gl_gs_frame.h"
#include <QApplication>
#include <QFontDatabase>
#include <QIcon>
class gui_application : public QApplication, public main_application
{
Q_OBJECT
public:
gui_application(int& argc, char** argv);
/** Call this method before calling app.exec */
void Init() override;
std::unique_ptr<gs_frame> get_gs_frame();
main_window* m_main_window = nullptr;
private:
QThread* get_thread() override
{
return thread();
}
void InitializeCallbacks();
void InitializeConnects();
std::shared_ptr<emu_settings> m_emu_settings;
std::shared_ptr<gui_settings> m_gui_settings;
private Q_SLOTS:
void OnChangeStyleSheetRequest(const QString& path);
Q_SIGNALS:
void OnEmulatorRun();
void OnEmulatorPause();
void OnEmulatorResume();
void OnEmulatorStop();
void OnEmulatorReady();
void RequestCallAfter(const std::function<void()>& func);
private Q_SLOTS:
void HandleCallAfter(const std::function<void()>& func);
};

View File

@ -1,12 +1,13 @@
#include "user_manager_dialog.h"
#include "user_manager_dialog.h"
#include "table_item_delegate.h"
#include "rpcs3_app.h"
#include "main_application.h"
#include "Utilities/StrUtil.h"
#include <QRegExpValidator>
#include <QInputDialog>
#include <QScreen>
#include <QKeyEvent>
namespace
{
@ -362,7 +363,7 @@ void user_manager_dialog::OnUserLogin()
const u32 key = GetUserKey();
const std::string new_user = m_user_list[key].GetUserId();
if (!rpcs3_app::InitializeEmulator(new_user, false))
if (!main_application::InitializeEmulator(new_user, false))
{
LOG_FATAL(GENERAL, "Failed to login user! username=%s key=%d", new_user, key);
return;