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format fix
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@ -670,7 +670,10 @@ void GLShaderProgram::DecompileAsync(RSXShaderProgram& prog)
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void GLShaderProgram::Compile()
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{
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if (m_id) glDeleteShader(m_id);
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if (m_id)
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{
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glDeleteShader(m_id);
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}
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m_id = glCreateShader(GL_FRAGMENT_SHADER);
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