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spu: Do not apply a Max SPURS Threads limit to libSail
On all the tested games (e.g. Naruto Ultimate Ninja Storm, Catherine), limiting SPURS threads for "_libsailCellSpursKernelGroup" causes video playback to hang and the game to permanently freeze. These games still function properly while limiting the other CellSpursKernelGroup groups, as I've confirmed through manual thread pausing. I have not found a single example that shows that _libsailCellSpursKernelGroup threads can be limited without the game freezing. This allows the Max SPURS Threads setting to work with more games, or to work with a lower thread limit count for games where it already works.
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@ -733,7 +733,7 @@ error_code sys_spu_thread_initialize(ppu_thread& ppu, vm::ptr<u32> thread, u32 g
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{
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{
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if (g_cfg.core.max_spurs_threads < 6 && group->max_num > 0u + g_cfg.core.max_spurs_threads)
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if (g_cfg.core.max_spurs_threads < 6 && group->max_num > 0u + g_cfg.core.max_spurs_threads)
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{
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{
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if (group->name.ends_with("CellSpursKernelGroup"))
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if (group->name.ends_with("CellSpursKernelGroup") && !group->name.ends_with("_libsailCellSpursKernelGroup"))
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{
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{
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// Hack: don't run more SPURS threads than specified.
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// Hack: don't run more SPURS threads than specified.
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group->max_run = g_cfg.core.max_spurs_threads;
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group->max_run = g_cfg.core.max_spurs_threads;
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