fs::rename fixed

Added overwriting policy
sys_fs_rename improved
This commit is contained in:
Nekotekina 2017-08-30 17:14:30 +03:00
parent da3f3fd1fb
commit 010b75251f
5 changed files with 44 additions and 8 deletions

View File

@ -510,7 +510,7 @@ bool fs::remove_dir(const std::string& path)
#endif
}
bool fs::rename(const std::string& from, const std::string& to)
bool fs::rename(const std::string& from, const std::string& to, bool overwrite)
{
const auto device = get_virtual_device(from);
@ -525,14 +525,43 @@ bool fs::rename(const std::string& from, const std::string& to)
}
#ifdef _WIN32
if (!MoveFileW(to_wchar(from).get(), to_wchar(to).get()))
const auto ws1 = to_wchar(from);
const auto ws2 = to_wchar(to);
if (!MoveFileExW(ws1.get(), ws2.get(), overwrite ? MOVEFILE_REPLACE_EXISTING : 0))
{
g_tls_error = to_error(GetLastError());
DWORD error1 = GetLastError();
if (overwrite && error1 == ERROR_ACCESS_DENIED && is_dir(from) && is_dir(to))
{
if (RemoveDirectoryW(ws2.get()))
{
if (MoveFileW(ws1.get(), ws2.get()))
{
return true;
}
error1 = GetLastError();
CreateDirectoryW(ws2.get(), NULL); // TODO
}
else
{
error1 = GetLastError();
}
}
g_tls_error = to_error(error1);
return false;
}
return true;
#else
if (!overwrite && exists(to))
{
g_tls_error = fs::error::exist;
return false;
}
if (::rename(from.c_str(), to.c_str()) != 0)
{
g_tls_error = to_error(errno);

View File

@ -159,7 +159,7 @@ namespace fs
bool create_path(const std::string& path);
// Rename (move) file or directory
bool rename(const std::string& from, const std::string& to);
bool rename(const std::string& from, const std::string& to, bool overwrite);
// Copy file contents
bool copy_file(const std::string& from, const std::string& to, bool overwrite);

View File

@ -393,7 +393,7 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
fmt::throw_exception("cellGameContentPermit(): epic fail: directory '%s' already exists", dir);
}
if (fs::rename(prm->temp, vdir))
if (fs::rename(prm->temp, vdir, false))
{
cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir);
}

View File

@ -580,9 +580,16 @@ error_code sys_fs_rename(vm::cptr<char> from, vm::cptr<char> to)
{
sys_fs.warning("sys_fs_rename(from=%s, to=%s)", from, to);
if (!fs::rename(vfs::get(from.get_ptr()), vfs::get(to.get_ptr())))
if (!fs::rename(vfs::get(from.get_ptr()), vfs::get(to.get_ptr()), false))
{
return {CELL_ENOENT, from}; // ???
switch (auto error = fs::g_tls_error)
{
case fs::error::noent: return {CELL_ENOENT, from};
case fs::error::exist: return {CELL_EEXIST, to};
default: sys_fs.error("sys_fs_rename(): unknown error %s", error);
}
return {CELL_EIO, from}; // ???
}
sys_fs.notice("sys_fs_rename(): %s renamed to %s", from, to);

View File

@ -376,7 +376,7 @@ void Emulator::Load(bool add_only)
LOG_ERROR(LOADER, "Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
// Move and retry from correct location
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../"))
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
{
LOG_SUCCESS(LOADER, "Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return SetPath(hdd0_disc + m_path.substr(hdd0_game.size())), Load();