rpcs3/Utilities/bin_patch.h

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#pragma once
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#include "BEType.h"
#include <vector>
#include <string>
#include <unordered_map>
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#include "util/yaml.hpp"
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enum class patch_type
{
load,
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byte,
le16,
le32,
le64,
lef32,
lef64,
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be16,
be32,
be64,
bef32,
bef64,
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};
class patch_engine
{
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public:
struct patch_data
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{
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patch_type type = patch_type::load;
u32 offset = 0;
u64 value = 0;
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};
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struct patch_info
{
// Patch information
std::vector<patch_engine::patch_data> data_list;
std::string description;
std::string patch_version;
std::string author;
std::string notes;
bool enabled = false;
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// Redundant information for accessibility (see patch_title_info)
std::string hash;
std::string version;
std::string title;
std::string serials;
bool is_legacy = false;
};
struct patch_title_info
{
std::unordered_map<std::string /*description*/, patch_engine::patch_info> patch_info_map;
std::string hash;
std::string version;
std::string title;
std::string serials;
bool is_legacy = false;
};
using patch_map = std::unordered_map<std::string /*hash*/, patch_title_info>;
using patch_config_map = std::unordered_map<std::string /*hash*/, std::unordered_map<std::string /*description*/, bool /*enabled*/>>;
patch_engine();
// Returns the directory in which patch_config.yml is located
static std::string get_patch_config_path();
// Load from file and append to specified patches map
// Example entry:
//
// PPU-8007056e52279bea26c15669d1ee08c2df321d00:
// Title: Fancy Game
// Serials: ABCD12345, SUPA13337 v.1.3
// Patches:
// 60fps:
// Author: Batman bin Suparman
// Notes: This is super
// Patch:
// - [ be32, 0x000e522c, 0x995d0072 ]
// - [ be32, 0x000e5234, 0x995d0074 ]
static void load(patch_map& patches, const std::string& path);
// Read and add a patch node to the patch info
static void read_patch_node(patch_info& info, YAML::Node node, const YAML::Node& root);
// Get the patch type of a patch node
static patch_type get_patch_type(YAML::Node node);
// Add the data of a patch node
static void add_patch_data(YAML::Node node, patch_info& info, u32 modifier, const YAML::Node& root);
// Save to patch_config.yml
static void save_config(const patch_map& patches_map, bool enable_legacy_patches);
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// Load patch_config.yml
static patch_config_map load_config(bool& enable_legacy_patches);
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// Load from file and append to member patches map
void append_global_patches();
// Load from title relevant files and append to member patches map
void append_title_patches(const std::string& title_id);
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// Apply patch (returns the number of entries applied)
std::size_t apply(const std::string& name, u8* dst) const;
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// Apply patch with a check that the address exists in SPU local storage
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std::size_t apply_with_ls_check(const std::string& name, u8* dst, u32 filesz, u32 ls_addr) const;
private:
// Load from file and append to member patches map
void append(const std::string& path);
// Internal: Apply patch (returns the number of entries applied)
template <bool check_local_storage>
std::size_t apply_patch(const std::string& name, u8* dst, u32 filesz, u32 ls_addr) const;
// Database
patch_map m_map;
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};