quantum-space-buddies/QSB/TransformSync/PlayerSectorEvent.cs
2020-08-16 22:39:21 +02:00

45 lines
1.4 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.TransformSync
{
public class PlayerSectorEvent : QSBEvent<WorldObjectMessage>
{
public override MessageType Type => MessageType.PlayerSectorChange;
public override void SetupListener()
{
GlobalMessenger<uint, QSBSector>.AddListener(EventNames.QSBSectorChange, (netId, sector) => SendEvent(CreateMessage(netId, sector)));
}
private WorldObjectMessage CreateMessage(uint netId, QSBSector sector) => new WorldObjectMessage
{
SenderId = netId,
ObjectId = sector.ObjectId
};
public override void OnReceiveRemote(WorldObjectMessage message)
{
if (!QSBSceneManager.IsInUniverse)
{
return;
}
var sector = WorldRegistry.GetObject<QSBSector>(message.ObjectId);
if (sector == null)
{
DebugLog.ToConsole($"Sector with order id {message.ObjectId} not found!");
return;
}
var transformSync = PlayerRegistry.GetTransformSync(message.SenderId);
//DebugLog.ToConsole($"{transformSync.GetType().Name} of ID {message.SenderId} set to {sector.Name}");
UnityHelper.Instance.RunWhen(() => transformSync.SyncedTransform != null,
() => transformSync.SetReferenceSector(sector));
}
}
}