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Fix invalid descriptor setup if subdraw0 has broken vertex setup
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@ -799,7 +799,7 @@ void VKGSRender::emit_geometry(u32 sub_index)
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const auto& binding_table = m_device->get_pipeline_binding_table();
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if (sub_index == 0)
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if (m_current_draw.subdraw_id == 0)
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{
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update_descriptors = true;
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@ -856,7 +856,7 @@ void VKGSRender::emit_geometry(u32 sub_index)
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m_program->bind_uniform(m_vertex_layout_storage->value, binding_table.vertex_buffers_first_bind_slot + 2, m_current_frame->descriptor_set);
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}
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bool reload_state = (!m_current_subdraw_id++);
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bool reload_state = (!m_current_draw.subdraw_id++);
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vk::renderpass_op(*m_current_command_buffer, [&](VkCommandBuffer cmd, VkRenderPass pass, VkFramebuffer fbo)
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{
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if (get_render_pass() == pass && m_draw_fbo->value == fbo)
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@ -1067,8 +1067,8 @@ void VKGSRender::end()
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// Final heap check...
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check_heap_status(VK_HEAP_CHECK_VERTEX_STORAGE | VK_HEAP_CHECK_VERTEX_LAYOUT_STORAGE);
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u32 sub_index = 0;
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m_current_subdraw_id = 0;
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u32 sub_index = 0; // RSX subdraw ID
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m_current_draw.subdraw_id = 0; // Host subdraw ID. Invalid RSX subdraws do not increment this value
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rsx::method_registers.current_draw_clause.begin();
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do
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@ -332,6 +332,11 @@ namespace vk
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u32 height;
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u32 pitch;
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};
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struct draw_call_t
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{
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u32 subdraw_id;
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};
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}
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using namespace vk::vmm_allocation_pool_; // clang workaround.
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@ -483,7 +488,7 @@ private:
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utils::address_range m_offloader_fault_range;
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rsx::invalidation_cause m_offloader_fault_cause;
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u32 m_current_subdraw_id = 0;
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vk::draw_call_t m_current_draw = {};
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u64 m_current_renderpass_key = 0;
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VkRenderPass m_cached_renderpass = VK_NULL_HANDLE;
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std::vector<vk::image*> m_fbo_images;
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