rpcs3/Utilities/Thread.h

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#pragma once
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static std::thread::id main_thread;
struct rThread
{
static bool IsMain() { std::this_thread::get_id() == main_thread; }
};
class ThreadExec;
class NamedThreadBase
{
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std::string m_name;
std::condition_variable m_signal_cv;
std::mutex m_signal_mtx;
public:
NamedThreadBase(const std::string& name) : m_name(name)
{
}
NamedThreadBase()
{
}
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virtual std::string GetThreadName() const;
virtual void SetThreadName(const std::string& name);
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void WaitForAnySignal();
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void Notify();
};
NamedThreadBase* GetCurrentNamedThread();
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void SetCurrentNamedThread(NamedThreadBase* value);
class ThreadBase : public NamedThreadBase
{
protected:
std::atomic<bool> m_destroy;
std::atomic<bool> m_alive;
std::thread* m_executor;
mutable std::mutex m_main_mutex;
ThreadBase(const std::string& name);
~ThreadBase();
public:
void Start();
void Stop(bool wait = true, bool send_destroy = true);
bool Join() const;
bool IsAlive() const;
bool TestDestroy() const;
virtual void Task() = 0;
};
class thread
{
std::string m_name;
std::thread m_thr;
public:
thread(const std::string& name, std::function<void()> func);
thread(const std::string& name);
thread();
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public:
void start(std::function<void()> func);
void detach();
void join();
bool joinable() const;
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};