quantum-space-buddies/MirrorWeaver/Weaver/Processors/SyncVarAttributeProcessor.cs
2021-12-27 23:03:30 -08:00

491 lines
20 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
namespace Mirror.Weaver
{
// Processes [SyncVar] attribute fields in NetworkBehaviour
// not static, because ILPostProcessor is multithreaded
public class SyncVarAttributeProcessor
{
// ulong = 64 bytes
const int SyncVarLimit = 64;
AssemblyDefinition assembly;
WeaverTypes weaverTypes;
SyncVarAccessLists syncVarAccessLists;
Logger Log;
string HookParameterMessage(string hookName, TypeReference ValueType) =>
$"void {hookName}({ValueType} oldValue, {ValueType} newValue)";
public SyncVarAttributeProcessor(AssemblyDefinition assembly, WeaverTypes weaverTypes, SyncVarAccessLists syncVarAccessLists, Logger Log)
{
this.assembly = assembly;
this.weaverTypes = weaverTypes;
this.syncVarAccessLists = syncVarAccessLists;
this.Log = Log;
}
// Get hook method if any
public MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition syncVar, ref bool WeavingFailed)
{
CustomAttribute syncVarAttr = syncVar.GetCustomAttribute<SyncVarAttribute>();
if (syncVarAttr == null)
return null;
string hookFunctionName = syncVarAttr.GetField<string>("hook", null);
if (hookFunctionName == null)
return null;
return FindHookMethod(td, syncVar, hookFunctionName, ref WeavingFailed);
}
MethodDefinition FindHookMethod(TypeDefinition td, FieldDefinition syncVar, string hookFunctionName, ref bool WeavingFailed)
{
List<MethodDefinition> methods = td.GetMethods(hookFunctionName);
List<MethodDefinition> methodsWith2Param = new List<MethodDefinition>(methods.Where(m => m.Parameters.Count == 2));
if (methodsWith2Param.Count == 0)
{
Log.Error($"Could not find hook for '{syncVar.Name}', hook name '{hookFunctionName}'. " +
$"Method signature should be {HookParameterMessage(hookFunctionName, syncVar.FieldType)}",
syncVar);
WeavingFailed = true;
return null;
}
foreach (MethodDefinition method in methodsWith2Param)
{
if (MatchesParameters(syncVar, method))
{
return method;
}
}
Log.Error($"Wrong type for Parameter in hook for '{syncVar.Name}', hook name '{hookFunctionName}'. " +
$"Method signature should be {HookParameterMessage(hookFunctionName, syncVar.FieldType)}",
syncVar);
WeavingFailed = true;
return null;
}
bool MatchesParameters(FieldDefinition syncVar, MethodDefinition method)
{
// matches void onValueChange(T oldValue, T newValue)
return method.Parameters[0].ParameterType.FullName == syncVar.FieldType.FullName &&
method.Parameters[1].ParameterType.FullName == syncVar.FieldType.FullName;
}
public MethodDefinition GenerateSyncVarGetter(FieldDefinition fd, string originalName, FieldDefinition netFieldId)
{
//Create the get method
MethodDefinition get = new MethodDefinition(
$"get_Network{originalName}", MethodAttributes.Public |
MethodAttributes.SpecialName |
MethodAttributes.HideBySig,
fd.FieldType);
ILProcessor worker = get.Body.GetILProcessor();
// [SyncVar] GameObject?
if (fd.FieldType.Is<UnityEngine.GameObject>())
{
// return this.GetSyncVarGameObject(ref field, uint netId);
// this.
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, netFieldId);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, fd);
worker.Emit(OpCodes.Call, weaverTypes.getSyncVarGameObjectReference);
worker.Emit(OpCodes.Ret);
}
// [SyncVar] NetworkIdentity?
else if (fd.FieldType.Is<NetworkIdentity>())
{
// return this.GetSyncVarNetworkIdentity(ref field, uint netId);
// this.
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, netFieldId);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, fd);
worker.Emit(OpCodes.Call, weaverTypes.getSyncVarNetworkIdentityReference);
worker.Emit(OpCodes.Ret);
}
else if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
{
// return this.GetSyncVarNetworkBehaviour<T>(ref field, uint netId);
// this.
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, netFieldId);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, fd);
MethodReference getFunc = weaverTypes.getSyncVarNetworkBehaviourReference.MakeGeneric(assembly.MainModule, fd.FieldType);
worker.Emit(OpCodes.Call, getFunc);
worker.Emit(OpCodes.Ret);
}
// [SyncVar] int, string, etc.
else
{
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, fd);
worker.Emit(OpCodes.Ret);
}
get.Body.Variables.Add(new VariableDefinition(fd.FieldType));
get.Body.InitLocals = true;
get.SemanticsAttributes = MethodSemanticsAttributes.Getter;
return get;
}
public MethodDefinition GenerateSyncVarSetter(TypeDefinition td, FieldDefinition fd, string originalName, long dirtyBit, FieldDefinition netFieldId, ref bool WeavingFailed)
{
//Create the set method
MethodDefinition set = new MethodDefinition($"set_Network{originalName}", MethodAttributes.Public |
MethodAttributes.SpecialName |
MethodAttributes.HideBySig,
weaverTypes.Import(typeof(void)));
ILProcessor worker = set.Body.GetILProcessor();
// if (!SyncVarEqual(value, ref playerData))
Instruction endOfMethod = worker.Create(OpCodes.Nop);
// NOTE: SyncVar...Equal functions are static.
// don't Emit Ldarg_0 aka 'this'.
// new value to set
worker.Emit(OpCodes.Ldarg_1);
// reference to field to set
// make generic version of SetSyncVar with field type
if (fd.FieldType.Is<UnityEngine.GameObject>())
{
// reference to netId Field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, netFieldId);
worker.Emit(OpCodes.Call, weaverTypes.syncVarGameObjectEqualReference);
}
else if (fd.FieldType.Is<NetworkIdentity>())
{
// reference to netId Field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, netFieldId);
worker.Emit(OpCodes.Call, weaverTypes.syncVarNetworkIdentityEqualReference);
}
else if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
{
// reference to netId Field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, netFieldId);
MethodReference getFunc = weaverTypes.syncVarNetworkBehaviourEqualReference.MakeGeneric(assembly.MainModule, fd.FieldType);
worker.Emit(OpCodes.Call, getFunc);
}
else
{
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, fd);
GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(weaverTypes.syncVarEqualReference);
syncVarEqualGm.GenericArguments.Add(fd.FieldType);
worker.Emit(OpCodes.Call, syncVarEqualGm);
}
worker.Emit(OpCodes.Brtrue, endOfMethod);
// T oldValue = value;
// TODO for GO/NI we need to backup the netId don't we?
VariableDefinition oldValue = new VariableDefinition(fd.FieldType);
set.Body.Variables.Add(oldValue);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldfld, fd);
worker.Emit(OpCodes.Stloc, oldValue);
// this
worker.Emit(OpCodes.Ldarg_0);
// new value to set
worker.Emit(OpCodes.Ldarg_1);
// reference to field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, fd);
// dirty bit
// 8 byte integer aka long
worker.Emit(OpCodes.Ldc_I8, dirtyBit);
if (fd.FieldType.Is<UnityEngine.GameObject>())
{
// reference to netId Field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, netFieldId);
worker.Emit(OpCodes.Call, weaverTypes.setSyncVarGameObjectReference);
}
else if (fd.FieldType.Is<NetworkIdentity>())
{
// reference to netId Field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, netFieldId);
worker.Emit(OpCodes.Call, weaverTypes.setSyncVarNetworkIdentityReference);
}
else if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
{
// reference to netId Field to set
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldflda, netFieldId);
MethodReference getFunc = weaverTypes.setSyncVarNetworkBehaviourReference.MakeGeneric(assembly.MainModule, fd.FieldType);
worker.Emit(OpCodes.Call, getFunc);
}
else
{
// make generic version of SetSyncVar with field type
GenericInstanceMethod gm = new GenericInstanceMethod(weaverTypes.setSyncVarReference);
gm.GenericArguments.Add(fd.FieldType);
// invoke SetSyncVar
worker.Emit(OpCodes.Call, gm);
}
MethodDefinition hookMethod = GetHookMethod(td, fd, ref WeavingFailed);
if (hookMethod != null)
{
//if (NetworkServer.localClientActive && !getSyncVarHookGuard(dirtyBit))
Instruction label = worker.Create(OpCodes.Nop);
worker.Emit(OpCodes.Call, weaverTypes.NetworkServerGetLocalClientActive);
worker.Emit(OpCodes.Brfalse, label);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldc_I8, dirtyBit);
worker.Emit(OpCodes.Call, weaverTypes.getSyncVarHookGuard);
worker.Emit(OpCodes.Brtrue, label);
// setSyncVarHookGuard(dirtyBit, true);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldc_I8, dirtyBit);
worker.Emit(OpCodes.Ldc_I4_1);
worker.Emit(OpCodes.Call, weaverTypes.setSyncVarHookGuard);
// call hook (oldValue, newValue)
// Generates: OnValueChanged(oldValue, value);
WriteCallHookMethodUsingArgument(worker, hookMethod, oldValue);
// setSyncVarHookGuard(dirtyBit, false);
worker.Emit(OpCodes.Ldarg_0);
worker.Emit(OpCodes.Ldc_I8, dirtyBit);
worker.Emit(OpCodes.Ldc_I4_0);
worker.Emit(OpCodes.Call, weaverTypes.setSyncVarHookGuard);
worker.Append(label);
}
worker.Append(endOfMethod);
worker.Emit(OpCodes.Ret);
set.Parameters.Add(new ParameterDefinition("value", ParameterAttributes.In, fd.FieldType));
set.SemanticsAttributes = MethodSemanticsAttributes.Setter;
return set;
}
public void ProcessSyncVar(TypeDefinition td, FieldDefinition fd, Dictionary<FieldDefinition, FieldDefinition> syncVarNetIds, long dirtyBit, ref bool WeavingFailed)
{
string originalName = fd.Name;
// GameObject/NetworkIdentity SyncVars have a new field for netId
FieldDefinition netIdField = null;
// NetworkBehaviour has different field type than other NetworkIdentityFields
if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
{
netIdField = new FieldDefinition($"___{fd.Name}NetId",
FieldAttributes.Private,
weaverTypes.Import<NetworkBehaviour.NetworkBehaviourSyncVar>());
syncVarNetIds[fd] = netIdField;
}
else if (fd.FieldType.IsNetworkIdentityField())
{
netIdField = new FieldDefinition($"___{fd.Name}NetId",
FieldAttributes.Private,
weaverTypes.Import<uint>());
syncVarNetIds[fd] = netIdField;
}
MethodDefinition get = GenerateSyncVarGetter(fd, originalName, netIdField);
MethodDefinition set = GenerateSyncVarSetter(td, fd, originalName, dirtyBit, netIdField, ref WeavingFailed);
//NOTE: is property even needed? Could just use a setter function?
//create the property
PropertyDefinition propertyDefinition = new PropertyDefinition($"Network{originalName}", PropertyAttributes.None, fd.FieldType)
{
GetMethod = get,
SetMethod = set
};
//add the methods and property to the type.
td.Methods.Add(get);
td.Methods.Add(set);
td.Properties.Add(propertyDefinition);
syncVarAccessLists.replacementSetterProperties[fd] = set;
// replace getter field if GameObject/NetworkIdentity so it uses
// netId instead
// -> only for GameObjects, otherwise an int syncvar's getter would
// end up in recursion.
if (fd.FieldType.IsNetworkIdentityField())
{
syncVarAccessLists.replacementGetterProperties[fd] = get;
}
}
public (List<FieldDefinition> syncVars, Dictionary<FieldDefinition, FieldDefinition> syncVarNetIds) ProcessSyncVars(TypeDefinition td, ref bool WeavingFailed)
{
List<FieldDefinition> syncVars = new List<FieldDefinition>();
Dictionary<FieldDefinition, FieldDefinition> syncVarNetIds = new Dictionary<FieldDefinition, FieldDefinition>();
// the mapping of dirtybits to sync-vars is implicit in the order of the fields here. this order is recorded in m_replacementProperties.
// start assigning syncvars at the place the base class stopped, if any
int dirtyBitCounter = syncVarAccessLists.GetSyncVarStart(td.BaseType.FullName);
// find syncvars
foreach (FieldDefinition fd in td.Fields)
{
if (fd.HasCustomAttribute<SyncVarAttribute>())
{
if ((fd.Attributes & FieldAttributes.Static) != 0)
{
Log.Error($"{fd.Name} cannot be static", fd);
WeavingFailed = true;
continue;
}
if (fd.FieldType.IsArray)
{
Log.Error($"{fd.Name} has invalid type. Use SyncLists instead of arrays", fd);
WeavingFailed = true;
continue;
}
if (SyncObjectInitializer.ImplementsSyncObject(fd.FieldType))
{
Log.Warning($"{fd.Name} has [SyncVar] attribute. SyncLists should not be marked with SyncVar", fd);
}
else
{
syncVars.Add(fd);
ProcessSyncVar(td, fd, syncVarNetIds, 1L << dirtyBitCounter, ref WeavingFailed);
dirtyBitCounter += 1;
if (dirtyBitCounter > SyncVarLimit)
{
Log.Error($"{td.Name} has > {SyncVarLimit} SyncVars. Consider refactoring your class into multiple components", td);
WeavingFailed = true;
continue;
}
}
}
}
// add all the new SyncVar __netId fields
foreach (FieldDefinition fd in syncVarNetIds.Values)
{
td.Fields.Add(fd);
}
syncVarAccessLists.SetNumSyncVars(td.FullName, syncVars.Count);
return (syncVars, syncVarNetIds);
}
public void WriteCallHookMethodUsingArgument(ILProcessor worker, MethodDefinition hookMethod, VariableDefinition oldValue)
{
WriteCallHookMethod(worker, hookMethod, oldValue, null);
}
public void WriteCallHookMethodUsingField(ILProcessor worker, MethodDefinition hookMethod, VariableDefinition oldValue, FieldDefinition newValue, ref bool WeavingFailed)
{
if (newValue == null)
{
Log.Error("NewValue field was null when writing SyncVar hook");
WeavingFailed = true;
}
WriteCallHookMethod(worker, hookMethod, oldValue, newValue);
}
void WriteCallHookMethod(ILProcessor worker, MethodDefinition hookMethod, VariableDefinition oldValue, FieldDefinition newValue)
{
WriteStartFunctionCall();
// write args
WriteOldValue();
WriteNewValue();
WriteEndFunctionCall();
// *** Local functions used to write OpCodes ***
// Local functions have access to function variables, no need to pass in args
void WriteOldValue()
{
worker.Emit(OpCodes.Ldloc, oldValue);
}
void WriteNewValue()
{
// write arg1 or this.field
if (newValue == null)
{
worker.Emit(OpCodes.Ldarg_1);
}
else
{
// this.
worker.Emit(OpCodes.Ldarg_0);
// syncvar.get
worker.Emit(OpCodes.Ldfld, newValue);
}
}
// Writes this before method if it is not static
void WriteStartFunctionCall()
{
// don't add this (Ldarg_0) if method is static
if (!hookMethod.IsStatic)
{
// this before method call
// e.g. this.onValueChanged
worker.Emit(OpCodes.Ldarg_0);
}
}
// Calls method
void WriteEndFunctionCall()
{
// only use Callvirt when not static
OpCode opcode = hookMethod.IsStatic ? OpCodes.Call : OpCodes.Callvirt;
worker.Emit(opcode, hookMethod);
}
}
}
}