rpcs3/Utilities/SMutex.cpp

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#include <stdafx.h>
#include <Utilities/SMutex.h>
__forceinline void SM_Sleep()
{
Sleep(1);
}
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__forceinline size_t SM_GetCurrentThreadId()
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{
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return std::this_thread::get_id().hash();
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}
__forceinline u32 SM_GetCurrentCPUThreadId()
{
if (CPUThread* t = GetCurrentCPUThread())
{
return t->GetId();
}
return 0;
}
__forceinline be_t<u32> SM_GetCurrentCPUThreadIdBE()
{
return SM_GetCurrentCPUThreadId();
}