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https://github.com/misternebula/quantum-space-buddies.git
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77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
using QSB.Animation;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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namespace QSB
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{
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public class PlayerInfo
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{
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public uint PlayerId { get; }
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public GameObject Camera { get; set; }
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public GameObject Body { get; set; }
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// Tools
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public GameObject ProbeBody { get; set; }
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public QSBProbe Probe { get; set; }
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public QSBFlashlight FlashLight => Camera?.GetComponentInChildren<QSBFlashlight>();
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public QSBTool Signalscope => GetToolByType(ToolType.Signalscope);
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public QSBTool Translator => GetToolByType(ToolType.Translator);
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public QSBTool ProbeLauncher => GetToolByType(ToolType.ProbeLauncher);
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public PlayerHUDMarker HudMarker { get; set; }
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public string Name { get; set; }
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public bool IsReady { get; set; }
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public int CurrentDialogueID { get; set; }
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public GameObject CurrentDialogueBox { get; set; }
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public State State { get; set; }
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public PlayerInfo(uint id)
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{
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DebugLog.DebugWrite($"Creating PlayerInfo with id {id}");
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PlayerId = id;
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CurrentDialogueID = -1;
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}
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public void UpdateState(State state, bool value)
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{
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var states = State;
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if (value)
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{
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FlagsHelper.Set(ref states, state);
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}
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else
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{
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FlagsHelper.Unset(ref states, state);
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}
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State = states;
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}
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public void UpdateStateObjects()
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{
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if (OWInput.GetInputMode() == InputMode.None)
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{
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return;
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}
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FlashLight?.UpdateState(FlagsHelper.IsSet(State, State.Flashlight));
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Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator));
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ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher));
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Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope));
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QSB.Helper.Events.Unity.RunWhen(() => PlayerRegistry.GetSyncObject<AnimationSync>(PlayerId) != null,
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() => PlayerRegistry.GetSyncObject<AnimationSync>(PlayerId).SetSuitState(FlagsHelper.IsSet(State, State.Suit)));
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}
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public bool GetState(State state)
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{
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return FlagsHelper.IsSet(State, state);
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}
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private QSBTool GetToolByType(ToolType type)
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{
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return Camera?.GetComponentsInChildren<QSBTool>()
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.FirstOrDefault(x => x.Type == type);
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}
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}
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} |