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cfg: Implement float config entry
Add missing string empty checks
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d1bd936765
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@ -60,9 +60,15 @@ std::vector<std::string> cfg::make_int_range(s64 min, s64 max)
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bool try_to_int64(s64* out, std::string_view value, s64 min, s64 max)
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{
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if (value.empty())
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{
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if (out) cfg_log.error("cfg::try_to_uint64(): called with an empty string");
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return false;
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}
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s64 result;
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const char* start = &value.front();
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const char* end = &value.back() + 1;
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const char* start = value.data();
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const char* end = start + value.size();
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int base = 10;
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int sign = +1;
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@ -72,7 +78,7 @@ bool try_to_int64(s64* out, std::string_view value, s64 min, s64 max)
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start += 1;
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}
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if (start[0] == '0' && (start[1] == 'x' || start[1] == 'X'))
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if (start[0] == '0' && value.size() >= 2 && (start[1] == 'x' || start[1] == 'X'))
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{
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// Limited hex support
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base = 16;
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@ -106,12 +112,18 @@ std::vector<std::string> cfg::make_uint_range(u64 min, u64 max)
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bool try_to_uint64(u64* out, std::string_view value, u64 min, u64 max)
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{
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if (value.empty())
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{
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if (out) cfg_log.error("cfg::try_to_uint64(): called with an empty string");
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return false;
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}
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u64 result;
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const char* start = &value.front();
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const char* end = &value.back() + 1;
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const char* start = value.data();
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const char* end = start + value.size();
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int base = 10;
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if (start[0] == '0' && (start[1] == 'x' || start[1] == 'X'))
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if (start[0] == '0' && value.size() >= 2 && (start[1] == 'x' || start[1] == 'X'))
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{
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// Limited hex support
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base = 16;
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@ -136,6 +148,42 @@ bool try_to_uint64(u64* out, std::string_view value, u64 min, u64 max)
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return true;
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}
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std::vector<std::string> cfg::make_float_range(f64 min, f64 max)
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{
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return {std::to_string(min), std::to_string(max)};
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}
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bool try_to_float(f64* out, std::string_view value, f64 min, f64 max)
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{
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if (value.empty())
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{
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if (out) cfg_log.error("cfg::try_to_float(): called with an empty string");
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return false;
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}
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// std::from_chars float is yet to be implemented on Xcode it seems
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// And strtod doesn't support ranged view so we need to ensure it meets a null terminator
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const std::string str = std::string{value};
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char* end_check{};
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const double result = std::strtod(str.data(), &end_check);
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if (end_check != str.data() + str.size())
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{
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if (out) cfg_log.error("cfg::try_to_float('%s'): invalid float", value);
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return false;
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}
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if (result < min || result > max)
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{
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if (out) cfg_log.error("cfg::try_to_float('%s'): out of bounds (%f..%f)", value, min, max);
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return false;
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}
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if (out) *out = result;
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return true;
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}
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bool cfg::try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, std::string_view value)
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{
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u64 max = umax;
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@ -162,8 +210,8 @@ bool cfg::try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) f
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}
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u64 result;
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const char* start = &value.front();
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const char* end = &value.back() + 1;
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const char* start = value.data();
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const char* end = start + value.size();
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int base = 10;
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if (start[0] == '0' && (start[1] == 'x' || start[1] == 'X'))
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@ -20,6 +20,9 @@ namespace cfg
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// Format min and max unsigned values
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std::vector<std::string> make_uint_range(u64 min, u64 max);
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// Format min and max float values
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std::vector<std::string> make_float_range(f64 min, f64 max);
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// Internal hack
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bool try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, std::string_view);
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@ -309,6 +312,72 @@ namespace cfg
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}
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};
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// Float entry with custom Min/Max range.
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template <s32 Min, s32 Max>
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class _float final : public _base
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{
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static_assert(Min < Max, "Invalid cfg::_float range");
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using float_type = f64;
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atomic_t<float_type> m_value;
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public:
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float_type def;
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// Expose range
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static constexpr float_type max = Max;
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static constexpr float_type min = Min;
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_float(node* owner, const std::string& name, float_type def = std::min<float_type>(Max, std::max<float_type>(Min, 0)), bool dynamic = false)
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: _base(type::_int, owner, name, dynamic)
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, m_value(def)
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, def(def)
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{
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}
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operator float_type() const
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{
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return m_value;
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}
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float_type get() const
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{
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return m_value;
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}
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void from_default() override
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{
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m_value = def;
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}
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std::string to_string() const override
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{
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return std::to_string(m_value);
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}
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bool from_string(std::string_view value, bool /*dynamic*/ = false) override
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{
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f64 result;
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if (try_to_float(&result, value, Min, Max))
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{
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m_value = static_cast<float_type>(result);
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return true;
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}
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return false;
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}
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void set(const f64& value)
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{
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m_value = static_cast<float_type>(value);
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}
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std::vector<std::string> to_list() const override
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{
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return make_float_range(Min, Max);
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}
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};
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// Alias for 32 bit int
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using int32 = _int<s32{smin}, s32{smax}>;
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@ -27,6 +27,9 @@ bool try_to_int64(s64* out, std::string_view value, s64 min, s64 max);
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// Convert string to unsigned integer
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bool try_to_uint64(u64* out, std::string_view value, u64 min, u64 max);
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// Convert string to float
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bool try_to_float(f64* out, std::string_view value, f64 min, f64 max);
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// Get the file extension of a file path ("png", "jpg", etc.)
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std::string get_file_extension(const std::string& file_path);
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@ -166,7 +166,7 @@ struct cfg_root : cfg::node
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cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true};
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cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 };
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cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true };
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cfg::_int<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
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cfg::_float<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
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cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
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cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 };
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cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };
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