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https://github.com/RPCS3/rpcs3.git
synced 2024-12-28 09:23:34 +00:00
Linux fixes
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parent
1d0f2c16e0
commit
056f93f3e4
@ -370,8 +370,8 @@ void signal_handler(int sig, siginfo_t* info, void* uct)
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}
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}
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// else some fatal error (not sure what will happen)
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//exit(EXIT_FAILURE);
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// else some fatal error
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exit(EXIT_FAILURE);
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}
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const int sigaction_result = []() -> int
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@ -23,7 +23,7 @@
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#define HLE_CALL_DEBUG
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#endif
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static u64 rotate_mask[64][64];
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extern u64 rotate_mask[64][64]; // defined in PPUThread.cpp, static didn't work correctly in GCC 4.9 for some reason
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inline void InitRotateMask()
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{
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static bool inited = false;
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@ -13,6 +13,8 @@
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//#include "Emu/Cell/PPURecompiler.h"
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#include "Emu/CPU/CPUThreadManager.h"
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u64 rotate_mask[64][64];
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PPUThread& GetCurrentPPUThread()
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{
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PPCThread* thread = GetCurrentPPCThread();
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@ -1,6 +1,8 @@
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#include "stdafx.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/SysCalls/Callback.h"
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#include "Emu/Cell/RawSPUThread.h"
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@ -137,8 +139,14 @@ bool RawSPUThread::Write32(const u64 addr, const u32 value)
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{
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if (value == SPU_RUNCNTL_RUNNABLE)
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{
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SPU.Status.SetValue(SPU_STATUS_RUNNING);
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Exec();
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// calling Exec() directly in SIGSEGV handler may cause problems
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// (probably because Exec() creates new thread, faults of this thread aren't handled by this handler anymore)
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Emu.GetCallbackManager().Async([this]()
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{
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SPU.Status.SetValue(SPU_STATUS_RUNNING);
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Exec();
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});
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}
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else if (value == SPU_RUNCNTL_STOP)
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{
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@ -10,7 +10,8 @@
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std::vector<std::string> simplify_path_blocks(const std::string& path)
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{
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std::vector<std::string> path_blocks = std::move(fmt::split(fmt::tolower(path), { "/", "\\" }));
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// fmt::tolower() removed
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std::vector<std::string> path_blocks = std::move(fmt::split(path, { "/", "\\" }));
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for (size_t i = 0; i < path_blocks.size(); ++i)
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{
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@ -28,7 +29,7 @@ std::vector<std::string> simplify_path_blocks(const std::string& path)
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return path_blocks;
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}
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std::string simplify_path(const std::string& path, bool is_dir)
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std::string simplify_path(const std::string& path, bool is_dir, bool is_ps3)
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{
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std::vector<std::string> path_blocks = simplify_path_blocks(path);
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@ -36,8 +37,17 @@ std::string simplify_path(const std::string& path, bool is_dir)
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return "";
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std::string result = fmt::merge(path_blocks, "/");
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#ifdef _WIN32
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if (is_ps3)
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#endif
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{
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result = "/" + result;
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}
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return is_dir ? result + "/" : result;
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if (is_dir) result = result + "/";
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return result;
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}
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VFS::~VFS()
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@ -47,11 +57,11 @@ VFS::~VFS()
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void VFS::Mount(const std::string& ps3_path, const std::string& local_path, vfsDevice* device)
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{
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std::string simpl_ps3_path = simplify_path(ps3_path, true);
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std::string simpl_ps3_path = simplify_path(ps3_path, true, true);
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UnMount(simpl_ps3_path);
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device->SetPath(simpl_ps3_path, simplify_path(local_path, true));
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device->SetPath(simpl_ps3_path, simplify_path(local_path, true, false));
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m_devices.push_back(device);
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if (m_devices.size() > 1)
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@ -65,9 +75,9 @@ void VFS::Link(const std::string& mount_point, const std::string& ps3_path)
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links[simplify_path_blocks(mount_point)] = simplify_path_blocks(ps3_path);
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}
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std::string VFS::GetLinked(std::string ps3_path) const
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std::string VFS::GetLinked(const std::string& ps3_path) const
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{
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ps3_path = fmt::tolower(ps3_path);
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// fmt::tolower removed
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auto path_blocks = fmt::split(ps3_path, { "/", "\\" });
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for (auto link : links)
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@ -95,7 +105,7 @@ std::string VFS::GetLinked(std::string ps3_path) const
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void VFS::UnMount(const std::string& ps3_path)
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{
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std::string simpl_ps3_path = simplify_path(ps3_path, true);
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std::string simpl_ps3_path = simplify_path(ps3_path, true, true);
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for (u32 i = 0; i < m_devices.size(); ++i)
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{
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@ -320,18 +330,21 @@ vfsDevice* VFS::GetDevice(const std::string& ps3_path, std::string& path) const
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path += "/" + ps3_path_blocks[i];
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}
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path = simplify_path(path, false);
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path = simplify_path(path, false, false);
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return m_devices[max_i];
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};
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if (auto res = try_get_device(GetLinked(ps3_path)))
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return res;
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if (!ps3_path.size() || ps3_path[0] != '/')
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{
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return nullptr;
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}
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if (auto res = try_get_device(GetLinked(cwd + ps3_path)))
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return res;
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return try_get_device(GetLinked(ps3_path));
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return nullptr;
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// What is it? cwd is real path, ps3_path is ps3 path, but GetLinked accepts ps3 path
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//if (auto res = try_get_device(GetLinked(cwd + ps3_path)))
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// return res;
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}
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vfsDevice* VFS::GetDeviceLocal(const std::string& local_path, std::string& path) const
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@ -374,14 +387,14 @@ vfsDevice* VFS::GetDeviceLocal(const std::string& local_path, std::string& path)
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path += "/" + local_path_blocks[i];
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}
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path = simplify_path(path, false);
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path = simplify_path(path, false, true);
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return m_devices[max_i];
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}
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void VFS::Init(const std::string& path)
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{
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cwd = simplify_path(path, true);
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cwd = simplify_path(path, true, false);
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UnMountAll();
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@ -44,7 +44,7 @@ struct VFSManagerEntry
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};
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std::vector<std::string> simplify_path_blocks(const std::string& path);
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std::string simplify_path(const std::string& path, bool is_dir);
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std::string simplify_path(const std::string& path, bool is_dir, bool is_ps3);
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struct VFS
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{
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@ -74,7 +74,7 @@ struct VFS
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void UnMount(const std::string& ps3_path);
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void UnMountAll();
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std::string GetLinked(std::string ps3_path) const;
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std::string GetLinked(const std::string& ps3_path) const;
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vfsFileBase* OpenFile(const std::string& ps3_path, vfsOpenMode mode) const;
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vfsDirBase* OpenDir(const std::string& ps3_path) const;
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@ -29,7 +29,7 @@ bool vfsDir::Open(const std::string& path)
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DirEntryInfo info;
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m_cwd = simplify_path(Emu.GetVFS().GetLinked(0 && m_stream && m_stream->IsOpened() ? m_stream->GetPath() : path), true);
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m_cwd = simplify_path(Emu.GetVFS().GetLinked(0 && m_stream && m_stream->IsOpened() ? m_stream->GetPath() : path), true, true);
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auto blocks = simplify_path_blocks(GetPath());
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