quantum-space-buddies/Mirror/Runtime/NetworkStartPosition.cs
2022-01-13 18:40:24 -08:00

22 lines
629 B
C#

using UnityEngine;
namespace Mirror
{
/// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
public class NetworkStartPosition : MonoBehaviour
{
public void Awake()
{
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}