rpcs3/Utilities/Thread.cpp

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#include "stdafx.h"
#include "Thread.h"
thread_local NamedThreadBase* g_tls_this_thread = nullptr;
std::atomic<u32> g_thread_count(0);
NamedThreadBase* GetCurrentNamedThread()
{
return g_tls_this_thread;
}
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void SetCurrentNamedThread(NamedThreadBase* value)
{
g_tls_this_thread = value;
}
std::string NamedThreadBase::GetThreadName() const
{
return m_name;
}
void NamedThreadBase::SetThreadName(const std::string& name)
{
m_name = name;
}
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void NamedThreadBase::WaitForAnySignal() // wait 1 ms for something
{
std::unique_lock<std::mutex> lock(m_signal_mtx);
m_signal_cv.wait_for(lock, std::chrono::milliseconds(1));
}
void NamedThreadBase::Notify() // wake up waiting thread or nothing
{
m_signal_cv.notify_one();
}
ThreadBase::ThreadBase(const std::string& name)
: NamedThreadBase(name)
, m_executor(nullptr)
, m_destroy(false)
, m_alive(false)
{
}
ThreadBase::~ThreadBase()
{
if(IsAlive())
Stop(false);
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delete m_executor;
m_executor = nullptr;
}
void ThreadBase::Start()
{
if(m_executor) Stop();
std::lock_guard<std::mutex> lock(m_main_mutex);
m_destroy = false;
m_alive = true;
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m_executor = new std::thread([this]()
{
SetCurrentNamedThread(this);
g_thread_count++;
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Task();
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m_alive = false;
g_thread_count--;
});
}
void ThreadBase::Stop(bool wait, bool send_destroy)
{
std::lock_guard<std::mutex> lock(m_main_mutex);
if (send_destroy)
m_destroy = true;
if(!m_executor)
return;
if(wait && m_executor->joinable() && m_alive)
{
m_executor->join();
}
else
{
m_executor->detach();
}
delete m_executor;
m_executor = nullptr;
}
bool ThreadBase::Join() const
{
std::lock_guard<std::mutex> lock(m_main_mutex);
if(m_executor->joinable() && m_alive && m_executor != nullptr)
{
m_executor->join();
return true;
}
return false;
}
bool ThreadBase::IsAlive() const
{
std::lock_guard<std::mutex> lock(m_main_mutex);
return m_alive;
}
bool ThreadBase::TestDestroy() const
{
return m_destroy;
}
thread::thread(const std::string& name, std::function<void()> func) : m_name(name)
{
start(func);
}
thread::thread(const std::string& name) : m_name(name)
{
}
thread::thread()
{
}
void thread::start(std::function<void()> func)
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{
std::string name = m_name;
m_thr = std::thread([func, name]()
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{
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NamedThreadBase info(name);
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SetCurrentNamedThread(&info);
g_thread_count++;
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func();
g_thread_count--;
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});
}
void thread::detach()
{
m_thr.detach();
}
void thread::join()
{
m_thr.join();
}
bool thread::joinable() const
{
return m_thr.joinable();
}