cfg: Implement float config entry

Add missing string empty checks
This commit is contained in:
Eladash 2022-10-22 21:16:46 +03:00 committed by Megamouse
parent d1bd936765
commit 0113224cb6
4 changed files with 129 additions and 9 deletions

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@ -60,9 +60,15 @@ std::vector<std::string> cfg::make_int_range(s64 min, s64 max)
bool try_to_int64(s64* out, std::string_view value, s64 min, s64 max)
{
if (value.empty())
{
if (out) cfg_log.error("cfg::try_to_uint64(): called with an empty string");
return false;
}
s64 result;
const char* start = &value.front();
const char* end = &value.back() + 1;
const char* start = value.data();
const char* end = start + value.size();
int base = 10;
int sign = +1;
@ -72,7 +78,7 @@ bool try_to_int64(s64* out, std::string_view value, s64 min, s64 max)
start += 1;
}
if (start[0] == '0' && (start[1] == 'x' || start[1] == 'X'))
if (start[0] == '0' && value.size() >= 2 && (start[1] == 'x' || start[1] == 'X'))
{
// Limited hex support
base = 16;
@ -106,12 +112,18 @@ std::vector<std::string> cfg::make_uint_range(u64 min, u64 max)
bool try_to_uint64(u64* out, std::string_view value, u64 min, u64 max)
{
if (value.empty())
{
if (out) cfg_log.error("cfg::try_to_uint64(): called with an empty string");
return false;
}
u64 result;
const char* start = &value.front();
const char* end = &value.back() + 1;
const char* start = value.data();
const char* end = start + value.size();
int base = 10;
if (start[0] == '0' && (start[1] == 'x' || start[1] == 'X'))
if (start[0] == '0' && value.size() >= 2 && (start[1] == 'x' || start[1] == 'X'))
{
// Limited hex support
base = 16;
@ -136,6 +148,42 @@ bool try_to_uint64(u64* out, std::string_view value, u64 min, u64 max)
return true;
}
std::vector<std::string> cfg::make_float_range(f64 min, f64 max)
{
return {std::to_string(min), std::to_string(max)};
}
bool try_to_float(f64* out, std::string_view value, f64 min, f64 max)
{
if (value.empty())
{
if (out) cfg_log.error("cfg::try_to_float(): called with an empty string");
return false;
}
// std::from_chars float is yet to be implemented on Xcode it seems
// And strtod doesn't support ranged view so we need to ensure it meets a null terminator
const std::string str = std::string{value};
char* end_check{};
const double result = std::strtod(str.data(), &end_check);
if (end_check != str.data() + str.size())
{
if (out) cfg_log.error("cfg::try_to_float('%s'): invalid float", value);
return false;
}
if (result < min || result > max)
{
if (out) cfg_log.error("cfg::try_to_float('%s'): out of bounds (%f..%f)", value, min, max);
return false;
}
if (out) *out = result;
return true;
}
bool cfg::try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, std::string_view value)
{
u64 max = umax;
@ -162,8 +210,8 @@ bool cfg::try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) f
}
u64 result;
const char* start = &value.front();
const char* end = &value.back() + 1;
const char* start = value.data();
const char* end = start + value.size();
int base = 10;
if (start[0] == '0' && (start[1] == 'x' || start[1] == 'X'))

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@ -20,6 +20,9 @@ namespace cfg
// Format min and max unsigned values
std::vector<std::string> make_uint_range(u64 min, u64 max);
// Format min and max float values
std::vector<std::string> make_float_range(f64 min, f64 max);
// Internal hack
bool try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, std::string_view);
@ -309,6 +312,72 @@ namespace cfg
}
};
// Float entry with custom Min/Max range.
template <s32 Min, s32 Max>
class _float final : public _base
{
static_assert(Min < Max, "Invalid cfg::_float range");
using float_type = f64;
atomic_t<float_type> m_value;
public:
float_type def;
// Expose range
static constexpr float_type max = Max;
static constexpr float_type min = Min;
_float(node* owner, const std::string& name, float_type def = std::min<float_type>(Max, std::max<float_type>(Min, 0)), bool dynamic = false)
: _base(type::_int, owner, name, dynamic)
, m_value(def)
, def(def)
{
}
operator float_type() const
{
return m_value;
}
float_type get() const
{
return m_value;
}
void from_default() override
{
m_value = def;
}
std::string to_string() const override
{
return std::to_string(m_value);
}
bool from_string(std::string_view value, bool /*dynamic*/ = false) override
{
f64 result;
if (try_to_float(&result, value, Min, Max))
{
m_value = static_cast<float_type>(result);
return true;
}
return false;
}
void set(const f64& value)
{
m_value = static_cast<float_type>(value);
}
std::vector<std::string> to_list() const override
{
return make_float_range(Min, Max);
}
};
// Alias for 32 bit int
using int32 = _int<s32{smin}, s32{smax}>;

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@ -27,6 +27,9 @@ bool try_to_int64(s64* out, std::string_view value, s64 min, s64 max);
// Convert string to unsigned integer
bool try_to_uint64(u64* out, std::string_view value, u64 min, u64 max);
// Convert string to float
bool try_to_float(f64* out, std::string_view value, f64 min, f64 max);
// Get the file extension of a file path ("png", "jpg", etc.)
std::string get_file_extension(const std::string& file_path);

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@ -166,7 +166,7 @@ struct cfg_root : cfg::node
cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true};
cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 };
cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true };
cfg::_int<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
cfg::_float<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 };
cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };