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Drop off glEnable(GL_SCISSOR_TEST)
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@ -615,7 +615,6 @@ void GLGSRender::OnInitThread()
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InitProcTable();
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InitProcTable();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glGenTextures(1, &g_depth_tex);
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glGenTextures(1, &g_depth_tex);
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glGenTextures(1, &g_flip_tex);
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glGenTextures(1, &g_flip_tex);
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