mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-03-12 13:13:43 +00:00
commit
03627a62eb
@ -15,7 +15,7 @@
|
||||
#endif
|
||||
|
||||
gcmBuffer gcmBuffers[8];
|
||||
GLuint g_flip_tex, g_depth_tex, g_pbo[6];
|
||||
GLuint g_flip_tex, g_depth_tex, g_pbo[5];
|
||||
int last_width = 0, last_height = 0, last_depth_format = 0;
|
||||
|
||||
GLenum g_last_gl_error = GL_NO_ERROR;
|
||||
@ -441,6 +441,9 @@ void GLGSRender::WriteBuffers()
|
||||
{
|
||||
if (Ini.GSDumpDepthBuffer.GetValue())
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[4]);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
WriteDepthBuffer();
|
||||
}
|
||||
|
||||
@ -463,11 +466,8 @@ void GLGSRender::WriteDepthBuffer()
|
||||
LOG_WARNING(RSX, "Bad depth buffer address: address=0x%x, offset=0x%x, dma=0x%x", address, m_surface_offset_z, m_context_dma_z);
|
||||
return;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[5]);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[4]);
|
||||
checkForGlError("WriteDepthBuffer(): glBindBuffer");
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_DYNAMIC_READ);
|
||||
checkForGlError("WriteDepthBuffer(): glBufferData");
|
||||
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
|
||||
checkForGlError("WriteDepthBuffer(): glReadPixels");
|
||||
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
||||
@ -477,9 +477,10 @@ void GLGSRender::WriteDepthBuffer()
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
checkForGlError("WriteDepthBuffer(): glUnmapBuffer");
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
checkForGlError("WriteDepthBuffer(): glBindBuffer");
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
checkForGlError("WriteDepthBuffer(): glReadPixels");
|
||||
glBindTexture(GL_TEXTURE_2D, g_depth_tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_buffer_width, RSXThread::m_buffer_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &Memory[address]);
|
||||
checkForGlError("WriteDepthBuffer(): glTexImage2D");
|
||||
@ -502,11 +503,9 @@ void GLGSRender::WriteColorBufferA()
|
||||
}
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
checkForGlError("WriteColorBufferA(): glReadBuffer(GL_COLOR_ATTACHMENT0)");
|
||||
checkForGlError("WriteColorBufferA(): glReadBuffer");
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[0]);
|
||||
checkForGlError("WriteColorBufferA(): glBindBuffer");
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
checkForGlError("WriteColorBufferA(): glBufferData");
|
||||
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
|
||||
checkForGlError("WriteColorBufferA(): glReadPixels");
|
||||
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
||||
@ -516,8 +515,8 @@ void GLGSRender::WriteColorBufferA()
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
checkForGlError("WriteColorBufferA(): glUnmapBuffer");
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
checkForGlError("WriteColorBufferA(): glBindBuffer");
|
||||
}
|
||||
|
||||
void GLGSRender::WriteColorBufferB()
|
||||
@ -535,11 +534,9 @@ void GLGSRender::WriteColorBufferB()
|
||||
}
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
||||
checkForGlError("WriteColorBufferB(): glReadBuffer(GL_COLOR_ATTACHMENT1)");
|
||||
checkForGlError("WriteColorBufferB(): glReadBuffer");
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[1]);
|
||||
checkForGlError("WriteColorBufferB(): glBindBuffer");
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
checkForGlError("WriteColorBufferB(): glBufferData");
|
||||
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
|
||||
checkForGlError("WriteColorBufferB(): glReadPixels");
|
||||
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
||||
@ -549,9 +546,8 @@ void GLGSRender::WriteColorBufferB()
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
checkForGlError("WriteColorBufferB(): glUnmapBuffer");
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
checkForGlError("WriteColorBufferB(): glBindBuffer");
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
void GLGSRender::WriteColorBufferC()
|
||||
@ -569,11 +565,9 @@ void GLGSRender::WriteColorBufferC()
|
||||
}
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT2);
|
||||
checkForGlError("WriteColorBufferC(): glReadBuffer(GL_COLOR_ATTACHMENT2)");
|
||||
checkForGlError("WriteColorBufferC(): glReadBuffer");
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[2]);
|
||||
checkForGlError("WriteColorBufferC(): glBindBuffer");
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
checkForGlError("WriteColorBufferC(): glBufferData");
|
||||
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
|
||||
checkForGlError("WriteColorBufferC(): glReadPixels");
|
||||
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
||||
@ -583,8 +577,8 @@ void GLGSRender::WriteColorBufferC()
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
checkForGlError("WriteColorBufferC(): glUnmapBuffer");
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
checkForGlError("WriteColorBufferC(): glBindBuffer");
|
||||
}
|
||||
|
||||
void GLGSRender::WriteColorBufferD()
|
||||
@ -602,11 +596,9 @@ void GLGSRender::WriteColorBufferD()
|
||||
}
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT3);
|
||||
checkForGlError("WriteColorBufferD(): glReadBuffer(GL_COLOR_ATTACHMENT3)");
|
||||
checkForGlError("WriteColorBufferD(): glReadBuffer");
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[3]);
|
||||
checkForGlError("WriteColorBufferD(): glBindBuffer");
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
checkForGlError("WriteColorBufferD(): glBufferData");
|
||||
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
|
||||
checkForGlError("WriteColorBufferD(): glReadPixels");
|
||||
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
||||
@ -615,10 +607,10 @@ void GLGSRender::WriteColorBufferD()
|
||||
memcpy(&Memory[address], packed, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4);
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
checkForGlError("WriteColorBufferD(): glUnmapBuffer");
|
||||
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
checkForGlError("WriteColorBufferD(): glBindBuffer");
|
||||
|
||||
}
|
||||
|
||||
void GLGSRender::WriteColorBuffers()
|
||||
@ -632,25 +624,48 @@ void GLGSRender::WriteColorBuffers()
|
||||
return;
|
||||
|
||||
case CELL_GCM_SURFACE_TARGET_0:
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[0]);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
WriteColorBufferA();
|
||||
break;
|
||||
|
||||
case CELL_GCM_SURFACE_TARGET_1:
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[1]);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
WriteColorBufferB();
|
||||
break;
|
||||
|
||||
case CELL_GCM_SURFACE_TARGET_MRT1:
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
}
|
||||
WriteColorBufferA();
|
||||
WriteColorBufferB();
|
||||
break;
|
||||
|
||||
case CELL_GCM_SURFACE_TARGET_MRT2:
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
WriteColorBufferA();
|
||||
WriteColorBufferB();
|
||||
WriteColorBufferC();
|
||||
break;
|
||||
|
||||
case CELL_GCM_SURFACE_TARGET_MRT3:
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
WriteColorBufferA();
|
||||
WriteColorBufferB();
|
||||
WriteColorBufferC();
|
||||
@ -688,7 +703,7 @@ void GLGSRender::OnInitThread()
|
||||
|
||||
glGenTextures(1, &g_depth_tex);
|
||||
glGenTextures(1, &g_flip_tex);
|
||||
glGenBuffers(6, g_pbo);
|
||||
glGenBuffers(5, g_pbo); // 4 color + 1 depth
|
||||
|
||||
#ifdef _WIN32
|
||||
glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0);
|
||||
@ -705,7 +720,7 @@ void GLGSRender::OnExitThread()
|
||||
{
|
||||
glDeleteTextures(1, &g_flip_tex);
|
||||
glDeleteTextures(1, &g_depth_tex);
|
||||
glDeleteBuffers(6, g_pbo);
|
||||
glDeleteBuffers(5, g_pbo);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
|
Loading…
x
Reference in New Issue
Block a user