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34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using HarmonyLib;
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using QSB.Patches;
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namespace QSB.SaveSync.Patches;
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[HarmonyPatch(typeof(InGameProfileMenuManager))]
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internal class InGameProfileMenuManagerPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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[HarmonyPrefix]
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[HarmonyPatch(nameof(InGameProfileMenuManager.InitializeOnAwake))]
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public static bool InitializeOnAwake(InGameProfileMenuManager __instance)
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{
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if (!__instance._initialized)
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{
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TextTranslation.Get().OnLanguageChanged += __instance.UpdateLanguage;
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__instance.UpdateLanguage();
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__instance._profileManager = QSBCore.ProfileManager;
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__instance._profileManager.OnProfileSignInComplete += __instance.OnProfileSignInComplete;
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__instance._profileManager.OnProfileSignOutComplete += __instance.OnProfileSignOutComplete;
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__instance._profileManager.OnProfileReadDone += __instance.OnProfileReadDone;
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__instance._returnToGameSubmitAction.OnSubmitAction += __instance.OnResumeGameBtnSubmit;
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__instance._returnToTitleSubmitAction.OnSubmitAction += __instance.OnTitleSubmitAction;
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LoadManager.OnStartSceneLoad += __instance.OnStartSceneLoad;
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LoadManager.OnCompleteSceneLoad += __instance.OnCompleteSceneLoad;
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GlobalMessenger.AddListener("PlayerResurrection", new Callback(__instance.OnPlayerResurrection));
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__instance._initialized = true;
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}
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return false;
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}
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}
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